Symthic Forum was shut down on January 11th, 2019. You're viewing an archive of this page from 2019-01-08 at 22:29. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive.

Welcome to symthic forums! We would love if you'd register!
You don't have to be expert in bit baking, everyone is more than welcome to join our community.

You are not logged in.

  • "tttt1010" started this thread

Posts: 33

Date of registration
: Apr 28th 2017

Platform: PC

Reputation modifier: 1

  • Send private message

1

Sunday, August 6th 2017, 8:05pm

At what ranges are the factory variants actually better?

From what I know the factory variants excel beyond the weapon's intended ranges (at which the optical variants and the likes excel) due to its higher recoil decrease. However, since the recoil decrease mechanism in Bf1 seems to be recursive, I can't work anything out with my scrub level math.

Also, recoil decrease seems to start immediately. Compared to spread decrease which only starts after the 60/rof seconds, factory variants seems to benefit low rof weapons more than spread decrease does. Recoil decrease also slows down when the current recoil is very low so the weapon takes a long time before reaching 0 deviation from center point. Does this mean at longer ranges H-recoil is a bigger concern that spread increase?

Finally how do storm variants compare to factory variants? Are they more similar to factory variants, optical variants, or are they completely useless in comparison?