PS2 Recoil Charts have come to the Symthic Forums! the charts represent the guns being fired 15 times at a wall 10 meters from where you are standing in 10 shot bursts. The Center of the cross-hairs in is where the gun was pointing at time 0. Firing from the Hip is shown in yellow, ADS is shown in green. Guns were all fired as fast as possible. All assumptions can be found at the bottom of this post.
If you want to see these guns in a side-by-side comparison at a variety of ranges go to my
Google Spreadsheet . While there you can also look at all the wonderful math that drives this and download the simulation for use with your own spreadsheet software.
I have no conclusive data on weapon attachments. If you know where I could find them I would be happy to add them
All the data comes directly from the client and is extracted using the Pack extracter by
pack archives
Credit must also be given to Microsoft, creator of this
data sheet. I got the Weapon ID's from this sheet, and most of the data was found by Microsoft, i simply interpreted it.
New Conglomerate
Nanite Systems
all graphs are at the same scale
Terran Republic
All graphs are the same scale
Vanu Sovereignty
all graphs are the same scale
Miscellaneous Assumptions and Notes
RECOIL_MAGNITUDE_MIN, RECOIL_MAGNITUDE_MAX, RECOIL_ANGLE_MIN, RECOIL_ANGLE_MAX, COF MIN, COF MAX, COF CHANGE, and FIRST SHOT MULTIPLIER are all assumed to be in degrees, projectile speed and GRAVITY (aka bullet drop) is assumed to be m/s
RECOIL_HORIZONTAL_MIN RECOIL_HORIZONTAL_MAX, and RECOIL_HORIZONTAL_TOLERANCE do not reflect what I see in-game and are therefore omitted.
a few guns have values for RECOIL_HORIZONTAL_MIN_INCREASE and RECOIL_HORIZONTAL_MAX_INCREASE, it is difficult to test what these do so i am not sure. at this time though they are omitted
The Lasher's ADS stats are worse than those from the HIP that is why you don't see and yellow spots on its chart, they are all hidden behind the ADS spots
See any typos or omissions? Be sure to inform me of them so I can make the necessary changes. That being said Shotguns, Sniper Rifles, the Jackhammer, and the Semi Auto Scout Rifles will not be added because there recoil is too big.
Currently the plots for the following guns are inaccurate: (however this differences are smallish so they should be mostly accurate just not 100%)
Carnage BR (AR)
Reaper DMR (AR)
AF-19 Mercenary (CARBINE)
TRAC-5 (CARBINE)
VX29 Polaris (LMG)
Lasher (HEAVY SPECIAL)
Eidolon (BATTLE RIFLE)
Warden (BATTLE RIFLE)
AMR-66 (BATTLE RIFLE)
I hope to change these soon but I am quite busy so i may be a while