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With BFV removing 3D spotting and having extensive cosmetic customization, we can expect that tryhards will try to make their soldiers look as much like a nondistinct grey blob as possible, while noobs will go into battle wearing a pink beret and wonder why they keep getting sniped.
With BFV removing 3D spotting and having extensive cosmetic customization, we can expect that tryhards will try to make their soldiers look as much like a nondistinct grey blob as possible, while noobs will go into battle wearing a pink beret and wonder why they keep getting sniped.
I hope that's the case, and really it would make every camp happy. Making appearance a practical choice that does actually impact gameplay is definitely good.
Despite the obvious chance to get mighty bucks by selling the Village People Battlepack, I strongly doubt they will go full Fortnite on this. We have only seen wildly painted leather jackets as the emotional fashion outcry of the GIs. In any case, all dark colours will grey out really fast. Take a look at the crazy vehicle camos of BF4. I do not think that making haute-couture a practical choice is a good idea. If you are fighting in the desert, the default desert camo should be used. Choose your style of helmet, goggles or a variety of hats if you must, heck put an Edelweià in your button hole, but the colour scheme should bloody well be the colour of sand/rock.
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DICE already created such a game, BF1 has, while visually stunning, an absolutely horrid visual style, gameplay wise. I like desaturated looks and also really liked the blue/yellow tint of BF3, but BF1 is an absolute mess. The colour range is indeed a problem here, mostly because each map has no contrast. It is in one shade of grey/brown. Add in visual effects like bright outsides and dark insides blinding you as well as mostly no optics and you are basically do not know ehether you are looking at an enemy or a compost pile.
Anyone here knows about the large explosion knockback effect? Does it totally take control away from the player?
What constitutes a large explosion? Will we get silly stun lock moments when inside consecutive big explosions?
If it flies, it diesÂ.
I also don't think FPS/RTS require a visual exam to be meaningful.
Otherwise any one of those games that have had easily identifiable models to shoot at would be meaningless.
I also don't think FPS/RTS require a visual exam to be meaningful.
Otherwise any one of those games that have had easily identifiable models to shoot at would be meaningless.
I think that a military-themed game that entirely omits the concept of concealment, target identification and even tactical reconnaissance is really missing a massively important gameplay element. Concealment and detection is one of the biggest aspects of warfighting, and it is something that should have a meaningfully abstracted mechanic in any wargame of any sort. Even silly fantasy ones.
3D spotting as implemented in BF, especially in the pre-present context where you don't have any 4C technology, completely trivializes concealment/detection.
It's not a "visual" exam. It's about what sort of gameplay you want. I'm all for de-trivializing concealment/detection. I don't think removal of 3D spotting is the best way to do it, but it certainly needs to be massively clawed back beyond just adding jamming/spoofing. It also just needed to be straight up nerfed.
The visual exam analogy is equivalent to saying that 1v1 engagements are a motor skill exam. They are, but it's not a bad thing.
If it flies, it diesÂ.
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