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Hau_ruck

Tow me daddy!

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: Dec 3rd 2014

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51

Monday, December 3rd 2018, 12:14pm

The only real way to do it would be to have some maps set as "early war" with tank selection being Panzer 2,3 and 4 and "late war" with the Panzer 4, 5 and 6. But then you would probably have to change gadgets like the panzerfaust into AT rifles too. It would probably just be a mess.

It's all very jarring, but understandable from a gameplay point of view. At least this game actually ackowledges that the first half the war happened and doesn't just start in 1942 or even 1944 like some games. A lot of the playerbase just seems to be annoyed that the game isn't taking the route many games take by just ripping of scenes from famous movies/ TV shows (looking at you CoD)

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Monday, December 3rd 2018, 1:46pm

I mean it is all part of marketing. You could probably make a case and say: This is all coming: Panther, TIger, M1, Arisaka, PPsH, D-Day, Kursk etc. and get away with it unscathed, as long as you sell it right to the players. Marketing wise this game was a desaster, though.

The same can be said about any in-game mechanic. I mean they have these fancy embedded videos in the main menu, they could have done the same in battlelog in BF3 and 4 showing off their vision and detailed the mechanical aspects, when it comes to suppression. You do not need to agree with it, but at least you know how it works, can adapt to it, and maybe start to like it, or at least not mind the implementation.

But alas, with how they focused on selling that "you hit where you aim"-nonsense and with a former e-sport enthusiast as gunplay designer, I would not think we will see this.

It's actually a big thumbs down for reviewers that the iconic stuff like that isnt in (the Eastern Front things, the US forces, etc). You cant market an all-out WW2 game and not have that in. It's basically an half-arsed Seppuku with a spoon. But no only that, DICE managed to make BF more shallow with each consecutive title by removing previous features. Like mortars, like suppression, like all the good things of Battlelog statistics. It only results in BF getting more akin to CoD and making it more bland and bleak.

The promise that it will be in just isnt good enough. Then call it 'early acces' like Steam games. But not this half effort in retailform.

The CTE will inevitably come for this game. Again. Nothing to be proud of. The big symptom of a rushed game.
RIP Sraw

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53

Monday, December 3rd 2018, 2:24pm

The only real way to do it would be to have some maps set as "early war" with tank selection being Panzer 2,3 and 4 and "late war" with the Panzer 4, 5 and 6. But then you would probably have to change gadgets like the panzerfaust into AT rifles too. It would probably just be a mess.

And you'd need weapon selection to be different, too. MG34, MP34, etc. as "early war" and MG42, MP40, etc. as "late war". Heck, you could also add in effects like the ammo pouches/crates not working as well for a particular side if that side was, historically, low on supplies. This would be an interesting, Project Reality-style game that I'd probably play, but not Battlefield.

The same can be said about any in-game mechanic. I mean they have these fancy embedded videos in the main menu, they could have done the same in battlelog in BF3 and 4 showing off their vision and detailed the mechanical aspects, when it comes to suppression. You do not need to agree with it, but at least you know how it works, can adapt to it, and maybe start to like it, or at least not mind the implementation.

Speaking (tangentially) of all the embedded videos and stuff: The fancy, full-3D-rendered menu backgrounds have crashed my graphics drivers twice (I've had no problems during gameplay). There's a "feature" we sure don't need.

It's actually a big thumbs down for reviewers that the iconic stuff like that isnt in (the Eastern Front things, the US forces, etc). You cant market an all-out WW2 game and not have that in. ... The promise that it will be in just isnt good enough. Then call it 'early acces' like Steam games. But not this half effort in retailform.

I see where you're coming from; from a marketing perspective, in general it's probably a failure. As for me, personally, I kind of like it. Starting with some of the lesser-known early-war stuff and building up to the iconic confrontations (could Omaha Beach be Operation Metro 1944?) has a nice suspense to it. (I say "lesser-known" because I'm from the US where the cultural narrative is basically that we won the war for the effete Europeans by hauling our huge dicks up the beach at Normandy.)

Hau_ruck

Tow me daddy!

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Monday, December 17th 2018, 2:33pm

So ttk 2.0 is basically unplayable. Firing on anyone beyond 30m with most guns is a waste of time. Low rof weapons are now hopeless at their intended ranges. Console players are relying on (mostly accidental) headshots to do any real damage at range. It's amazing that after everything terrible about this game's release, the core combat was actually pretty good, and now that's been taken away as well. I'm pretty much confined to my halftrack until this garbage is fixed. Unfortunately dice seem to be characteristically doubling down on their mistake and have now split the playerbase with "core" servers which may not matter much to US players, but here in Oz it means I have 1, maybe 2 "core" servers to play on at peak times. Great stuff.

VincentNZ

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Monday, December 17th 2018, 4:39pm

So ttk 2.0 is basically unplayable. Firing on anyone beyond 30m with most guns is a waste of time. Low rof weapons are now hopeless at their intended ranges. Console players are relying on (mostly accidental) headshots to do any real damage at range. It's amazing that after everything terrible about this game's release, the core combat was actually pretty good, and now that's been taken away as well. I'm pretty much confined to my halftrack until this garbage is fixed. Unfortunately dice seem to be characteristically doubling down on their mistake and have now split the playerbase with "core" servers which may not matter much to US players, but here in Oz it means I have 1, maybe 2 "core" servers to play on at peak times. Great stuff.


The most shocking thing from that post is the revelation, that you are from Australia, I always thought you were from Germany. I agree though, TTK 2.0 is pretty shit, especially if you play medic a lot.

Hau_ruck

Tow me daddy!

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Monday, December 24th 2018, 12:18pm

Now that ttk is back to normal, I thought I'd revisit my first post on this thread and see what else DICE has fixed. While the game obviously still has plenty of bugs, many of the things I was worried about have been patched very quickly. The towing physics work great now (even if the AT gun is kinda trash and the less said about the AA gun the better).

Most of my problems with vehicle and stationary MGs seem to have been related to sensitivity problems and aim assist interfering with my ability to hit moving targets. Vehicle sensitivity has been massively improved with universal aiming and the new vertical/horizontal aiming sensitivity options dice has added and now I'm often more accurate with my halftrack MG than I am with my infantry primary. With the latest patch I'm almost 90% sure that sticky assist has either been removed or reduced for vehicles as I now have it on and notice no aim speed shenanigans.

I really appreciate these efforts from DICE even if most players won't notice them. Alongside gunner crouch and being able to assign seats to individual buttons, playing light vehicles and tank MG gunner/ repairer has never been more fun. I'm having a great time with vehicles in BF5 (although some modes really need more vehicles) and I feel my original post no longer reflects the current state of the game. I really hope DICE can keep up this level of support.

EDIT: one quick thing though. The C47 transport plane is listed in the stats page but my Vickers HMG isn't? I wanna track my kills DICE, come awwn!

This post has been edited 1 times, last edit by "Hau_ruck" (Dec 24th 2018, 12:27pm)