Symthic Forum was shut down on January 11th, 2019. You're viewing an archive of this page from 2019-01-08 at 22:09. Thank you all for your support! Please get in touch via the Curse help desk if you need any support using this archive.

Welcome to symthic forums! We would love if you'd register!
You don't have to be expert in bit baking, everyone is more than welcome to join our community.

You are not logged in.

Posts: 3,695

Date of registration
: Mar 19th 2014

Platform: Xbox One

Location: Canada

Battlelog:

Reputation modifier: 16

  • Send private message

11

Monday, December 10th 2018, 11:13pm

@InterimAegis

Eternal 2HK to the head. At 449 RPM. It's basically an M1C that sacrifices mag capacity for better minDamage.


Woah, that sounds amazing.
Who Enjoys, Wins

Posts: 51

Date of registration
: Mar 8th 2014

Platform: PS4

Battlelog:

Reputation modifier: 6

  • Send private message

12

Tuesday, December 11th 2018, 2:03am

> Use iron sights unless otherwise noted

Is this down to the 1x zoom or do the irons confer an advantage?

Posts: 307

Date of registration
: Mar 31st 2015

Platform: Xbox One

Reputation modifier: 8

  • Send private message

13

Tuesday, December 11th 2018, 2:16am

> Use iron sights unless otherwise noted

Is this down to the 1x zoom or do the irons confer an advantage?


Clearer picture (no blur and no obstructions) and super sharp sights (on the SLR/DMRs in particular) are really nice. Also the extra 0.5x zoom helps.

NoctyrneSAGA

PvF 2017 Champion

(10,345)

  • "NoctyrneSAGA" started this thread

Posts: 7,304

Date of registration
: Apr 3rd 2012

Platform: PC

Battlelog:

Reputation modifier: 19

  • Send private message

14

Thursday, December 13th 2018, 5:32am

BFV Overture FTK Part Two

Assault


M1907


SG15


StG44


AGM42


G15


G43


M1CARBINE


SL1916


TURNER




Medic


EMP


M1928A1


MP28


MP34


MP40


STEN


SUOMI




Support


BREN


FG42


KE7


Lewis


MG34


MG42


VGO




Recon


Auto8


RSC


SL1906


ZH29




Full album here

kht thread here

Two types of weapon emerged relatively unscathed: the weapons with such high rates of fire that a single change in BTK doesn't really matter and the laserbeams that continue picking off headshots as normal. What I mean by the first part is that a 1200 RPM weapon has 3 frames between each bullet where as a weapon that fires at 514 RPM has around 7 frames. If you increase or decrease BTK, the slower ROF weapons experience much greater changes than the high ROF weapons. What I mean by the second part is the headshot multiplier is unchanged so if you consistently land headshots, you won't perceive a difference.

The patch has widened the performance difference between headshots and bodyshots by quite a bit so the best picks are the weapons that can easily perform rapid fire headshots or weapons that have >900 RPM.

The upcoming AGM42 is 2HK to the head at any range at 449 RPM. It was already slated to be a very powerful weapon but the increased performance gap highlights this even more. The M1907 is once again the go-to AR while the SG15 and STG44 are as they were pre-Overture. Ignore them in favor of SARs once the M1907 is no longer serviceable.

The SMGs, already hurting the most, have been pushed into near irrelevance. The 500 RPM SMGs experienced a pretty big shift. Their better hipfire is still okay, but only because the increased BTK has increased the chance of failure in other weapons' poor hipfire.

The BREN is relatively fine as long as you only aim at the head. It's accurate enough to do this. Otherwise just use the MG42. Also, Shotguns are much more dominant in CQB thanks to the +1 BTK.

The former 2-3 BTK SLRs lose a lot of appeal since they have a distinct possibility of being a 3-4 SLR instead. The change basically moved the 2 BTK SLRs to where the 2-3 BTK SLRs used to be and the 2-3 BTK SLRs to almost BA tier.

Assault: M1907, M1CARBINE, and AGM42
Medic: SUOMI and M1928A1
Support: Shotguns, BREN, and MG42
Recon: SL1906



With that out of the way, the problem these changes are supposed to address were not fixed as evidenced by simply playing the game or just going on Reddit. The unchanged headshot FTK and the relatively similar FTK for super high ROF weapons also do not really support these changes as an appropriate fix for the 1 frame deaths. But this change didn't need to be rolled out to confirm any of this. The launch SG15 already did. It was 5 BTK and still caused instadeaths. All these changes have done is anger anyone who was satisfied with how quickly weapons killed without actually fixing the instadeaths that are angering people on the receiving end. It should've been clear that dying to a weapon faster than it can fire is a bug, not a problem lethality.

The "wider player base" is probably frustrated more with the lack of proper feedback than they are with lethality. The weapons feel good to USE, but it really sucks to die in one frame. Of course, lack of proper feedback is a big problem in BFV. The damage feedback isn't the only problem. The poor player visibility makes it difficult for people to correctly identify threats they should not be wandering into. Combined with the bugged deaths, it really feels like you are really dying instantly from out of nowhere. The "immersive" death experience also does not help. Previous Battlefields would've shown you where your killer was and where they were going. It's obviously not as good as a full replay of how your killer managed to drop you, but it is infinitely better than being forced to stare at the sky while pressing skip. You could at least identify where your killer is/was and had information on how to better approach next time. Now you have no feedback on how to better approach the situation which is frustrating because learning requires knowing what you did wrong and how to fix it.
Data Browser

Passive Spotting is the future!

"Skill" may indeed be the most magical of words. Chant it well enough and any desire can be yours.

Are you a scrub?

If it flies, it dies™.

This post has been edited 3 times, last edit by "NoctyrneSAGA" (Dec 13th 2018, 9:13am)


Posts: 10

Date of registration
: Jul 19th 2012

Platform: PC

Reputation modifier: 8

  • Send private message

15

Thursday, December 13th 2018, 6:43am

Is it possible for you to easily export these to a spreadsheet or is it kinda difficult? I do find it a lot easier to read and being able to compare weapons with filters is really nice.

NoctyrneSAGA

PvF 2017 Champion

(10,345)

  • "NoctyrneSAGA" started this thread

Posts: 7,304

Date of registration
: Apr 3rd 2012

Platform: PC

Battlelog:

Reputation modifier: 19

  • Send private message

16

Thursday, December 13th 2018, 6:48am

@Skwuruhl

You mean like the condensed spreadsheets I post later?
Data Browser

Passive Spotting is the future!

"Skill" may indeed be the most magical of words. Chant it well enough and any desire can be yours.

Are you a scrub?

If it flies, it dies™.

Posts: 10

Date of registration
: Jul 19th 2012

Platform: PC

Reputation modifier: 8

  • Send private message

17

Thursday, December 13th 2018, 7:19am

Yeah, appreciate it.

This seems like such an odd change for SMGs. Right after they buff their ranged capability they nerf it back into the ground, even worse than before they got buffed.

Posts: 3,695

Date of registration
: Mar 19th 2014

Platform: Xbox One

Location: Canada

Battlelog:

Reputation modifier: 16

  • Send private message

18

Thursday, December 13th 2018, 7:30am

All things point to "make the weapons weaker, because noobs are getting killed too much" being a directive coming from much higher than the actual designers, and in that context it makes perfect sense, as terrible as that may be.
Who Enjoys, Wins

Posts: 10

Date of registration
: Jul 19th 2012

Platform: PC

Reputation modifier: 8

  • Send private message

19

Thursday, December 13th 2018, 7:38am

All things point to "make the weapons weaker, because noobs are getting killed too much" being a directive coming from much higher than the actual designers, and in that context it makes perfect sense, as terrible as that may be.

I mean 1 frame TTD is actually a problem (and according to their data is making a lot of people stop playing the game) and this will make it happen somewhat less frequently. But it's a band aid fix to a gaping wound. It will make TTK feel awful (along with fucking the weapon balance) and 1 frame deaths will still happen (just less often). It'd probably have been best to leave TTK alone and put full effort into fixing the netcode.

This post has been edited 2 times, last edit by "Skwuruhl" (Dec 13th 2018, 7:43am)


VincentNZ

Holy War? No Thanks.

(2,427)

Posts: 2,836

Date of registration
: Jul 25th 2013

Platform: PC

Battlelog:

Reputation modifier: 16

  • Send private message

20

Thursday, December 13th 2018, 11:30am

All things point to "make the weapons weaker, because noobs are getting killed too much" being a directive coming from much higher than the actual designers, and in that context it makes perfect sense, as terrible as that may be.

I mean 1 frame TTD is actually a problem (and according to their data is making a lot of people stop playing the game) and this will make it happen somewhat less frequently. But it's a band aid fix to a gaping wound. It will make TTK feel awful (along with fucking the weapon balance) and 1 frame deaths will still happen (just less often). It'd probably have been best to leave TTK alone and put full effort into fixing the netcode.


This is probably something they can not do right now, at least I interpret it from the reddit post yesterday. They are changing the TTK, which is widely praised, because it correlates with the TTD, not because it is the cause of poor TTD. Their telemetry argument is just nonsense. Unless Origin is the spyware we all think it is, they can not reasonably detect why players leave. The game is severely fucked in several ways, and TTD is one of them. Equally pressing issues are the perceived lack of content, the general boredom with the game, the CC-bug, the non-implementation of promised features (including the shop) and a thousand other small things. TTK is just the easiest to tweak at once and it actually has a band-aid effect on the real issue at hand.

Definitely seems like a directive from really high up. If I was David Sirland I would have taken my end-of-year vacation as well. The backlash will most likely hit DICE more than EA. It just ties in with the 50% discount on the game to keep the new players less unhappy with the game to ensure more future sales in the shop when or if it really hits the game. Will probably work from their POV as well, but it surely is a slap in the face for anyone who genuinely enjoyed the game and bought it in some way at the release.