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NoctyrneSAGA

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3,751

Thursday, January 26th 2017, 10:16pm

I believe he was referring to the location that the aimpoint would reset to though I would have to boot up BF3, BF4, and BF1 to make sure.
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With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


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VincentNZ

Holy War? No Thanks.

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3,752

Thursday, January 26th 2017, 10:56pm

Yeah I believe he meant that as well, though I never thought it had a meaningful impact on accuracy.

I watched the video as well and wanted to post something about it. While I would agree that the shooting mechanics are lackluster for me compared to the former titles, judging accuracy and precision by the HK% is not right. Naturally HK% in BF1 has decreased, because with a greatly decreased firerate, recoil becomes much less of an issue and "random" spread takes it's place.
However saying that BF4 was very precise and headshots could be taken deliberately falls rather short of reality. I looked up my stats as he did, and my accuracy is just a tad bit higher than the HK%. However with the LMGs it goes way up. Now I always aim center mass, so it just goes to show that headshots happen when recoil carries your crosshair over the target. I am not saying you can not deliberately aim for the head, but for the most part it happens by accident.

So that video was a little misinformed or misreading figures.

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3,753

Thursday, January 26th 2017, 11:22pm

you also have to take in account that aac%=/=hk%

accuracy is based on how many hits for each shot fired, hk is based on how many headshot kills for every kill
if it was HH(headshot-hit) it would make sense because you're counting how many headshots you get out of every hit but being it headshot kills, it doesn't really make sense to count that for accuracy, because you may get 3 headshots in a row, and that stat will only ocunt one.

not sure i made sense, but at least i tried.
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stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

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Zer0Cod3x

Can't get a title

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3,754

Thursday, January 26th 2017, 11:42pm

what game had that? arma? maybe cod? i don't remember battlefield ever NOT HAVING recoi decrese/reset.

He's not actually wrong when he says that. You did have to pull your aimpoint back up after shooting in BF3.

But, stating that doing so is "a lot more fun" and that it was "an added element to the skill gap" is honestly quite laughable.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

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@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


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3,755

Friday, January 27th 2017, 12:16am

what game had that? arma? maybe cod? i don't remember battlefield ever NOT HAVING recoi decrese/reset.

He's not actually wrong when he says that. You did have to pull your aimpoint back up after shooting in BF3.

But, stating that doing so is "a lot more fun" and that it was "an added element to the skill gap" is honestly quite laughable.

It can't be that hard considering I never even noticed this change from BF3 to BF4 to BF1. :pinch:

Gecko99

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3,756

Friday, January 27th 2017, 5:12am

When he talks about the "lack of skill cannons" what is he trying to say?
Because I feel there is plenty of weapons that fit such a description, like what makes weapons like the the M.95 and 1895 Trench not skill cannons?
They can kill in one shot, have high accuracy, have enough RPM to take down multiple target if used well and yet are still difficult enough to use that people like me could never take advantage of their potential.
I don't know what makes guns like the BF3 M16 and both BF3 and BF4's magnum more skill based than the two weapons I just mentioned.
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NoctyrneSAGA

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3,757

Friday, January 27th 2017, 6:00am

He wants a pistol that does the same thing as the Sniper Rifles.

He feels the revolvers of BF1 are not skill cannons (true) because they do not one shot headshot.

That is by design though.

He wants a pistol that can one shot to the head but fires very slowly. A single shot pistol like the WU SP from MGO3 would fit perfectly.



As for a WWI substitute. the Werder M1869 would do.

Or any type of bolt action pistol really.

Wikipedia seems to imply the Werder saw action in WWI though so that'd probably be a good place to start.
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Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

Gecko99

thank mr skeltal

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Friday, January 27th 2017, 7:26am


He wants a pistol that does the same thing as the Sniper Rifles.

He feels the revolvers of BF1 are not skill cannons (true) because they do not one shot headshot.

That is by design though.

He wants a pistol that can one shot to the head but fires very slowly. A single shot pistol like the WU SP from MGO3 would fit perfectly.



As for a WWI substitute. the Werder M1869 would do.

Or any type of bolt action pistol really.

Wikipedia seems to imply the Werder saw action in WWI though so that'd probably be a good place to start.
A single fire pistol sounds cool and all but unless it is given to all classes(unlikely in my opinion) why would you need BA pistol when you already have one as your primary? To me it just sounds like he wants the .44 Magnum added to BF1(because that would totally fit into the balance).
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NoctyrneSAGA

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3,759

Friday, January 27th 2017, 8:49am

If such a thing was implemented, it would probably still function within the 35m range intended for sidearms.

That doesn't really break anything in terms of Bolt Actions.

Not to mention if it is meant to only OHK to the head, it wouldn't eclipse BAs in the slightest.

Not only do BAs also OHK to the head, some will OHK to the chest. Something this theoretical skill cannon wouldn't do.



In exchange for maxing out the damage for a potential OHK headshot, it'll be also minimizing its usability through a slow fire rate and strict damage zones.

Imagine if it was a 3 shot to the body and one shot to the head at effectively 38 RPM.

It'd strictly only have good lethality when aimed at the head. And by tuning its damage model, it can be made to only have that OHK to the head in a specific set of ranges.

As long as it is extremely limited, I don't think such a thing would be game-breaking.
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Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

NoctyrneSAGA

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3,760

Friday, January 27th 2017, 10:05am

Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.