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: Mar 25th 2014

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171

Monday, July 2nd 2018, 1:48pm

Quoted

The absence of Suppression is extremely
noticeable. Spent ~30 LMG rounds shooting at a sniper's head that was
about 4 pixels large. He headshot me through it.

is it true that suppression is gone now (apart from a blurry easy-to-overcome visual effect) in BFV?
That'd be a huge step backward in the depiction of firefights.
RIP Sraw

VincentNZ

Holy War? No Thanks.

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172

Tuesday, July 3rd 2018, 2:43pm

Quoted

The absence of Suppression is extremely
noticeable. Spent ~30 LMG rounds shooting at a sniper's head that was
about 4 pixels large. He headshot me through it.

is it true that suppression is gone now (apart from a blurry easy-to-overcome visual effect) in BFV?
That'd be a huge step backward in the depiction of firefights.


Yep seems so. I was rather hindered by the visual effect though, but it seems I got used after a couple of rounds and barely noticed. However as nobody really played support, maybe LMGs do it differently.

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173

Tuesday, July 3rd 2018, 4:10pm

Quoted

The absence of Suppression is extremely
noticeable. Spent ~30 LMG rounds shooting at a sniper's head that was
about 4 pixels large. He headshot me through it.

is it true that suppression is gone now (apart from a blurry easy-to-overcome visual effect) in BFV?
That'd be a huge step backward in the depiction of firefights.


Yep seems so. I was rather hindered by the visual effect though, but it seems I got used after a couple of rounds and barely noticed. However as nobody really played support, maybe LMGs do it differently.
I tried out the LMG+bipod support for half an hour in the closed alpha, it dropped people rather fast (with more recoil), but did not notice a difference in TTK from a distance compared with BF1. I can imagine support players with LMG+Bipod are going to have a hard time to utilize the main role of LMG's without suppression doing it's thing in BFV.
RIP Sraw

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174

Friday, July 6th 2018, 2:45pm

An issue I experienced in the alpha was that snipers are still accurate under suppression, so even if you get the jump on one with an LMG they have a few moments to return fire and headshot you since suppression is only visual now, IMO should affect the aim for snipers. There is no scope sway for snipers either making it even easier.

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: Mar 19th 2014

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175

Friday, July 6th 2018, 3:58pm

Bolt Actions are intentionally a hard counter to MGs, seeing as a well-placed and played MG is nearly impossible to counter directly otherwise. Bolt Actions do not meaningfully out-range SLRs or MMGs, but what they offer as a class is precision and the ability to use that precision to delete an enemy instantly.

Guns and gun classes do still have different ranges, but the difference is far less pronounced than BF1's extremely rigid system, and I feel for the better. Guns are better differentiated by role and style, rather than range. MMGs and Bolt Actions operate if very similar ranges, but their roles and styles are at opposite ends of the spectrum. Sometimes and MMG is what's needed, sometimes a BA is what's needed.
Who Enjoys, Wins

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: Jul 8th 2013

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176

Saturday, July 7th 2018, 7:40am

Bolt Actions are intentionally a hard counter to MGs, seeing as a well-placed and played MG is nearly impossible to counter directly otherwise. Bolt Actions do not meaningfully out-range SLRs or MMGs, but what they offer as a class is precision and the ability to use that precision to delete an enemy instantly.
Huh. I always kinda thought that weapons with bipods were meant to counter Bolt Actions. To get it out of the way, I don't like Bolt Actions and would be happy to see them removed. So that is where I'm coming from. but I hate that the only weapon that truly counters a Bolt Action is a Bolt Action. Assuming a Sniper is actually sniping then the option of getting close to take advantage of the Bolt Actions close range weakness is often not an option: too far away, enemy team between you and the sniper, the time/distance to cover is simply not viable. So I feel the only way to 'beat' a sniper is to play sniper to at least level the playing field and hopefully get the kill first. Barring that I always thought that a SLR or LMG with a bipod and magnified optic was the next best thing. But while that often does give me the capability to kill a sniper I reckon the Bolt Action still has the advantage.

Sorry rambling, I always thought one of the reasons to use a bipod (more specifically sniper/telescopic variants) was to give the capability to engage snipers but they hadn't figured out how to make it work because someone setup with a bipod is such an easy target for a sniper.

Still not succinct enough, I always thought that a sniper variant SLR or a telescopic variant LMG was meant to be a soft-counter to Bolt Actions and Dice simply hadn't been able to execute on that idea because using those weapons on a bipod is easy pickings for a sniper. I honestly hadn't thought of it in the reverse where Bolt Action is meant to counter bipod usage.

Considering that is how I try to counter Bolt Actions, and I'm simply curious, how would you suggest to counter Bolt Actions?

NoctyrneSAGA

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177

Saturday, July 7th 2018, 12:05pm

I hate that the only weapon that truly counters a Bolt Action is a Bolt Action. Assuming a Sniper is actually sniping then the option of getting close to take advantage of the Bolt Actions close range weakness is often not an option: too far away, enemy team between you and the sniper, the time/distance to cover is simply not viable. So I feel the only way to 'beat' a sniper is to play sniper to at least level the playing field and hopefully get the kill first.


Not true:

  • LMGs - By virtue of high, sustained Suppression output an LMG is capable of completely nullifying the range advantage of a Sniper Rifle. While other weapons do have access to Suppression, LMGs are the best at it. Of course, with the apparent removal of Suppression in BFV this is no longer true.
  • Indirect fire - Safely eliminate a sniper without ever entering their line of sight. Mortars are effective really only on stationary targets which is typically what a sniper is.
  • Armored vehicles - Being bulletproof helps deal with small arms in general. Scout/Recon have a big weakness in this department in that their AT options are fairly limited.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


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If it flies, it dies™.

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178

Sunday, July 8th 2018, 4:33am

LMGs - By virtue of high, sustained Suppression output an LMG is capable of completely nullifying the range advantage of a Sniper Rifle. While other weapons do have access to Suppression, LMGs are the best at it. Of course, with the apparent removal of Suppression in BFV this is no longer true.
My own personal experience with LMG suppression against Bolt Action typically goes something like this:
Setup with bipod -> open fire, get some hits -> Sniper returns fire and misses, with no feedback I can only assume he missed due to suppression -> The snipers missed shot suppresses me and my shots start to go haywire -> Again due to no feedback I assume my shots are no longer suppressing the sniper because his second shot hits/kills me.

Now I freely admit this is before the addition of perks/specialisations, but the consistency and reliability of they above happening to me taught me to not try and engage snipers (I wish I had a grasp on distances in-game to give more details)

And for Mortars there is no way I can get close enough to hit a sniper in the scenarios I'm thinking of. And since my tanker/pilot lvls are both lvl 1 it's safe to say I can't really weigh in on that point

NoctyrneSAGA

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179

Sunday, July 8th 2018, 6:10am

The snipers missed shot suppresses me and my shots start to go haywire


Snipers do not inflict enough suppression in one shot to suppress someone.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

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180

Sunday, July 8th 2018, 6:56am

Quoted from "Swifty2"



The snipers missed shot suppresses me and my shots start to go haywire
Snipers do not inflict enough suppression in one shot to suppress someone.
How to correct myself... If it is impossible with one bullet then it had to me more than one. But my experience still stands just swap "one missed shot" with "X missed shots" or however many shots it would take.
I know that on Sinai I've been on the cliffs at B shooting at snipers around A on top of the rocks and I've positioned myself where I can only see 'down' enough to see the snipers (who are on elevated positions) so I'm confident other enemies on the ground wouldn't have had a shot/weren't shooting at me, leaving only the sniper/s that I'm engaging. (in case that plural seems relevant, it was when both snipers were basically hugging each other to get a shot)
Again this would have been within the first 6 months of launch and it has been a 'rule' I've played by since, so I honestly don't know if things have changed since that long ago or if the cover/unbreakable perks stop it from happening in general.

Anyway my cause for commenting was I don't like fighting BAs in BF1, assuming that they are, say one flag+ distance away and only exposing their head the only way I feel accurate enough to get hits is to setup with a bipod which causes myself to become an easy target for the snipers. And if suppression is gone in BFV then I jumped to the conclusion of "If I don't like how things play out now, god help me when I play BFV".