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Vehicle gameplay showcase makes me want to barf.
Vehicle gameplay showcase makes me want to barf.
If it flies, it diesÂ.
This post has been edited 2 times, last edit by "NoctyrneSAGA" (Jun 12th 2018, 11:24pm)
Vehicle gameplay showcase makes me want to barf.
People being terrible at driving aside, why? I thought the new tanks looked really fun. No more camping like an Arty Truck, and we have turrets and coaxial guns again. Vehicles have more special abilities now too, some even being additional weapons like the AP rounds, giving tankers both shell types and their MG at the same time.
Quoted from "tankmayvin"
Vehicle gameplay showcase makes me want to barf.
Vehicles weapons are overnerfed and overall were a struggle to play.
As for actively needing to get health and ammo, I think it is stupid either way. If it is an interruptible animation then developing this is unnecessary. If you ammo-up with one click, than it is obsolete, if you take one magazine with one click then it is tedious. That is why we got auras in the first place. Yeah it is "immersive", in the same way a quicktime-event where you have to rummage through the crate to get your stuff would be.
If it flies, it diesÂ.
This post has been edited 3 times, last edit by "NoctyrneSAGA" (Jun 13th 2018, 4:18am)
Shockwave would be pretty cool but that just further marginalizes the coax and other options that don't have it.
Quoted
Meanwhile, the chunked resupply of vehicles pretty much demonstrated that pressing it more than once was a tedious chore. The time it takes you out of action is effectively as long as a respawn cycle.
You are more efficient ditching the tank and groundpounding than spending the time it takes to drive to the nearest crate, resupply, and go back to where you're needed.
If it flies, it diesÂ.
This post has been edited 2 times, last edit by "NoctyrneSAGA" (Jun 13th 2018, 5:01am)
This post has been edited 2 times, last edit by "Ritobasu" (Jun 13th 2018, 5:23pm)
If it flies, it diesÂ.
I can run around with a silenced assault rifle in pub games and rack up a 6:1 KD ratio without breaking a sweat. People just don't know how to deal with someone who doesn't show up on the minimap everytime they start shooting, which is what I mean when I say these overpowered spotting mechanics are dumbing down the game experience for new players. It removes the necessity for mindgames and thinking in the moment and replaces it with waiting for the game to do your work for you.
1) I don't believe you.
2) You're on the wrong forum if you think anyone cares about your arguments based on your unverifiable claims of awesomeness. I cannot magically not-quite triple my KDR by slapping a silencer on a gun, so either I'm bad at BF, of you're full of it.
3) Oh look, marching out the "muh casual" line. How...predictable.
Quoted
Unless you including bleeding-edge tech which isn't in mass deployment, there is no tactical equivalent to the minimap or 3D spotting. Not even close. Making callouts or using infrared or laser targeting is essentially the extent of what's available to most ordinary soldiers.
Try again. Look at what you said:
Quoted
IRL Battlefield intelligence is more strategic than tactical, and by introducing it to the tactical side of the game you create these sort of "metagames" where it's more about spotting your opponent than actually engaging the enemy in gunplay.
Let me try again: by stating this, you have made it painfully evident that you don't have the faintest clue what you are talking about IRL, and that you lack even a basic understanding of what "strategic" and "tactical" means.
No, IRL doesn't have magical 3D spotting. But BF is a game. It uses game abstractions. Arbitrarily invoking realism to argue that you don't like something is bullshit. We don't have magical gizmos that necromancy a guy after he's been shot in the chest by a tank shell. We don't have health bars. Hell, humans don't move and fight and shoot remotely anything near what is portrayed in BF.
You can't just trot out realism in what amounts to an abstract war-arcade game.
Also, BF4/BF1 is definitely not more about spotting than shooting, this is hyperbolic/exaggerated to the point of ridiculousness.
Quoted from "tankmayvin"
Warfare is mostly about logistics and intelligence, not fighting anyway. So if you're arguing that BF should reflect IRL more, you're actually arguing against yourself.
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