One could simply just simulate the damages by computing bunch of shots, but then the problem falls back to "how to show stats on site".
I might look into this though. I should get my lazy ass up and continue fixing few things on the site <.<
@Nikkor
When the project "Recoil Control" is finished I can repeat the analysis of the shotguns made for BF4 with the BF1 weapons, since the mechanics have not changed (the parameters have changed) and the simulator is ready.
I can do this by thinking about which graph may be more explanatory of the behavior of the shotguns, in a simple way, although there is a certain difficulty in understanding what is an average damage, the confidence interval in which the results can vary or the standard deviation. Perhaps giving the bundle of probability damage curves for each weapon (5% 25%, 50%, 75%, 95%).
Although what the player is interested in is the 100% probability curve of getting DMG> 100, which is another distinct curve, but this doesn't explain that there are other distances where same DMG 100 can be produced with probability lower than 100% (more bundle of curves).
I do not know which one will be more explanatory because many players don't undertand how shotguns work ( I have failed a shot at 2 meters aiming to head...the game is broken!!!!)