@Andreas
Battlefield:
x1max -> 0.3
x2max -> 0.3
y1max -> 0.2
Gun has 0.2 vertical recoil and can drift both 0.3 to the left and right
COD:
xmin -> -30
xmax -> 30
ymin -> -20
ymax -> 20
Exact same as battlefield weapon except:
- vertical recoil is random unlike battlefield where is a constant pull
- vertical recoil CAN go negative (gun kicking downwards)
If we wanted to create the exact same weapon in COD:
xmin -> -30
xmax -> 30
ymin -> 20
ymax -> 20
Now the minimum and maximum vertical drift are the same so there's no interval to speak of (gun always going up by 20 (which i guess it's degrees * 100))
let me know what isn't clear, if you don't understand