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yugas42

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Monday, January 5th 2015, 1:31am

Elite: Dangerous

The world was about due for a new space sandbox that didn't require $15/month, we got two; Elite: Dangerous and Star Citizen.

Well, at least one of them is officially here. I chose not to wait until 2017 for Star Citizen's likely release (or possible failure), and picked up Elite instead for $60, no need to buy multiple ships for the price of a AAA title release.

This game is not for everyone, it is very much a sandbox and the MMO aspect is more an afterthought. Progression is less grindy than EvE but still enough that you won't be seeing the top tier ships for a few weeks or months. Want some videos? Sure you do.

Full in-game footage


Half in-game half rendered cinematic for capitol ship pvp


Get it on Steam! Elite: Dangerous on Steam

This post has been edited 1 times, last edit by "yugas42" (Apr 3rd 2015, 8:11am)


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Monday, January 5th 2015, 1:44am

There is also No Man's Sky:



Certainly wins the award for the most interesting artstyle. And the tech behind it is pretty interesting:

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In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.



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Average game in BF3

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Miffyli

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Monday, January 5th 2015, 12:31pm

Hrmh... I kind of been considering buying Elite: Dangerous just because it has native Rift DK2 support and apparently it is one of the best "AAA" experiences with VR of today. Then again this spacetravel theme doesn't really struck me.
Oh decisions decisions.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Monday, January 5th 2015, 1:06pm

It looks really good but I never got into EVE because it was extremely overwhelming.
Is it hard to get started?

yugas42

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Monday, January 5th 2015, 3:12pm

It looks really good but I never got into EVE because it was extremely overwhelming.
Is it hard to get started?

Not particularly, no. There's a lot less ships right now than there are in EvE. The game launched with 15 ships and three main areas of playing; combat, trading, and exploration. It has taken me about four days to get into a ship that cost a million credits, i've already had four other ships. The game intends to have 30 ships total in the future.. It's definitely not EvE, but it's also not done being developed yet, so there's a lot more features on the way.

Forgot to mention, I highly recommend using a joystick for this game. It's not necessary, but makes docking at stations a lot easier.

This post has been edited 1 times, last edit by "yugas42" (Jan 5th 2015, 3:36pm)


Miffyli

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Wednesday, January 7th 2015, 11:52am

Dunno about getting this game anymore. 9 straight hours in Rift would give me such a vr-sickness I will see pixels IRL and start to feel like I am still in the Rift (this is a condition quite many have reported after many hours of use).
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

DeathOfTheDodo

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Friday, January 23rd 2015, 1:19am

I think I have too high standards for sci-fi games. Star Citizen looks like the only one that can come close to being playable for me.

There's just so many physics-breaking things or bad universe decisions in SO MANY sci-fi games. What do I mean?

Elite Dangerous- from those trailers I'm irked by the weapons and how they behave. Torpedoes with that low yield and speed are a waste of munitions. Also the lack of kinetic weapons like mass drivers or railguns seems very off.

And oh god all the ship design is worse than Star Wars. When games have an identity crisis between being realistic and stylistic makes them go sour for me- especially in space games.


No Man's Sky looks interesting, and cartoon-y enough that the lapses in realism aren't as big of a deal.

As glad as I am that space sims are getting more popular, anything trying to top Star Citizen in the realism and graphics department seems pretty hopeless.
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yugas42

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Friday, January 23rd 2015, 1:29am

@ DeathOfTheDodo

There are both Mass Drivers and Rail Guns in Elite. There is heavy use of thermal weaponry like beam lasers as well. Very few of the weapons you can mount are missile based. Keep in mind those were cinematic trailers. Elite Dangerous has been celebrated for how realistic it is, it's more of a space "simulator" if you'd like to call it that, than Star Citizen is.

DeathOfTheDodo

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Friday, January 23rd 2015, 1:33am

@ DeathOfTheDodo

There are both Mass Drivers and Rail Guns in Elite. There is heavy use of thermal weaponry like beam lasers as well. Very few of the weapons you can mount are missile based. Keep in mind those were cinematic trailers. Elite Dangerous has been celebrated for how realistic it is, it's more of a space "simulator" if you'd like to call it that, than Star Citizen is.


How high-risk is the combat, though? Are shields a thing? How is it more of a simulator than SC?

EDIT: And the ship design is still..... eh.
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yugas42

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Friday, January 23rd 2015, 1:36am

@ DeathOfTheDodo

There are both Mass Drivers and Rail Guns in Elite. There is heavy use of thermal weaponry like beam lasers as well. Very few of the weapons you can mount are missile based. Keep in mind those were cinematic trailers. Elite Dangerous has been celebrated for how realistic it is, it's more of a space "simulator" if you'd like to call it that, than Star Citizen is.


How high-risk is the combat, though? Are shields a thing? How is it more of a simulator than SC?

EDIT: And the ship design is still..... eh.

There is an insurance system that will cover 95% of the cost of your ship, that being said, outfitting your ship will increase the buyback cost of your ship. The economy is controlled by player influence, and thus so is your income. Shields are a thing, but once they are initially broken you need to redirect power from your power plant to restore them, once they are restored they will only come online with 33% integrity, and so they can be easily broken again unless you get some distance to let them recharge.