Welcome to symthic forums! We would love if you'd register!
You don't have to be expert in bit baking, everyone is more than welcome to join our community.

You are not logged in.

  • "Oak_Beard" started this thread

Posts: 113

Date of registration
: Nov 29th 2016

Platform: PS4

Location: Florida

Battlelog:

Reputation modifier: 3

  • Send private message

1

Saturday, November 25th 2017, 6:51am

SWBF2 Gun Stats

I know its a real shot in the dark, but any chance anyone can get these, or knows where I may find them? @ Miffyli ?

This post has been edited 2 times, last edit by "Oak_Beard" (Nov 25th 2017, 7:17am)


Miffyli

Symthic Developer

(6,210)

Posts: 3,666

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

Reputation modifier: 16

  • Send private message

2

Saturday, November 25th 2017, 11:59am

I do not have plans currently on adding those on Symthic, at least not as a whole webpage. SWBF already required all kinds of manual tweaking to get added on site, and I do not have much time to spare nowadays.

I might do some raw-ish dumps of the values at some point though, and add the files to databrowser.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 3,276

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

  • Send private message

3

Saturday, November 25th 2017, 12:41pm

Miff, if you add it to the Browser I can take care of the data dumping part.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

Source code

1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


  • "Oak_Beard" started this thread

Posts: 113

Date of registration
: Nov 29th 2016

Platform: PS4

Location: Florida

Battlelog:

Reputation modifier: 3

  • Send private message

4

Monday, November 27th 2017, 10:34am

I do not have plans currently on adding those on Symthic, at least not as a whole webpage. SWBF already required all kinds of manual tweaking to get added on site, and I do not have much time to spare nowadays.

I might do some raw-ish dumps of the values at some point though, and add the files to databrowser.

Wow, that'd be awesome! I assumed nothing would be added to the main site, as there seems very little interest in the game over here. But any info we could get would be amazing.

Also thanks to Jslice for any contributions.

  • "Oak_Beard" started this thread

Posts: 113

Date of registration
: Nov 29th 2016

Platform: PS4

Location: Florida

Battlelog:

Reputation modifier: 3

  • Send private message

5

Wednesday, November 29th 2017, 11:39pm

This is what we have so far (thanks to Arbitrator at the official forums for much of this). No RoF, which would be nice to have if anyone wants to take an educated guess...


Assault

Starter - Head 68, Chest 36
A280 - Head 63 (x3) = 189, Chest 33 (x3) = 99
Cr2 - Head 32, Chest 17
EL16HFE - Head 93, Chest 49
Vanguard - 294 anywhere you hit (14 pellets, 21 dmg per), damage drops off considerably fast the further away you are from target.
Vanguard SLUG - Head 228, Chest 120, damage is consistent for a considerable amount of range before damage begins to drop off.


Heavy

Starter - Head 30, Chest 16
DC15LE - Head 30, Chest 16
FWMB10K - Head 46, Chest 24
TL50 - Head 38, Chest 20
Basic Sentry - 14.5 anywhere you hit
Mobile Sentry - same
Supercharged Sentry - 25 anywhere you hit, 10 splash damage if you hit next to them
Explosive Sentry - 150 for direct impact, 100 for a hit right next to them, falling off the further away you hit
Ion Turret - 14dmg, 10rd volley (140 total), then it resets for 5 seconds. 150 for retrigger explosion


Officer

Starter - Head 65, Chest 34
S5 - Head 127, Chest 67
Blurrg1120 - Head 70 (x4) 280, Chest 37 (x4) 148
Se44 - Head 65, Chest 34
Blaster Turret - 25dmg, 6 round volley (150 total), volley resets after 2 seconds. 150 for retrigger explosion


Specialist

Starter - Head 86, Chest 45
IQA11 - Head 125, Chest 66
A280CFE - Head 63, Chest 33
NT242 - havenít unlocked yet been focusing on other classes Iíll update later
Infiltration - Head 228 per burst, Chest 120 (6rd burst: 38 per head, 20 per chest)

This post has been edited 2 times, last edit by "Oak_Beard" (Nov 29th 2017, 11:47pm)


Posts: 725

Date of registration
: Sep 19th 2012

Platform: PS3

Location: Virginia, USA

Battlelog:

Reputation modifier: 8

  • Send private message

6

Tuesday, December 5th 2017, 6:51pm

This is what we have so far (thanks to Arbitrator at the official forums for much of this). No RoF, which would be nice to have if anyone wants to take an educated guess...


Assault

Starter - Head 68, Chest 36
A280 - Head 63 (x3) = 189, Chest 33 (x3) = 99
Cr2 - Head 32, Chest 17
EL16HFE - Head 93, Chest 49
Vanguard - 294 anywhere you hit (14 pellets, 21 dmg per), damage drops off considerably fast the further away you are from target.
Vanguard SLUG - Head 228, Chest 120, damage is consistent for a considerable amount of range before damage begins to drop off.


Heavy

Starter - Head 30, Chest 16
DC15LE - Head 30, Chest 16
FWMB10K - Head 46, Chest 24
TL50 - Head 38, Chest 20
Basic Sentry - 14.5 anywhere you hit
Mobile Sentry - same
Supercharged Sentry - 25 anywhere you hit, 10 splash damage if you hit next to them
Explosive Sentry - 150 for direct impact, 100 for a hit right next to them, falling off the further away you hit
Ion Turret - 14dmg, 10rd volley (140 total), then it resets for 5 seconds. 150 for retrigger explosion


Officer

Starter - Head 65, Chest 34
S5 - Head 127, Chest 67
Blurrg1120 - Head 70 (x4) 280, Chest 37 (x4) 148
Se44 - Head 65, Chest 34
Blaster Turret - 25dmg, 6 round volley (150 total), volley resets after 2 seconds. 150 for retrigger explosion


Specialist

Starter - Head 86, Chest 45
IQA11 - Head 125, Chest 66
A280CFE - Head 63, Chest 33
NT242 - havenít unlocked yet been focusing on other classes Iíll update later
Infiltration - Head 228 per burst, Chest 120 (6rd burst: 38 per head, 20 per chest)


Thanks for this!! :thumbup:

Posts: 2

Date of registration
: Dec 6th 2017

Platform: PC

Battlelog:

Reputation modifier: 1

  • Send private message

7

Wednesday, December 6th 2017, 7:33am

Hey so I did some real basic dps calculations using those numbers, all I did was count the number of shots per "clip" then stopwatch the time to empty the clip a couple times to get a rough estimate, then calculate the fire rate based on that and then the dps.

Here is what I got:

Assault1: 25 rounds in 5sec @36 damage = 180dps
Assault2: 24 rounds in 4.3sec @33 damage = 184.2dps
Assault3: 50 rounds in 3.4sec @17 damage = 250dps
Assault4: 25 rounds @49 damage = 163.3dps*
vanguard: 7 rounds in 6.3sec @294 damage = 312dps

Heavy1: 56 rounds in 5.5 sec @16 damage = 163dps
Heavy2: 57? rounds in 4.7sec @16 damage = 187dps, explosive shot: 25 rounds in 3.5sec @25 damage = 178.6dps
Heavy3: 39 rounds in 5sec @24 damage = 187dps
Heavy4: 34 rounds in 2.9sec @20 damage = 234.5dps

Officer1: 20 rounds in 4sec @34 damage = 170dps
Officer2: 10 rounds in 4sec @67 damage = 165.5dps
Officer3: 20 rounds in 4.4sec @37 damage = 168.2dps, 4 shot burst: 20 rounds in 2.9sec = 255.2dps 4 shot burst with explosive shot?
Officer4: 25 rounds in 4.9sec @34 damage = 173.5dps, rapid fire = 261.5dps*

Specialist1: 6 rounds in 1.9sec @45 damage = 142.1dps
Specialist2: 5 rounds in 2.0sec @66 damage = 165dps
Specialist3: 15 rounds in 2.8sec @33 damage = 176.8dps, 3 round burst: 15 rounds, 247.5dps*
Specialist4: ?
Infiltration: 9 rounds in 5.2sec @120 damage = 207.7dps

* = courtesy of VectorDeiz

These are just rough numbers and shouldn't be taken as gospel, but they offer some insight into the weapon capabilities. Filled in most of the blanks now. Obvious outliers: the CR-2, TL-50, Blurrrg with 4 shot, SE-44 with rapid fire, and the A280CFE. Each of these weapons has close to 50 more dps than the rest of the weapons in the game, so you'll be at a huge advantage when you have one of these guns and your enemies don't. Should probably be toned down, imo. Also vanguard is still really stupid.

This post has been edited 3 times, last edit by "Fabulousman" (Dec 9th 2017, 10:42pm)


Posts: 22

Date of registration
: Feb 26th 2012

Platform: PS4

Location: East

Battlelog:

Reputation modifier: 7

  • Send private message

8

Wednesday, December 6th 2017, 8:29am

Iím pretty sure the DC15LE with explosive shot does the same amount of damage as the supercharged sentry rounds

Posts: 1

Date of registration
: Dec 9th 2017

Platform: PC

Reputation modifier: 1

  • Send private message

9

Saturday, December 9th 2017, 8:46pm

Assault1: 180dps
Assault2: 184.2dps
Assault3: 250dps

Heavy1: 163dps
Heavy2: 187dps
Heavy3: 187dps

Officer1: 170dps
Officer2: 165.5dps
Officer3: 168.2dps, with 4 shot burst: 246.7dps


To Add to what Fabulousman man calculated I've got the dps numbers for some of the remaining guns.

Assault4: 163.3dps, 25rds
Heavy4: 233.5dps, 34rds, improved cooling: 50rds
Officer4 (Auto-fire): 261.5dps, 25rds, improved cooling: 50rds
Sniper3 (3burst): 247.5dps, 15rds

As a reference, with the way I am timing I'm getting 255dps for the blurrg in 4burst mode

Posts: 2

Date of registration
: Dec 6th 2017

Platform: PC

Battlelog:

Reputation modifier: 1

  • Send private message

10

Saturday, December 9th 2017, 10:43pm

Updated my post. Most of the info is there now, except the last sniper rifle, and the damage of the blurrrg with explosive shots (I know it's at least slightly higher than normal because with it, 4 shots kills and assaults whereas without they are left with a sliver of health).