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Miffyli

Symthic Developer

(6,568)

  • "Miffyli" started this thread

Posts: 3,713

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

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1

Thursday, March 17th 2016, 3:25pm

Scientific articles related to video games.

This topic is for gathering interesting scientific articles related to video games.
You can suggest adding an article/paper to this list by replying with following information about paper.
  • Author(s)
  • Name of the article
  • Publication year
  • A link to paper itself (optional)
  • Additional description of research (optional)

Articles
  • S. Tekofsky, P. Spronck, A. Plaat, J. van den Herik and J. Broersen,
    "Play style: Showing your age", 2013.
    (online)
    How player's age is connected to their play style.

  • L. Galli, D. Loiacono, L. Cardamone and P. L. Lanzi,
    "A cheating detection framework for Unreal Tournament III: A machine learning approach", 2011
    (online)
    Detection of aimbot using machine learning. Resulting system had good (~97%) accuracy.

  • Volodymyr Mnih, Koray Kavukcuoglu, David Silver, Andrei A. Rusu, Joel Veness, Marc G. Bellemare, Alex Graves, Martin Riedmiller, Andreas K. Fidjeland, Georg Ostrovski, Stig Petersen, Charles Beattie, Amir Sadik, Ioannis Antonoglou, Helen King, Dharshan Kumaran, Daan Wierstra, Shane Legg & Demis Hassabis,
    "Human-level control through deep reinforcement learning", 2015
    (online)
    Teaching machine learning system to play different Atari games only with picture of game. Better performance in most of the games vs. human player.

  • Daniel Karavolos, Antonios Liapis & Georgios Yannakakis,
    "Learning the Patterns of Balance in a Multi-Player Shooter Game", 2017
    (online)
    Using deep learning to process game map layout and outcome of the games to decide if one side was favored or some weapons were more effective than others
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Miffyli

Symthic Developer

(6,568)

  • "Miffyli" started this thread

Posts: 3,713

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

Reputation modifier: 16

  • Send private message

2

Sunday, January 21st 2018, 12:05pm

Bump update: Came across this interesting looking paper (I haven't had time to read through it yet though):

Learning the Patterns of Balance in a Multi-Player Shooter Game
Daniel Karavolos, Antonios Liapis & Georgios Yannakakis. 2017
Keywords: Automated Playtesting, Deep Learning, Shooter Games, Level Patterns, Procedural Content Generation, Game Balancing
http://antoniosliapis.com/papers/learnin…hooter_game.pdf
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included