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The youtubers always complained about random bullet deviation and they were wrong, because spread never made your gun unbearingly inaccurate. You only noticed in BF1 because spread was excessive in correlation to recoil, damage, and magsize.
If it flies, it diesÂ.
Of course, this ignores the non-constant cross-sectional first moment of area across the chest as well as non-constant material properties of the boob; it would be difficult to perform a more detailed analysis (as in, I'd have to have a shape function AND I'd need to derive a function for elastic modulus as a function of lateral breast coordinate) but whatever. It's 2am and I'm lazy.
I always believed science should be very hands on experience.
You should also answer this question I had posed in that thread: Would you be willing to pay your surgeon more if he was going to use a chainsaw for the opening incision of surgery? Clearly using a chainsaw isn't truly suited for surgery but that doesn't really matter. If he's "skilled" enough to be able to use the wrong tools of the trade, he should be rewarded for that skill right?
Of course, this ignores the non-constant cross-sectional first moment of area across the chest as well as non-constant material properties of the boob; it would be difficult to perform a more detailed analysis (as in, I'd have to have a shape function AND I'd need to derive a function for elastic modulus as a function of lateral breast coordinate) but whatever. It's 2am and I'm lazy.
I always believed science should be very hands on experience.
You should also answer this question I had posed in that thread: Would you be willing to pay your surgeon more if he was going to use a chainsaw for the opening incision of surgery? Clearly using a chainsaw isn't truly suited for surgery but that doesn't really matter. If he's "skilled" enough to be able to use the wrong tools of the trade, he should be rewarded for that skill right?
The JackFrags interview provided some good information. It looks like the "physical" animations are interruptible, and they won't lock your view (in the case of revives) to your squadmate. So you'll be able to look around while reviving, and bail out of the animation at any point. It all sounds really good. I'm hopeful.
The JackFrags interview provided some good information. It looks like the "physical" animations are interruptible, and they won't lock your view (in the case of revives) to your squadmate. So you'll be able to look around while reviving, and bail out of the animation at any point. It all sounds really good. I'm hopeful.
Agreed. This is basically an evolution of things like vehicle enter animations, or the field gun reload animation from BF1 (among others). Everything you do in BFV will be a physical action, actually interacting with the world and players around you, and this aspect has me the most excited out of everything we've heard so far.
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