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Got to play two rounds today, one match as Defenders as Medic and one as Attackers on Support.
The G43 felt really good to use as I expected it would, zero visual recoil meant being able to rapid tap targets quickly with ease. MP40 had a subtle kick, but nothing too bad. The Bren on the other hand had some pretty serious horizontal recoil, making it pretty tough to drop targets fast at midrange, even bipoded (or maybe I never set it up). Didn't know how to use it, as even doing 2 round bursts was just as difficult as magdumping. A couple of friends got to talk to the lead designer for BFV, and I actually wanted to ask him how he planned to balance the LMGs differently from the SMGs/ARs and if giving them huge horizontal recoil was the plan. Never got to ask though
Overall, the few weapons I got to try made the guns feel really crisp and good to fire. Much better than BF1. There's plenty of things I want to mention but I don't know where to start, other than the demo left a good impression for me. I'll write up something tomorrow maybe
Would you say the shooting mechanics are more like BF4? tapfiring/microbursting or would you say its different?Got to play two rounds today, one match as Defenders as Medic and one as Attackers on Support.
The G43 felt really good to use as I expected it would, zero visual recoil meant being able to rapid tap targets quickly with ease. MP40 had a subtle kick, but nothing too bad. The Bren on the other hand had some pretty serious horizontal recoil, making it pretty tough to drop targets fast at midrange, even bipoded (or maybe I never set it up). Didn't know how to use it, as even doing 2 round bursts was just as difficult as magdumping. A couple of friends got to talk to the lead designer for BFV, and I actually wanted to ask him how he planned to balance the LMGs differently from the SMGs/ARs and if giving them huge horizontal recoil was the plan. Never got to ask though
Overall, the few weapons I got to try made the guns feel really crisp and good to fire. Much better than BF1. There's plenty of things I want to mention but I don't know where to start, other than the demo left a good impression for me. I'll write up something tomorrow maybe
What else is a tank supposed to do besides leverage overwhelming force against an enemy?
Being a kill chariot isn't an inaccurate statement about their purpose.
Would you say the shooting mechanics are more like BF4? tapfiring/microbursting or would you say its different?
Are you implying that tanks aren't capable of such in BFV? Because they still can be, they just no longer confer a straight power-up and have actual limitations to work with. We'll probably see some tank buffs anyways, considering that two of my friends who were there complained about the same things that you talked about. And since AT gadgets are no longer a joke, I'd be fine with some balancing on tanks provided we don't go down the same infantry vs vehicle balancing path as BF1.
If it flies, it diesÂ.
Got to play two rounds today, one match as Defenders as Medic and one as Attackers on Support.
The G43 felt really good to use as I expected it would, zero visual recoil meant being able to rapid tap targets quickly with ease. MP40 had a subtle kick, but nothing too bad. The Bren on the other hand had some pretty serious horizontal recoil, making it pretty tough to drop targets fast at midrange, even bipoded (or maybe I never set it up). Didn't know how to use it, as even doing 2 round bursts was just as difficult as magdumping. A couple of friends got to talk to the lead designer for BFV, and I actually wanted to ask him how he planned to balance the LMGs differently from the SMGs/ARs and if giving them huge horizontal recoil was the plan. Never got to ask though
Overall, the few weapons I got to try made the guns feel really crisp and good to fire. Much better than BF1. There's plenty of things I want to mention but I don't know where to start, other than the demo left a good impression for me. I'll write up something tomorrow maybe
That is good to hear. I know JackFrags made a comment about the weapons feeling good (or something to that effect) but overall the gameplay I've seen from E3 2018 actually lowered my excitement for the game rather than the opposite. My first impression is that a lot of the changes are very superficial and very little seems to have substantially improved in BFV over BF1.
I do like the Grand Operations concept though. I liked BF1 Operations but it had plenty of room for improvement. Grand Operations seems like a step up, as long as it's executed well.
This post has been edited 1 times, last edit by "VincentNZ" (Jun 14th 2018, 10:03am)
@VincentNZ: Rest assured, I take any hands-on feedback on the game at this point with a grain of salt. E3 isn't the best environment and so much could change between now and release.
That said, my impression of BFV from E3 was that the game was ugly with a bland color palette and the screen cluttered with too many special effects. Some of this could just be the snow map (which I've never been a fan of) but if not, I could definitely see visibility being a broader problem if they don't tone down the effects and clean up the visuals.
Are you implying that tanks aren't capable of such in BFV? Because they still can be, they just no longer confer a straight power-up and have actual limitations to work with. We'll probably see some tank buffs anyways, considering that two of my friends who were there complained about the same things that you talked about. And since AT gadgets are no longer a joke, I'd be fine with some balancing on tanks provided we don't go down the same infantry vs vehicle balancing path as BF1.
This post has been edited 1 times, last edit by "tankmayvin" (Jun 15th 2018, 1:16am)
Have 360° passenger MGs not returned to any tank?
This post has been edited 1 times, last edit by "tankmayvin" (Jun 15th 2018, 1:16am)
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