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If it flies, it diesÂ.
In a game with photorealism as a focus, the lack of 3D spotting will simply serve to make the game harder to play for people with visual disabilities such as myself. I can't play BF1 very well because reds, greens, browns, blacks, greys, blues all look the same color. In R6S, I am constantly getting wrecked by people that look the exact same color as their background and this is on top of how these players already minimize their exposure as much as possible. And as my eyesight continues to deteriorate, this will only become more problematic. Having good eyesight isn't a skill and the lack of 3D spotting isn't going to do anything but functionally turn the game into a vision exam.
They'll also have to come up with a new teamplay element for the Scout since its whole theme is around communicating enemy locations and 3D spotting could help players acquire those targets. This is a loss of teamwork opportunity just because the community cannot accept that shooting at icons vs shooting at avatars is not that big of a deal.
Assuming they add animations for entering AND leaving vehicles, during which players are vulnerable, so far it looks like Battlefield V is going to deliver some of the features I've been asking for since the early days of BF3:
- No 3D spotting - This dumbs down the game and turns it into a game about shooting marks on the screen rather than actual enemy players.
- No enemies visible on the mini-map - This dumbs down the game and turns it into "chase the dot on the map" rather than requiring the player to be aware of their surroundings.
- Every player can revive - I've long felt that this was needed to help make squads more cohesive, encourage team-play and not force a meta where the medic stays back and plays conservatively in order to keep your squad alive. In BVFV it appears there are still advantages to utilizing a medic as your primary reviver, but it's not longer a requirement.
- Revives take time and add an element of risk - The instant revives and ridiculous revive distance of the past few games have always felt game-breaking to me. They were mind-numbingly easy to perform with very little risk and massive reward. I'm super glad this is changing.
- Full animations for entering and exiting vehicles - This may seem like a small thing but adding full animations for entering and leaving vehicles prevents the cheesing/abusing of vehicles as "instant get-out-of-jail-free cards" by instantly hopping into vehicles (teleporting, essentially) to escape incoming fire.
Aiming is a "hand movement test". Shooting is a "clicking test".
If it flies, it diesÂ.
This post has been edited 1 times, last edit by "NoctyrneSAGA" (May 25th 2018, 8:40pm)
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