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Miffyli

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1

Monday, January 4th 2016, 8:05pm

BF4 Vehicle section updated

BF4 vehicle section has been finally updated (replaced) from super old data to new, up-to-date and accurate damage table. On older site damage values didn't take into account certain mechanic in game data and thus one couldn't say for sure what the actual damage was.
(and yes, currently as of writing the ad spreads over the table, fixing it)
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Sheepnub

I pity the wool

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: Sep 20th 2013

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2

Monday, January 4th 2016, 8:12pm

this...is badassery at its finest :)

HAIL LORD MIFFLES :love:




....where are the basic vehicle stats though? Health, spreads, reloads, overheat values, etc?:O
edit: And the damage values vs infantry?
"I put aside a few sceptics, the types of decency in the history of philosophy: the rest haven't the slightest conception of intellectual integrity."
Friedrich Nietzsche


Best of epic quotes :D

Spoiler Spoiler

Just realized it's 4/20 tomorrow


Thanks for the heads up!
*Logs out of Symthic in preparation*

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

>littlebird passanger, semi-auto frag rounds
>gunship OP

Meanwhile at DICE-headquarters during BF4's release:

I'm pretty sure there's a massive post-it on every desk "DON'T FUCKING TOUCH ANYTHING THAT IS ACTUALLY DOING WHAT IT'S SUPPOSED TO BE DOING"

UCAV:
"Hey guys remember how stupid prenerf mav was?"

"Lets add c4 to it."

The World Champion went to China once.

They called me a Gweilo.

So I kicked a big fucking hole in their wall and let all the Mongolians in.

just thought I'd share.


The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night ;(


About hunturk:
I don't know what's funnier, the video itself of the fact that an unlisted video has more views than most of your normal videos :P

...


You just live to hit people upside the noggin with a Math Bomb, don't you?

[context] Maybe it's the UK's overly aggressive porn filter at work. After all, it does have the word "monkey" in it and monkeys have been known to have sex so...


Previously, at DICE HQ:
"Ok guys, the password is "epic dream worlds"; everyone take a letter and do your best to turn it into into something random that we can put into a picture!"


I assume a functional game (BF4) also.

Aww!
*pinches cheeks*
So cute!


But but but

He's a Youtuber ;(

There's no way he doesn't know what he's talking about


Miffyli

Symthic Developer

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3

Monday, January 4th 2016, 8:13pm

....where are the basic vehicle stats though? Health, spreads, reloads, overheat values, etc?:O

Not updated yet, altho damage is one of the biggest factors (maybe RoF should be mentioned).

@Krolman
Can you tweet this and stuff?
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Sheepnub

I pity the wool

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Posts: 3,234

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: Sep 20th 2013

Platform: PC

Location: Atlantis

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4

Monday, January 4th 2016, 8:15pm

Not updated yet, altho damage is one of the biggest factors (maybe RoF should be mentioned).

"yet"? So we can expect it soon(™)? :love:
"I put aside a few sceptics, the types of decency in the history of philosophy: the rest haven't the slightest conception of intellectual integrity."
Friedrich Nietzsche


Best of epic quotes :D

Spoiler Spoiler

Just realized it's 4/20 tomorrow


Thanks for the heads up!
*Logs out of Symthic in preparation*

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

>littlebird passanger, semi-auto frag rounds
>gunship OP

Meanwhile at DICE-headquarters during BF4's release:

I'm pretty sure there's a massive post-it on every desk "DON'T FUCKING TOUCH ANYTHING THAT IS ACTUALLY DOING WHAT IT'S SUPPOSED TO BE DOING"

UCAV:
"Hey guys remember how stupid prenerf mav was?"

"Lets add c4 to it."

The World Champion went to China once.

They called me a Gweilo.

So I kicked a big fucking hole in their wall and let all the Mongolians in.

just thought I'd share.


The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night ;(


About hunturk:
I don't know what's funnier, the video itself of the fact that an unlisted video has more views than most of your normal videos :P

...


You just live to hit people upside the noggin with a Math Bomb, don't you?

[context] Maybe it's the UK's overly aggressive porn filter at work. After all, it does have the word "monkey" in it and monkeys have been known to have sex so...


Previously, at DICE HQ:
"Ok guys, the password is "epic dream worlds"; everyone take a letter and do your best to turn it into into something random that we can put into a picture!"


I assume a functional game (BF4) also.

Aww!
*pinches cheeks*
So cute!


But but but

He's a Youtuber ;(

There's no way he doesn't know what he's talking about


NoctyrneSAGA

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: Apr 3rd 2012

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5

Monday, January 4th 2016, 8:29pm

I'm thinking damage drop-off distance should be on a second row. This would reduce the amount of reading in one line. Right now, I think this looks a cluttered.



I am also thinking a toggle from raw damage into DPS might help with the majority of users.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

Miffyli

Symthic Developer

(6,568)

  • "Miffyli" started this thread

Posts: 3,713

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: Mar 21st 2013

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Location: __main__, Finland

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6

Monday, January 4th 2016, 8:33pm

@NoctyrneSAGA
Yeah I couldn't really decide what would be the best way putting the dropoff thing. I tried different styles and for some reason left it with "@" but could change it to go to second row.

How about removing the "raw damage" completely (people don't see the vehicle healths so doesn't make much sense) and replace it with relative-DPS (ie. how much ingame dmg dealt per second)?
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

NoctyrneSAGA

PvF 2017 Champion

(9,975)

Posts: 7,136

Date of registration
: Apr 3rd 2012

Platform: PC

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7

Monday, January 4th 2016, 8:52pm

@NoctyrneSAGA
Yeah I couldn't really decide what would be the best way putting the dropoff thing. I tried different styles and for some reason left it with "@" but could change it to go to second row.

How about removing the "raw damage" completely (people don't see the vehicle healths so doesn't make much sense) and replace it with relative-DPS (ie. how much ingame dmg dealt per second)?


I think an Advanced Section would be fine (or even a link to the weapon's data file!) for showing the raw damage.

As for presentation, I think a format of

0.4% - 0.2%
700m - 1000m

would look a lot better.

And as for DPS, gonna have to multiply damage of the projectile by the long term number of projectiles per second which is probably going to have to combine RateOfFire, ReloadTime, OverHeat, and AutoReplenishDelay where applicable.

perhaps

@Labby

can help.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

Miffyli

Symthic Developer

(6,568)

  • "Miffyli" started this thread

Posts: 3,713

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

Reputation modifier: 16

  • Send private message

8

Monday, January 4th 2016, 9:04pm

I think an Advanced Section would be fine (or even a link to the weapon's data file!) for showing the raw damage.

As for presentation, I think a format of

0.4% - 0.2%
700m - 1000m

I think I am going to make a selection for which values you want to see (new dropdown box where you select either relative dmg, raw dmg or DPS). Would indeed be much clearer.

DPS shouldn't be anything toooooo hard, just needs more manual parsing :v
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Zer0Cod3x

Can't get a title

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: Dec 23rd 2013

Platform: Xbox One

Location: The Land of Multitudinous Kangaroos

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9

Monday, January 4th 2016, 9:57pm

Where are the smart rocket stats for the AH?

Can more canister (both for MBT and IFV) information be added? Such as number of pellets. Otherwise the information isn't too useful.

Also, is it possible to add in one more row for damage against infantry? I think damage vs infantry needs to be included, especially since things like the IFV LMG only do damage against infantry.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.

This post has been edited 1 times, last edit by "Zer0Cod3x" (Jan 4th 2016, 10:04pm)


Miffyli

Symthic Developer

(6,568)

  • "Miffyli" started this thread

Posts: 3,713

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

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10

Monday, January 4th 2016, 10:21pm

Vehicle section is broken atm (totally didn't get pushed online mid-developing). Fixing it atm. Fix'd

Edit: Applied the patch and now waiting for being pushed online. Changes:
  • Fixed SRAW damages (was too high)
  • Aligned table so the ad fits
  • Added drop down box for selecting either relative or absolute damage values
  • Tidied up damage dropoff presentation
  • Little style tweaking


@Zer0Cod3x
Rest of the info might come later. Maybe first RoF with DPS, then some of the more manual ones. And yes I should add infantry as well :v
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included