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Miffyli

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Sunday, November 25th 2018, 11:26pm

[Updated 6.12.2018] Battlefield 5 Release Weapon Stats (WIP, crude)

Thanks to work done by GalaxyMan2015 (I love the avatar) on some crucial parts, we can finally have some preliminary stats for BFV weapons.

Much like with Open Beta stats, these are in very crude format and there are probably some weapons missing. I decided to share these ASAP to give the hungriest value guys something to chew on while I try to iron out the values.

(Note: These are pre-patch values) Find the stats here.

I will be updating this thread as progresses.

As for what the final sites will look like: Might not be implemented in current scheme of Symthic because of how attachments work, but I will come up with something prettier / intuitive to use.

Update 6.12.2018

New raw dump of values from the new update available below:

Find the stats with new update here.

The numbers are still work in progress though, especially in the spread/recoil department.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • InterimAegis - Weapon comparisons/scoring.
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • pmax - Statistical analysis of BF4 players/games.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Monday, November 26th 2018, 12:58am

Thanks to work done by GalaxyMan2015 (I love the avatar) on some crucial parts, we can finally have some preliminary stats for BFV weapons.

Much like with Open Beta stats, these are in very crude format and there are probably some weapons missing. I decided to share these ASAP to give the hungriest value guys something to chew on while I try to iron out the values.

Find the stats here.

I will be updating this thread as progresses.

As for what the final sites will look like: Might not be implemented in current scheme of Symthic because of how attachments work, but I will come up with something prettier / intuitive to use.
Thank you for the work!

Look forward to the userfriendly version!

Thanks again!

VincentNZ

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Monday, November 26th 2018, 11:19am

So are there any conclusions that we can draw from the files when compared to the Open Beta? I see that they reduced the CQ capabilities from the SMGs, but seemingly increased the long-range effectiveness marginally.

By the way, I see a lof of unknown weapons in these stats, are they all from singleplayer?

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Monday, November 26th 2018, 12:19pm

So are there any conclusions that we can draw from the files when compared to the Open Beta? I see that they reduced the CQ capabilities from the SMGs, but seemingly increased the long-range effectiveness marginally.

By the way, I see a lof of unknown weapons in these stats, are they all from singleplayer?
Can you give some examples? Some weapons just have different names, e.g. Gustloff AR (Sturmgewehr 1-5) and Browning A5 (12g Automatic). The 2 singleplayer exclusive weapons I know are missing from the list.

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Monday, November 26th 2018, 1:00pm

Thanks guys!

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Monday, November 26th 2018, 1:13pm

So, according to stats:
What is a point of using Kar98k over Krag? Krag has same muzzle velocity, better ROF and +1 mag capacity.
P.S. thanks for the great work on stats!
Sorry for my bad english - it's not my native language and I have difficulties with acquiring speaking/writing practice in my country. If I accidently insult you or say something wrong - I'm sorry, you can feel free to correct me.

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Monday, November 26th 2018, 1:35pm

I'm a little shocked by the muzzle velocity of some of the assault dmrs and the lmgs. goes some way to explaining why they're utter lasers. given none of them really need to reliably hit a headshot to secure a kill, I find it bizarre that they would have higher muzzle velocity than a bolt action. along with more recoil, it would be the first thing that I'd be looking at, balance wise.

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Monday, November 26th 2018, 1:37pm

So, according to stats:
What is a point of using Kar98k over Krag? Krag has same muzzle velocity, better ROF and +1 mag capacity.
P.S. thanks for the great work on stats!


before seeing the stats, i was leaning towards the krag as it felt more accurate or snappier. need to give the kar98 a few hours more to see which I prefer. the krag reload annoys the hell out of me.

VincentNZ

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Monday, November 26th 2018, 1:46pm

So are there any conclusions that we can draw from the files when compared to the Open Beta? I see that they reduced the CQ capabilities from the SMGs, but seemingly increased the long-range effectiveness marginally.

By the way, I see a lof of unknown weapons in these stats, are they all from singleplayer?
Can you give some examples? Some weapons just have different names, e.g. Gustloff AR (Sturmgewehr 1-5) and Browning A5 (12g Automatic). The 2 singleplayer exclusive weapons I know are missing from the list.


Yep you just answered my question. :D I thought they would go by their in-game designation. I just noticed these two, and thought I've seen the Chauchat, so that was my thought. By the wy is there a way in Firefox to search and jump to specific parts of the stat dump?

Edit: Concerning the SMGs it is pretty clear what they need to adress. Each SMG has the same spread and damage stats, only differentiated by recoil and ROF. That makes little sense to me, since it gives the MP40, Sten and MP34 no real niche. They are just as inaccurate as the Suomi at range. I have no idea why they went away from the BF4 system with individual spread increase values, which would solve most of these issues.

This post has been edited 1 times, last edit by "VincentNZ" (Nov 26th 2018, 2:24pm)


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Monday, November 26th 2018, 6:23pm



Edit: Concerning the SMGs it is pretty clear what they need to adress. Each SMG has the same spread and damage stats, only differentiated by recoil and ROF. That makes little sense to me, since it gives the MP40, Sten and MP34 no real niche. They are just as inaccurate as the Suomi at range. I have no idea why they went away from the BF4 system with individual spread increase values, which would solve most of these issues.


EMP:
- BRoF: 568
- ADSStandRecoilLeft: 0.175
- ADSStandRecoilRight: -0.175

MP28:
- BRoF: 670
- ADSStandRecoilLeft: 0.375* (0.3 with reduction spec)
- ADSStandRecoilRight: -0.375* (-0.3 with reduction spec)

MP34:
- BRoF: 514* (599)
- ADSStandRecoilLeft: 0.2* (0.1 with reduction spec)
- ADSStandRecoilRight: -0.2* (-0.1 with reduction spec)

Suomi:
- BRoF: 770* (981)
- ADSStandRecoilLeft: 0.475* (0.396 with reduction)
- ADSStandRecoilRight: -0.475* (-0.396 with reduction)

I think that's your answer. More than twice the HRec on the Suomi compared to the MP34 stock (the MP40's base is even lower than the MP34's base), four times as much when taking the reduction specs for both. While it shows ADSStandRecoilUp as "0" in the data, I think that's just an error. Pretty sure it does have vertical recoil.
Zormau - Battlelog / Battlefield 4

Memorable quotes not taken yet:


Of course, this ignores the non-constant cross-sectional first moment of area across the chest as well as non-constant material properties of the boob; it would be difficult to perform a more detailed analysis (as in, I'd have to have a shape function AND I'd need to derive a function for elastic modulus as a function of lateral breast coordinate) but whatever. It's 2am and I'm lazy.


I always believed science should be very hands on experience.

You should also answer this question I had posed in that thread: Would you be willing to pay your surgeon more if he was going to use a chainsaw for the opening incision of surgery? Clearly using a chainsaw isn't truly suited for surgery but that doesn't really matter. If he's "skilled" enough to be able to use the wrong tools of the trade, he should be rewarded for that skill right?