What are your thoughts on the latest Battle Royale title?
Will start with mine: I've played 200 hours of it, but due to work considerations had to stop couple weeks ago. That gave me some time to reflect and I'd like to think out loud why I think this title became so damn popular and why I personally enjoyed every second of it, when I had chance to play. Bear in mind that I am battlefield veteran at heart and still think bf4 is pinnacle of online FPS shooters. Twitch shooters. Some can argue, but that's besides the point, just personal preference, in the end. Finally, I think there are lessons EA can learn and incorporate into their new titles.
1. The gunplay is interestingly balanced from day 1. There are sniper rifles, which are rare and powerful. Even more so, when you consider the stealthy nature of the game. Well, stealthy for some. There are different schools of thought. There are assault rifles, balanced to be good up until 100-200 meters, but not that good up close, depending on aim and whether you use single or auto fire. Same with sub-machine guns, good until 50 meters, but some more range can be squeezed out with single fire. Finally, there are pistols, which are mostly used during the initial phase of the game, until you find something better. While there isn't too much variety in the gun department as of yet, there is definitely depth present in the way weapons can be handled, customized and combined. Carving a special set of abilities for yourself by picking the right toolkit is something that a game like battlefield can use. BF4, for example never wanted you to go single fire on an automatic weapon. It wasn't worth it. In a town fight, for instance, PUBG wants you to constantly weigh in whether you want to go full auto or single fire (with a single mash of a button, ofc, nothing difficult). I think this real-life concept is important and adds another layer to the skill gap. Having two primary weapons is the thing I didn't have to get used to. Liked it from the get go, kept my head busy all the way with "should I pick sniper and shotgun or.. assault rifle and SMG". Each set has unique strengths and situational deadliness versus versatility should be constantly compared, depending on the path ahead, which is unclear, most of the time.
2. The feels. It feels like playing Operation Flashpoint for the first time if you know what I mean. I've won a total of 8 games and every time the final circle was closing on me, my heart was pumping blood like I'm in a real fist fight. I don't know what it is about this game, but the adrenaline spikes are handcrafted (I guess) with utmost brilliance. Is it the build-up? The sound? The gravity of the situation? I am not sure. I think it's the combination of these and something else, which eludes me. As a result, every kill is memorable, due to how human memory operates (stuff you do while in super-emotional state stays in your RAM for a very long time). I understand that battlefield is a different game, but I think there is lesson to be learned here about rewards a proper build-up can bring.
3. The crowd. Well, they are a fine bunch of bandits, I'll tell you that. Coming from battlefield I started with comms down, but quickly realized that was a mistake, as I was missing on a ton of fun and effectiveness in battle. Battlefield is designed in a way that mostly neglects comms in public games and that's a damn shame if you ask me. Some random people I met in PUBG were downright hilarious and even though I got squashed once in a while by a careless team mate, who was probably too drunk to distinguish between me and the enemy, the fruits of constant cooperation should certainly be appreciated. It's a different level of play when the team acts as a wolf-pack, thinks together and manages an impossible win at the end because of a thousand little things that proper VOIP usage can bring. Caring for team mates is another little thing that the game places emphasis on. You help a guy out with a scope, ammo and bandages and he might save your ass later on in a fearsome gunfight, which came out of nowhere. Can't really do that properly without comms. Teaches one to care about your team. I had two occasions which left a bad taste in my mouth. There is this thing about total freedom, - you never give it to bad eggs. A bad egg will kill his teammate just because he wants his AK47. Happened to me twice during 200 hours. Luckily, not too many people on this planet are total scumbags.
4. The random. Hear a lot of people say the game is too random, and I agree. It is. I even think it's part of the game's appeal. Every new encounter will probably happen in a place you've never been to before, certainly not enough time to develop meta for constant usage of the same little trick. Always different weapons, with different attachments and certainly luck can go both ways anytime, unless you're so good you can keep the odds under control. This way, I think, proper warrior skill is forged, where some people will come out on top most of the time, because of the way they constantly analyze terrain they are surrounded with and look for the path of least resistance. A total noob with Saiga will, of course, kill a seasoned pro with UMP in a CQC fight, but there's something to be deduced from coming into the house without the Saiga as opposed to camping in the house with it. The moral of this story - you should have passed looting this particular house, you greedy bastard!
All in all, I must admit I've tried something new, which roots in good tradition of both BF and ARMA franchises. PUBG is a compromise middle ground, a more deliberately paced than BF, yet not as deliberate as ARMA. I also think BF is stagnating in it's current form, as seen from the player counts, because it neglected to come up with the way to force ALREADY available technology properly, the example of VOIP above, and to push the boundaries with new tech and ideas. Finally, BF dogmatically revolves around similar concepts: conquest, rush. Having such a great graphical engine and such fluidity that stems from it, I feel that EA can do more in the future and they should learn from the best, while doing so.
So, that's my take on it. What's yours?