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I can run around with a silenced assault rifle in pub games and rack up a 6:1 KD ratio without breaking a sweat. People just don't know how to deal with someone who doesn't show up on the minimap everytime they start shooting, which is what I mean when I say these overpowered spotting mechanics are dumbing down the game experience for new players. It removes the necessity for mindgames and thinking in the moment and replaces it with waiting for the game to do your work for you.
If it flies, it diesÂ.
Play the world around you, not the UI.
I can run around with a silenced assault rifle in pub games and rack up a 6:1 KD ratio without breaking a sweat. People just don't know how to deal with someone who doesn't show up on the minimap everytime they start shooting, which is what I mean when I say these overpowered spotting mechanics are dumbing down the game experience for new players. It removes the necessity for mindgames and thinking in the moment and replaces it with waiting for the game to do your work for you.
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Unless you including bleeding-edge tech which isn't in mass deployment, there is no tactical equivalent to the minimap or 3D spotting. Not even close. Making callouts or using infrared or laser targeting is essentially the extent of what's available to most ordinary soldiers.
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IRL Battlefield intelligence is more strategic than tactical, and by introducing it to the tactical side of the game you create these sort of "metagames" where it's more about spotting your opponent than actually engaging the enemy in gunplay.
Yeah, right. You know how the world looks in BF1, we've been through this several times. It is very hard even on shorter distances thanks to the 50 Shades of Gray approach.
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In PUBG players used a third party programme that made the colour contrast more distinctive and made spotting enemies way easier. I personally ran around with the korean version, which has blue blood that is way more visible.
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By the way you make it sound as if spotting was only ever used with a direct sightline, but the important bits are the side effects of spotted enemies, which is that they appear on the minimap for other players, a teamplay action. Also how are you supposed to traverse a huge map tactically without any intel? Removing or scaling down spotting to me is just a way to decrease teamplay, altering an action that has been so natural and instinctive for seven years now. At least we still get 20 points for squadspawns.
You can't shoot downed players because "war crimes".
I'm sure there's something that actually makes sense here gameplay wise and that it's a better solution to Metro / Locker revive lemmings but I can't seem to grasp it. Care to explain?
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Also I just totally posted this to compliment BleedingUranium's Darjeeling picture, best grill. Also those eyes are hypnotizing.
It's probably Gertrud Barkhorn
Thread derailment complete, this is now an animu waifu thread. j/k
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Halftracks and Kettenkrads should be able to mount AA and field guns for the lulz.
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