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Hey! If this is your first visit on symthic.com, also check out our weapon damage charts.
Currently we have charts for Battlefield 3, Call of Duty: Black Ops 2, Medal of Honor: Warfighter and Call of Duty: Modern Warfare 3

Sym

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  • "Sym" started this thread

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: Nov 29th 2011

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Location: Finland

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Friday, October 26th 2012, 10:25pm

MoH: Warfighter data is here

Edit: The stats have been published! Let's continue in this topic:
MoH:WF Weapon Stats published - Give feedback here



I'm glad to announce that Frankelstner has finished his script and we have gotten our hands on the warfighter data. The files are wide open, just like with BF3.
We'll make the charts as soon as possible and when we get those out, we'll also publish the data files for everyone to see.

Here's a quick sneak peak at the weapons:

Snipers have 2.0 head multiplier and the rest of "normal" weapons have 1.3
All weapons have 1.0 multiplier to body and arms
Snipers have 0.5 multiplier to legs, all other "normal" weapons 0.8. For explosions and melee the multiplier is 1.0.

Then the weapon stats
Syntax: MaxDMG@Falloff start distance - MinDMG@Falloff end distance
Weapon does max damage when the target is closer than the falloff start distance. Damage starts to fall linearly from falloff start distance to end distance. From end distance damage stays at the minimum until projectile disappears (usually projectile's time to live is 1 second). Distances are in meters.
MP7 : 18.0 @ 15m - 15.0 @ 20m
M240B : 20.0 always
HK416 : 20.0 @ 45m - 14.0 @ 55m
M1911 : 50.0 @ 8m - 20.0 @ 14m
P226 : 25.0 @ 8m - 18.0 @ 14m
TAC50 : 110.0 always

No more stats until the real charts are ready :P

Registered members will get an early access to the charts.
BF3: Objective per minute: World top 1%

x5iriu5x

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: Jun 8th 2012

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Friday, October 26th 2012, 10:30pm

YAY CHARTS ^.^ ....even though I don't have the game :(

Call me Siri. It makes life simpler. Also hate me. It makes Symthic servers run.

Sorry for my random absences, Soldier life takes priority.

Aenonar

Data Analyzer

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: Dec 16th 2011

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Friday, October 26th 2012, 10:32pm

I definitely want to see wth the weapon attachments do... A lot of them seem to be purely cosmetical and some should really affect the weapon, like bullet speed or damage... 0 info in the game apart from some very diffuse hint...


Link to the new script?

Quoted

(14:06:57) Riesig: I should stop now. People might get sig material again

Cheapnub

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4

Friday, October 26th 2012, 10:34pm

My compliments to both you, sym, and frankeln. Good work getting the info up this fast

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: Jun 11th 2012

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Friday, October 26th 2012, 11:20pm

My compliments to both you, sym, and frankeln. Good work getting the info up this fast


This.

Athemoe

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: Jul 6th 2012

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Friday, October 26th 2012, 11:26pm

Great work!

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: Jun 16th 2012

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Saturday, October 27th 2012, 12:22am

Thanks guys for getting the data so fast, the game is so vague.

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: Apr 27th 2012

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Saturday, October 27th 2012, 12:57am

GREAT WORK!!!

Extremely interesting damage drop-offs :O
Symthic?

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: Jun 25th 2012

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9

Saturday, October 27th 2012, 1:14pm

Wait shit M1911 has 50dmg up close? Demolition time :D

The damage models are pretty interesting here, with the .5 leg mult for snipers and 1.3 for regular gun headshots.

This post has been edited 1 times, last edit by "Lizardheim" (Oct 27th 2012, 1:38pm)


hunturk

Owner Of The World's Most Powerful Neck

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: Aug 4th 2012

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Saturday, October 27th 2012, 1:23pm

the TAC-50 does 110 at all ranges??
Personally, i don't take a stance on whether or not there is a creating entity because i'm humble enough to realize, in my fucking insignificance, the concept escapes my comprehension with a lead of 9001 light years.
RIP SRAW

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Oscar and Moe <3