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Hmm I just used the values I found from files which should be the correct ones. You can fire a 120 bursts per minute, and it fires three lasers at 800RPM, which should be the highest possible firerate.
I just opened up the code again and noticed I have "//WIP" there :v. I'll finish it up and post a new pic. Also TTK on battlefront pages is based on BTK (in multicomparison).
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
It's very possible the EE-3 is just worse, I'm just surprised by how much; I guess we'll see when you finish up the code.
Thanks for the quick turn-around on this, you're the only one out there with the data readily available that I can find.
See, that looks more correct to me for the EE-3, but now you can see the SE-14C has exploded. I'll have to test this in game to see how accurate that is, thanks one last time for all the help here!
It's actually correct. SE-14C shoots five projectiles all of which do 20dmg, so unless there is constant damage multiplier for bodyhits (which could be possible but kinda odd) it should be OHK till 20m.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)