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Squad revives give more points than killing a person? Building fortifications give points? Why?
Because blueberries flock to easy points like moths to light, huge rewards are pretty much the only thing that makes reviving a fellow player interesting for a casual gamer, same for building fortifications. These actions leave you vulnerable and unable to pretend to be John Rambo.
Also watching the trailer, I couldn't tell if I were watching BFV or CoD WW2 at times, I hope it turns out to be a great game and will likely be a good game anyway, but I'm reserved about how it's shaping up.
DICE-EA dropped the ball on marketing this game.
The War Stories trailer was meh.
In a weird cost cutting or age of plausible deniability, they'd rather have YouTubers do it on the cheap and/or take the heat when they do something that produces outrage.
ammo regen pls
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Quoted from "NoctyrneSAGA"
When I play with it [Autoloading 8] I feel like I am batman taking out 1 after 1 baddie while they feel helpless and don't know who is talking out their mates.
Remove 3D spotting. ItÂs a mechanic that rewards bad eyesight.
Wanna help your team by sneaking through enemy territory to provide spawns? THIS IS NOT TEAMWORK FGT I HOPE YOU RUN OUT OF MOTION BALLS TOO EARLY TO BE SUCCESSFUL
Wanna be Javelin squad but only have two guys? BETTER NOT GET YOUR SOFLAM KILLED FGT THIS IS NOT TEAMWORK WITHOUT A SUPPORT DUDE DROPPING AMMO ON YOU EVERY 2 MINUTES
Please post your best M1916 clips Magazines *fixed*.
The "looking at ammo you pick up" animation immerses me so much, every time
Thank god they opted for that over AoEs, their lack of intrusion really broke my immersion.
Being chained to a supply station looks fun
So glad dice has realized stripping away resources gives more viable options too
The near-removal of spotting in combination with photorealistic playermodels is really going to make the game appealing for new players, who are not used to the art style because it will be very intense and real getting shot from a person hiding in plain sight. Not to mention its positive effects on map flow readability (going to feel very cahotic, requiring players to be tactical).
Also, it will be great for teamplay as everyone will communicate instead and use the provided spotting utility to its fullest.
And they even removed RBD* (Random Bullet Deviation)!
The "looking at ammo you pick up" animation immerses me so much, every time
Thank god they opted for that over AoEs, their lack of intrusion really broke my immersion.
Quoted
Throwing grenades is still low risk-high reward, cool. That was never an issue, and doesn't have a proven solution anyway.
Quoted
Being chained to a supply station looks fun
Already seen people bail from planes, driving away from teammates, ignoring downed squadmembers, but the advertised mechanics will take care of that
So glad dice has realized stripping away resources gives more viable options too
Quoted
The near-removal of spotting in combination with photorealistic playermodels is really going to make the game appealing for new players, who are not used to the art style because it will be very intense and real getting shot from a person hiding in plain sight. Not to mention its positive effects on map flow readability (going to feel very cahotic, requiring players to be tactical).
Also, it will be great for teamplay as everyone will communicate instead and use the provided spotting utility to its fullest.
Quoted
And they even removed RBD* (Random Bullet Deviation)!
*Random Bullet Deviation
Quoted
Yes there is some, but the good stuff isn't enough to offfset all this.
If it flies, it diesÂ.
This post has been edited 2 times, last edit by "NoctyrneSAGA" (Jun 12th 2018, 5:21am)
After playing at EA Play:
Both modes are lolbiased towards Defenders. During the paradrop mode, Attackers got stuck in a deathloop where they died parachuting or their airplane was shot down before they could even drop. Those of you who played Nelson Bay from BC2 will remember what I am talking about.
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