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Hey so I'm just messing around on the firing range with the new patch. I noticed there's no thread yet and didn't think I should make one myself. But there are a bunch of new options settings now and I thought it might be good to ask other controller users what setting they use. Maybe it would be better to create a controller thread. Not sure.
This post has been edited 2 times, last edit by "InterimAegis" (Dec 5th 2018, 9:31pm)
Uniform vehicle aiming: Much like with the soldier version I'm never quite sure whether this is good or bad.
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I have it at 50% with the standard 133% ration and am scared to mess with it. Does anyone have better info on how this helps?
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Vertical aim ratio: Pretty sure this is new. I left it at 48% for infantry because at 100% it kept making me overcompensate for vertical recoil and shoot the ground. Since vehicles don't have recoil I've put mine at 100% to make aiming turrets/ MGs more consistent. So I'll see how that goes. My Kubel MG is feeling very smooth and natural.
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I thought while I was here I might ask what deadzones people use. I have left stick at 15%. Any lower and I keep accidentally going off my bipod. I have right stick at 10% for center, 15% for axial. I want the aiming to be snappy but without randomly drifting around.
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Is there anything in the default settings that everyone should change?
Does anyone have found a way to disable general messages on the screen? Like "We have majority" "objective captured" etc. I could disable them on BF1, but here even with Award messages turned off, they don't disapear. It really annoys me as I got AHDH syndrom and also it hides flag capture bar which tells me if there is an enemy on the flag.
So let us talk damage modifiers. I am mostly using SMGs but what I see consistently across all weapon classes are hits for 99. At first I figured this was due to one participant getting hit outside of the 10m range, judging by the damage stats. However I have also seen some other oddities mostly 94s or 95s. I have had the rare 100s, a few 97s and also a decent amount of 96s. At one point I had a 112, but I guess I must have hit a guy way behind the person I am shooting, and being oblivious about it. Personally I am either left with 1 health or with 4, never saw something else but I do not often look at my own health bar after a firefight.
So what do we know other than that there are body part modifiers? Are they the same across all weapons or do individual weapons have different modifiers? What about their size? I have had multiple occassions where only a head was visible (for me) and my SMG would register one or several hits, but no headshot marker. I would normally dismiss this, but I thoght it was worth noting since they increased the head hitbox.
My opinion on this is rather traditional, besides the 2x modifier for the head (for all weapons) I would want all of them gone, because it creates inconsistencies, and possible frustrations. PUBG really killed it with their genius idea to put in hand and lower arm modifiers which specifically hurt people that dared to shoot at center mass. I see no reason for this mechanic in a game that uses spread, automatic weaponry and where fights are often at ranges and situations where specific bodyparts are hard to aim at and are exposing their sides and arms more than their blank torso.
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