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  • "milky81" started this thread

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: May 15th 2012

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Saturday, April 22nd 2017, 10:56am

Playerunknowns Battlegrounds

Hello,

I'm looking for technical info or other useful info for Battlegrounds. If there is no thread here, does anyone know another site or forum or other info about the game? Maybe we can use this thread for this.

This is some of what I found so far but its mostly sporadic info from different sites and youtube videos:

Official site
https://www.playbattlegrounds.com/news.pu

Reddit thread with a few tweaks and tips
https://www.reddit.com/r/PUBATTLEGROUNDS…te_tweak_guide/

How to report a player, not really tips and tech but useful link
http://forums.playbattlegrounds.com/topi…r-step-by-step/

Map with pickups, loot and carspawns
http://gameplay.tips/guides/425-playerun…tlegrounds.html

FOG - fog of gaming youtube
A guy that does some analysis of for example spraypatterns and weapons.
https://www.youtube.com/channel/UCrXrYyd…RGISrPvw/videos

Anyone else have any additions?

Regards Milky
Regards Milky

Battlelog page - IIMilky81II - Battlelog
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This post has been edited 1 times, last edit by "milky81" (May 17th 2017, 10:33am) with the following reason: Removed questionmark after Battlegrounds in title.


Miffyli

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Saturday, April 22nd 2017, 11:43am

If I had more time I would start to look into the files to see if I could get out any accurate numbers and whatnot. The patch notes just saying generic "Balanced assault rifles" gives me those bad vibes I had with Crysis 3 and whatnot (one of the reasons I found Symthic).

Also I was linked with this while back, but dunno how the numbers were obtained and I believe it was pre-content patch.

Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

  • "milky81" started this thread

Posts: 101

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Saturday, April 22nd 2017, 12:01pm

Thank you for the info! AFAI it is accurate regarding the bodyshots with ARs. dont know about the rest.
Regards Milky

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Tuesday, May 9th 2017, 7:11pm

C'mon symthic geniuses, get on this. 150K active players at peak times and no one really knows how the weapon attachments work or much of anything else.

ViperFTW

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Tuesday, May 9th 2017, 7:49pm

C'mon symthic geniuses, get on this. 150K active players at peak times and no one really knows how the weapon attachments work or much of anything else.


From my understanding, you only need one thing for stuff to get moving on Symthic:
  • People to obtain and ascertain the information, as well as review it, certify it, expand upon it it, and use it. Just like the scientific method.

The polite Tl;Dr of this is simple: If you want data then go collect the data. Research something, test it, write it up, post it, ask for people's opinions or inputs on what you've posted. Symthic's a fairly popular and well known site by now, so people will likely see what's been posted and make an account to add to it. Ironically, the whole site works almost on the very same scientific process of hypothesising and peer-reviewing that it also holds as it's centre belief!
You want to know what the attachments do then go shoot a wall, test TTKs, test accuracy, compare this to the spawns of the weapons, write it down, then glue it to here and ask people what they think. You said it yourself; 150k people is a lot of people, you've got a long fuse, now go light it :)

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Miffyli

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Tuesday, May 9th 2017, 7:49pm

C'mon symthic geniuses, get on this. 150K active players at peak times and no one really knows how the weapon attachments work or much of anything else.

I actually started digging around this a while ago but had to drop it because of studies, and boy I am bit too busy with those already :(

As for how far I got: Nothing definitive as I am not sure if I even was reading the right files. However since game works on UE and uses client-side hit detection (see this video), I bet the numbers can be found from files. Now there are some weapon specific files there but they are in some UE engine binary format, and thus far I have not been able to even reverse the wanted values (not even sure if they were correct).
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

  • "milky81" started this thread

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: May 15th 2012

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Wednesday, May 17th 2017, 10:31am

Below are some more useful links and videos with tests I found. Since new patches comes out every week statistics and damage might not be accurate

Common weapons and their damage on different vehicles and how many shots it takes to destroy a vehicle
https://www.youtube.com/watch?v=fxe77UoimyY&t=443s

Some of the weapons damage tested with and without armor. Not so scientific and thorough but some interesting information still
https://www.youtube.com/watch?v=oWvhTRC8sUA

Information about the 4x scope and zeroing. I have not tried this out yet so I'm not sure if it is correct
http://forums.playbattlegrounds.com/topi…/#comment-64493

A webpage where you can see yours or other players statistics such as K/D, wins and losses, longest range kill and so on
https://pubg.me/

An interactive symthic like webpage ;) with damage statistics. This is not confirmed to be accurate but you can still use it to get an overall idea of the damagemodel
http://pubgdmgstats.com/
Regards Milky

Battlelog page - IIMilky81II - Battlelog
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VincentNZ

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Wednesday, May 17th 2017, 11:22am

Nice one.

JackFrags also made a rather good video about weapon damage. Not accurate, because it is just field testing, but it gives a rough idea how armour and damage works.

MYTHBUSTERS + Damage Stats - Battlegrounds - YouTube

Miffyli

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Wednesday, May 17th 2017, 11:59am

I would almost say for a brand new game, field testing is the way to get more reliable info. Biggest issue with is the manual labor need to be done.
If somebody were to read values from game memory/files, there still might be some non-one damage multipliers and whatnot like in case of BFs. Of course stuff like recoil/accuracy is harder to field test though.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included