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## Elite: Dangerous

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Monday, January 5th 2015, 1:31am

### Elite: Dangerous

The world was about due for a new space sandbox that didn't require $15/month, we got two; Elite: Dangerous and Star Citizen. Well, at least one of them is officially here. I chose not to wait until 2017 for Star Citizen's likely release (or possible failure), and picked up Elite instead for$60, no need to buy multiple ships for the price of a AAA title release.

This game is not for everyone, it is very much a sandbox and the MMO aspect is more an afterthought. Progression is less grindy than EvE but still enough that you won't be seeing the top tier ships for a few weeks or months. Want some videos? Sure you do.

Full in-game footage

Half in-game half rendered cinematic for capitol ship pvp

Get it on Steam! Elite: Dangerous on Steam

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### Collection of hilarious numbers.

This post has been edited 1 times, last edit by "yugas42" (Apr 3rd 2015, 8:11am)

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Monday, January 5th 2015, 1:44am

There is also No Man's Sky:

Certainly wins the award for the most interesting artstyle. And the tech behind it is pretty interesting:

### Quoted

17:37 Riesig: Revolver
17:37 Riesig: Asked me for cat on human porn
17:37 InternationalGamer: Anal'ed you
17:37 Riesig: ... he was shocked
17:37 s0urce: ...should i sig that now...
17:38 Riesig: yes

### Quoted from "Sym"

In other words, this game's code looks like it's written by 5 year old kiddo compared to how DICE did things with BF3.

### Quoted from "LB"

"Is Disney World the only people trap operated by a mouse?"
Yes! It's Micky Mouse's Magical Buttrape House

Average game in BF3

HINT: There are exactly 63 M16´s in this picture....

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Monday, January 5th 2015, 12:31pm

Hrmh... I kind of been considering buying Elite: Dangerous just because it has native Rift DK2 support and apparently it is one of the best "AAA" experiences with VR of today. Then again this spacetravel theme doesn't really struck me.
Oh decisions decisions.
• 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
• leptis - Analysis of shotguns, recoil, recoil control and air drag.
• Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
• Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Monday, January 5th 2015, 1:06pm

It looks really good but I never got into EVE because it was extremely overwhelming.
Is it hard to get started?

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Monday, January 5th 2015, 3:12pm

### Quoted from "Blue Panda"

It looks really good but I never got into EVE because it was extremely overwhelming.
Is it hard to get started?

Not particularly, no. There's a lot less ships right now than there are in EvE. The game launched with 15 ships and three main areas of playing; combat, trading, and exploration. It has taken me about four days to get into a ship that cost a million credits, i've already had four other ships. The game intends to have 30 ships total in the future.. It's definitely not EvE, but it's also not done being developed yet, so there's a lot more features on the way.

Forgot to mention, I highly recommend using a joystick for this game. It's not necessary, but makes docking at stations a lot easier.

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### Collection of hilarious numbers.

This post has been edited 1 times, last edit by "yugas42" (Jan 5th 2015, 3:36pm)

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Wednesday, January 7th 2015, 11:52am

Dunno about getting this game anymore. 9 straight hours in Rift would give me such a vr-sickness I will see pixels IRL and start to feel like I am still in the Rift (this is a condition quite many have reported after many hours of use).
• 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
• leptis - Analysis of shotguns, recoil, recoil control and air drag.
• Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
• Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Veni, SMAW, Vici

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Friday, January 23rd 2015, 1:19am

I think I have too high standards for sci-fi games. Star Citizen looks like the only one that can come close to being playable for me.

There's just so many physics-breaking things or bad universe decisions in SO MANY sci-fi games. What do I mean?

Elite Dangerous- from those trailers I'm irked by the weapons and how they behave. Torpedoes with that low yield and speed are a waste of munitions. Also the lack of kinetic weapons like mass drivers or railguns seems very off.

And oh god all the ship design is worse than Star Wars. When games have an identity crisis between being realistic and stylistic makes them go sour for me- especially in space games.

No Man's Sky looks interesting, and cartoon-y enough that the lapses in realism aren't as big of a deal.

As glad as I am that space sims are getting more popular, anything trying to top Star Citizen in the realism and graphics department seems pretty hopeless.
[SYM]Deathofthedodo

### "AK Attachment Guide"

No.

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Friday, January 23rd 2015, 1:29am

@ DeathOfTheDodo

There are both Mass Drivers and Rail Guns in Elite. There is heavy use of thermal weaponry like beam lasers as well. Very few of the weapons you can mount are missile based. Keep in mind those were cinematic trailers. Elite Dangerous has been celebrated for how realistic it is, it's more of a space "simulator" if you'd like to call it that, than Star Citizen is.

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### Collection of hilarious numbers.

Veni, SMAW, Vici

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Friday, January 23rd 2015, 1:33am

### Quoted from "yugas42"

@ DeathOfTheDodo

There are both Mass Drivers and Rail Guns in Elite. There is heavy use of thermal weaponry like beam lasers as well. Very few of the weapons you can mount are missile based. Keep in mind those were cinematic trailers. Elite Dangerous has been celebrated for how realistic it is, it's more of a space "simulator" if you'd like to call it that, than Star Citizen is.

How high-risk is the combat, though? Are shields a thing? How is it more of a simulator than SC?

EDIT: And the ship design is still..... eh.
[SYM]Deathofthedodo

### "AK Attachment Guide"

No.

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Friday, January 23rd 2015, 1:36am

### Quoted from "yugas42"

@ DeathOfTheDodo

There are both Mass Drivers and Rail Guns in Elite. There is heavy use of thermal weaponry like beam lasers as well. Very few of the weapons you can mount are missile based. Keep in mind those were cinematic trailers. Elite Dangerous has been celebrated for how realistic it is, it's more of a space "simulator" if you'd like to call it that, than Star Citizen is.

How high-risk is the combat, though? Are shields a thing? How is it more of a simulator than SC?

EDIT: And the ship design is still..... eh.

There is an insurance system that will cover 95% of the cost of your ship, that being said, outfitting your ship will increase the buyback cost of your ship. The economy is controlled by player influence, and thus so is your income. Shields are a thing, but once they are initially broken you need to redirect power from your power plant to restore them, once they are restored they will only come online with 33% integrity, and so they can be easily broken again unless you get some distance to let them recharge.

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