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  • "BaronVonGoon" started this thread

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: Mar 22nd 2017

Platform: PS4

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Sunday, December 2nd 2018, 3:07am

Data dump questions

Anyone know what these two mean:

SprintRecoverTimeMultiplier

AimingFovTransitionTime



I think the first is how soon after stopping from a sprint can you fire your weapon and the second is ADS delay. Not sure though. Especially about the second since it implies all guns have 150 millisecond ADS delay, regardless of class or scope, which goes against what we previously had in BF1

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: Mar 31st 2015

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Wednesday, December 5th 2018, 1:54am

The sprint time multiplier I believe is tied to Slings and Swivels specialization.

The aiming transition time I have no idea - I noticed they were identical, so there must be something else driving time to ADS. SMGs are noticeably faster than other classes.

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: Mar 10th 2016

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Wednesday, December 5th 2018, 3:08pm

AimingFovTransitionTime should be the time needed to change the FoV between ADS and hipfire for the specific gun(if they player uses different FoV for those 2 of course).

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: Dec 19th 2018

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Wednesday, December 19th 2018, 1:09am

AimingFovTransitionTime should be the time needed to change the FoV between ADS and hipfire for the specific gun(if they player uses different FoV for those 2 of course).
Like if you have the ADS FOV scaling turned off?

Would that mean that it could possibly take longer to fully ADS if you're not using the same FoV for base and zoom?

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Wednesday, December 19th 2018, 1:23am

AimingFovTransitionTime should be the time needed to change the FoV between ADS and hipfire for the specific gun(if they player uses different FoV for those 2 of course).
Like if you have the ADS FOV scaling turned off?

Would that mean that it could possibly take longer to fully ADS if you're not using the same FoV for base and zoom?


I don’t think it takes longer, just smooths it out so you can’t quickscope people.

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: Dec 19th 2018

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Thursday, December 20th 2018, 6:30am

AimingFovTransitionTime should be the time needed to change the FoV between ADS and hipfire for the specific gun(if they player uses different FoV for those 2 of course).
Like if you have the ADS FOV scaling turned off?

Would that mean that it could possibly take longer to fully ADS if you're not using the same FoV for base and zoom?


I don’t think it takes longer, just smooths it out so you can’t quickscope people.
Yeah, I guess what I was really wondering is if the FoV Transition Time is a independent variable or if it increases/decreases as you alter your FoV. In other words, does the transition time remain constant whether or not the FoV is at base 55, 75, 95, etc. and does turning the ADS FoV On/Off play a factor in this transition time?

I like to play on a higher FoV usually for the benefit of peripheral view, but if it could impact how quickly you ADS thats something worth consideration. I'm probably making it out to be a lot more than it really is, but the fact that they have it separated out in the code is why I ask. I don't see the reason for isolating it if it would remain static, but maybe it has to be separated since you have the customizations that can cut down the ADS time... Perhaps?