Slightly off topic....but where did the drop/raise times come from? They are notably different than other ADS values I've seen. Unless they mean something different?
@marvel4
Could you explain how the recoil system works? There are some odd numbers in there.
or, well...what does -any- number mean actually?
There's a minimum and a maximum pitch (vertical) and yaw (horizontal). For every shot, the game chooses a random number between the minimum and maximum for pitch and yaw. A negative number means your weapon kicks down (pitch) or right (yaw). Then there's centerspeed, which moves your weapon back to the original point of aim (even while firing). A higher centerspeed is better.
Also, there's a new variable in Black Ops 2, the minimum magnitude. When the random number for pitch is between zero and the value for the minimum magnitude, it's increased to this value (usually around 30). Another change in Black Ops 2 is that your weapon can't kick below your original point of aim, so weapons like the Vector have a high chance of having no recoil on the first shot.
but alright, if that's how it works...then the accuracy could be calculated as: ((left recoil-right recoil)+(recoil up+recoil down))/centerspeed. Correct?
If the vector chooses a random pitch of -10, does the minimum magnitude put that at +30 or -30?
Quoted
If the AN-94 has a pitch range of 47.5 to 30, what is the significance of a minimum magnitude that is lower than this minimum (20)?
Quoted
The numbers don't seem like enough to account for the extremely low recoil of weapons like the M27, the MK48 and the peacekeeper. Could you help me understand which of these numbers are contributing to their super low recoils and how?
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