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  • "JARHEAD-SWE" started this thread

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1

Wednesday, September 30th 2015, 2:05pm

Damage values from Air vehicles to ground?

What are the new damage values of Air weapons against other targets?
Found an old post about this but i don't think its updated in a long time.
BF4 Vehicle Stats (Damages, Healths etc.) | Symthic



Attack Jet
30mm vs Tank, IFV, MAA, Boat, Jeep, Infantry, Scout Heli, Transport heli, Attack Jet, Stealth Jet
JDAM vs Tank, IFV, MAA, Boat, Jeep, Infantry, Scout Heli, Transport heli, Attack Jet, Stealth Jet
Rockets vs Tank, IFV, MAA, Boat, Jeep, Infantry, Scout Heli, Transport heli, Attack Jet, Stealth Jet
Laser guided vs Tank, IFV, MAA, Boat, Jeep, Infantry, Scout Heli, Transport heli, Attack Jet, Stealth Jet




Stealth Jet
20mm vs Tank, IFV, MAA, Boat, Jeep, Infantry, Scout Heli, Transport heli, Attack Jet, Stealth Jet

25mm vs Tank, IFV, MAA, Boat, Jeep, Infantry, Scout Heli, Transport heli, Attack Jet, Stealth Jet

30mm vs Tank, IFV, MAA, Boat, Jeep, Infantry, Scout Heli, Transport heli, Attack Jet, Stealth Jet

Laser guided vs Tank, IFV, MAA, Boat, Jeep, Infantry, Scout Heli, Transport heli, Attack Jet, Stealth Jet



Attack Heli
Hydra vs Tank, IFV, MAA, Boat, Jeep, Infantry, Scout Heli, Transport heli, Attack Jet, Stealth Jet
Zuni vs Tank, IFV, MAA, Boat, Jeep, Infantry, Scout Heli, Transport heli, Attack Jet, Stealth Jet
smart vs Tank, IFV, MAA, Boat, Jeep, Infantry, Scout Heli, Transport heli, Attack Jet, Stealth Jet


Is it true that Tank is the only vehicle that matters if you hit it from front, back or side?


Darktan13

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Wednesday, September 30th 2015, 5:48pm

Is it true that Tank is the only vehicle that matters?


Yes.


Also the MBT is the only vehicle where you'll get different results from striking different facings.

It's also one of a handful of vehicles where you'll get different results from striking from different angles. ( other notables include the IFV and MAA )

For actual damage values you'll want to ask

@Labby

Quoted from "J0hn-Stuart-Mill"

EMPOWER EMPOWER EMPOWER

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Wednesday, September 30th 2015, 11:06pm

For actual damage values you'll want to ask

@Labby

Confirmed, Darktan hates me.

This will take a while.
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This post by "KDNS" (Wednesday, September 30th 2015, 11:56pm) has been deleted by user "yugas42" (Thursday, October 1st 2015, 3:59am) with the following reason: misinformation

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Thursday, October 1st 2015, 12:03am

Stats of current CTE values, since the fall patch is currently in testing and these will be the retail values in a month or two.

To calculate damage of a hit, take raw damage, which can be direct, blast, or both, and apply the modifiers by multiplying. Angle modifiers apply only to direct damage. To convert damage done to a percentage of vehicle health, just divide by the vehicle's health.

Example: Max Angle Zuni hit on MAA

((15 direct damage * 1.25 material modifier * 1.38 angle modifier) + (30 blast damage * 2 material modifier)) / 1000 health = 8.5875% per hit, or 68.7% for a full mag of 8

Vehicle Health

Tank: 1000

IFV: 1000

MAA: 1000

FAC: 1000

RHIB: 750

Jeep: 500

MRAP: 750

Infantry: 100

Scout Heli: 500

Attack Heli: 500

Transport heli: 750

Attack Jet: 500

Stealth Jet: 500

Damage and Rate of Fire

GAU-8: 12.5 direct, 2000 rpm

Stealth Jet 20mm: 10 direct, 2000 rpm

Stealth Jet 25mm: 16.66 direct, 6 blast in 0.25-0.5, 1200 rpm

Stealth Jet 30mm: 33.33 direct, 7.5 blast in 0.25-0.5, 600 rpm

Hydra Rockets (Attack Heli and Jet): 19 blast in 2-5, 300 rpm

Zuni Rockets (Attack Heli only, ground Zunis are a different thing): 15 direct, 30 blast in 2-5, 200 rpm

Smart Rockets: 19 blast in 2-5, 200 rpm

JDAM: 500 blast in 5-10

LGM (all): 450 direct, 150 blast in 2.99-3, Lased 225 blast in 2.99-3

Angle Modifiers

Tank Front: 0.9 min to 1.25 max

Tank Side: 0.9 min to 1.65 max

Tank Rear: 0.9 min to 2.45 max

Tank Top: 0.9 min to 1.65 max

IFV and MAA, All Sides and Top: 0.75 min to 1.38 max

FAC Sides, front and rear count as min angle side hits: 0.9 min to 1.45 max

and now, the big one...

Material Modifiers

GAU-8

Tank: 0.72

IFV: 0.85

MAA: 0.688

FAC: 0.8

RHIB: 1

Jeep: 1

MRAP: 1

Infantry: 2.5

Scout Heli: 0.528

Attack Heli: 0.44

Transport heli: 0.44

Attack Jet: 0.8

Stealth Jet: 0.88

Stealth Jet 20mm

Tank: 0.15

IFV: 0.225

MAA: 0.18

FAC: 0.225

RHIB: 0.5

Jeep: 0.5

MRAP: 0.45

Infantry: 1

Scout Heli: 0.8

Attack Heli: 0.667

Transport heli: 0.667

Attack Jet: 0.9

Stealth Jet: 1

Stealth Jet 25mm

Tank: 0.21

IFV: 0.315

MAA: 0.252

FAC: 0.315

RHIB: 0.7

Jeep: 0.7

MRAP: 0.65

Infantry: 0.9 direct, 1 blast (blast 0 against everything else)

Scout Heli: 0.6

Attack Heli: 0.5

Transport heli: 0.5

Attack Jet: 0.9

Stealth Jet: 1

Stealth Jet 30mm

Tank: 0.27

IFV: 0.405

MAA: 0.328

FAC: 0.405

RHIB: 0.9

Jeep: 0.9

MRAP: 0.9

Infantry: 0.45 direct, 1 blast (blast 0 against everything else)

Scout Heli: 0.6

Attack Heli: 0.5

Transport heli: 0.5

Attack Jet: 0.9

Stealth Jet: 1

Hydra and Smart Rockets

Tank: 2

IFV: 2

MAA: 2

FAC: 2

RHIB: 3.1

Jeep: 3.1

MRAP: 2.9

Infantry: 1.5

Scout Heli: 3

Attack Heli: 3

Transport heli: 3

Attack Jet: 3.35

Stealth Jet: 3.35

Zuni Rockets

Tank: 1 direct, 2 blast

IFV: 1.25 direct, 2 blast

MAA: 1.25 direct, 2 blast

FAC: 1.25 direct, 2 blast

RHIB: 1.5 direct, 3 blast

Jeep: 1.5 direct, 3 blast

MRAP: 1.5 direct, 2.8 blast

Infantry: 2.5 direct, 0.67 blast

Scout Heli: 2.5 direct, 2 blast

Attack Heli: 2.5 direct, 2 blast

Transport heli: 2.5 direct, 2 blast

Attack Jet: 2.5 direct, 2.3 blast

Stealth Jet: 2.5 direct, 2.3 blast

JDAM

Tank: 1

IFV: 1

MAA: 1

FAC: 1

RHIB: 1

Jeep: 1

MRAP: 1

Infantry: 0.4

Scout Heli: 1

Attack Heli: 1

Transport heli: 1

Attack Jet: 1

Stealth Jet: 1

LGM

Tank: 0 direct, 2 blast

IFV: 0 direct, 2 blast

MAA: 0 direct, 2 blast

FAC: 0 direct, 2 blast

RHIB: 1 direct, 0 blast

Jeep: 1 direct, 0 blast

MRAP: 0 direct, 2.8 blast

Infantry: 0 direct, 0.67 blast

Scout Heli: 1 direct, 0 blast

Attack Heli: 1 direct, 0 blast

Transport heli: 1 direct, 0 blast

Attack Jet: 1.2 direct, 0 blast

Stealth Jet: 1.2 direct, 0 blast
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This post has been edited 1 times, last edit by "Labby" (Oct 1st 2015, 12:20am)


Darktan13

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Thursday, October 1st 2015, 12:18am

Sorry but the MBT is not the only vehicle where different damage applies depending on the angle and area hit.


Check numbers below, they are as described in my post above. MBT is only one where facing AND angle matters. All others are either indifferent to where and how they are struck, or are only Angle-dependant. No others are facing dependant.

I would advise checking numbers before making claims, practically everything you said in that post is wrong. Below are the relevant numbers you seek, as provided by Labby above. Hence why I asked Labby for specific numbers, as I only provided the well-known generics. The FAC has only 2 facings, left and right side. Hence why it works as Labby describes.

Quoted

Tank Front: 0.9 min to 1.25 max

Tank Side: 0.9 min to 1.65 max

Tank Rear: 0.9 min to 2.45 max

Tank Top: 0.9 min to 1.65 max

IFV and MAA, All Sides and Top: 0.75 min to 1.38 max

FAC Sides, front and rear count as min angle side hits: 0.9 min to 1.45 max

Quoted from "J0hn-Stuart-Mill"

EMPOWER EMPOWER EMPOWER

7

Thursday, October 1st 2015, 12:36am

I actually discovered this stuff by reading the files :) I definitely checked the numbers before the claim. I think we've had a misunderstanding of what the question is.

The way I read it, the quote you just posted from Labby confirms what I said above. Boats are weaker on the sides (front and rear count as min angle side hits) and have angle mults.

We seem to disagree on the LAV, but I'm quite sure they have top shots (Given that recent patch notes mention that the top area has been grown to include the flat top as well as the turret) and they definitely used to have weaker backs - I'm sure on this because I read it from the game files and tested it in game... but that was a long time ago, maybe it's changed? Gonna check. Anyway, I'm sure it used to be that way because when I read it, I noticed that the front and sides were the same, which was unlike the MBT, and it struck me as surprising, so friends and I tested it.

Am I maybe remembering BF3 or something? I dunno, gonna check the files.

This post has been edited 1 times, last edit by "KDNS" (Oct 1st 2015, 12:45am)


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Thursday, October 1st 2015, 12:45am

boats are weaker on the side they have a very small very weak spot, I highly recommend hitting it and watching the enemy melt.


Sorry but the MBT is not the only vehicle where different damage applies depending on the angle and area hit. LAVs and FAC have it too. LAV are the same for front and side but weaker at the back and top


This is not a misunderstanding of the question, not on my or your part.

You're just wrong

Boats are not weaker on the side, they only hate two IDENTICAL sides. Boats are "weak" to 90deg angle shots. There is no "very small very weak spot". They function exactly as Labby and myself describe.

No special weak spot, no facing differences. only angles.

LAVs are not weaker to the top and back. This is wrong. Exactly as I described, and as Labby proved in his post, LAVs are identical on all facings, ONLY angle matters.

No weak facings, all identical. only angles.

You shouldn't play it off as a misunderstanding. People get stuff wrong all the time, either by accident or because they lack information. not a problem, easy to correct stuff like this, everyone learns, all good.

Pretending the problem is on the question side however, is simply misleading to others, and is one of the reasons we have these mis-conceptions about how stuff works in the first place.

EDIT - your edit is futher mis-information.

This is how it worked in BF3, and all of the way through BF4. Nothing has changed in this regard. Basic armour concept is identical to release. for both games.

Quoted from "J0hn-Stuart-Mill"

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Thursday, October 1st 2015, 12:50am

Quoted

We seem to disagree on the LAV,


Quoted

IFV and MAA, All Sides and Top: 0.75 min to 1.38 max


No, you're just wrong/mis-informed.

My advice would be to ask questions about how it really works, rather than continuously making new claims, especially about older content that worked EXACTLY THE SAME.

It's ok to be wrong. we're here to help. It's not ok to make claims counter to the numbers shown here.

Quoted from "J0hn-Stuart-Mill"

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Zer0Cod3x

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Thursday, October 1st 2015, 12:54am

@KDNS

I can confirm that hitting an LAV/MAA in the back does the same damage as hitting it in the front.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.