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  • "Naver36" started this thread

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Friday, May 31st 2013, 2:50pm

Hardcore TTK charts are wrong... Well, kind of.

BF3 Time to Kill Charts, TTK & BTK | Symthic

Sorry if you knew about this error. That's a minor thing, but I thought I would point it out.
Time to Kill chart states that SCAR-H is killing at the same speed as 34 damage weapons, which is incorrect. It's damage is 30, which means in Hardcore it takes 3, not 2 bullets to kill, as HC health is above 60 (Symthic states it's 60.000004).

That could mean that other TTKs in HC would be wrong, if damage in some weapons at certain range would be 20 (or 30).

I assume the charts aren't made manually and it should be easy thing to fix.

Miffyli

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Monday, June 10th 2013, 4:23pm

BF3 Time to Kill Charts, TTK & BTK | Symthic

Sorry if you knew about this error. That's a minor thing, but I thought I would point it out.
Time to Kill chart states that SCAR-H is killing at the same speed as 34 damage weapons, which is incorrect. It's damage is 30, which means in Hardcore it takes 3, not 2 bullets to kill, as HC health is above 60 (Symthic states it's 60.000004).

That could mean that other TTKs in HC would be wrong, if damage in some weapons at certain range would be 20 (or 30).

I assume the charts aren't made manually and it should be easy thing to fix.


Maaan how did topic like this go without notice D:

Anyways, I haven't paid attention to BF3 statistics at all, however, I have seen TTK/BTK chart codes and I can say if this is the case (ONLY SCAR-H numbers are wrong) then the problem must be in weapon values. Otherwise there'd be a lot more errors and mistakes instead of just one.

EDIT: The charts also take bullet speed into account, so perhaps this is affects enough to make a difference?
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Monday, June 10th 2013, 4:28pm

I'm fairly sure there was another completely broken TTK graph. I'll see whether i can find it.
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Monday, June 10th 2013, 4:28pm

Weapons that would be affected in a significant manner (+1 bullet to kill at a particular range that isn't like 17.98343924234m):

-MP7 (close range)
-P90 (close range)
-SCAR-H (close range)
-.44 Magnum (close range)
-G18 (close range)
-AS Val (close range)
-Crossbow Standard bolt (max range)

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Monday, June 10th 2013, 4:30pm

Maaan how did topic like this go without notice D:


...Cos its Hardcore mode and no-one plays Hardcore mode? :D :P

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Thursday, August 8th 2013, 5:02pm

Bumping this to clarify something: TTK calculations include flight time and muzzle velocities which makes it look like some weapons are stronger than they actually are, especially at shorter ranges.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Thursday, August 8th 2013, 5:27pm

AS VAL is unaffected. I've done extensive testing

bboypaktailo

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Saturday, August 10th 2013, 4:10am

Believe in forummate DaRubester. As for he is the best. In the AS Val that is.

I'm only proud of my BF3 stats. I've barely played BF4.
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