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Posts: 579

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: Sep 3rd 2013

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11

Wednesday, February 25th 2015, 9:25am

Maybe there could be a set of drop-enums that the user could manipulate to define the conditions (direction + 2 attachments) for moving min spread computation? And then the chart would show the correct value where it now shows Moving Min Spread.
Something like this, yes. Right now you have to jump through a bunch of hoops just to find the correct moving spread, and that's assuming you even make the connection that the hard-to-find tooltip in the weapon charts saying "Please see miscellaneous under general info for more info" means it is actually not showing the correct values.

This is not user-friendly in the slightest, and goes against Symthic's core purpose of making the game statistics transparent and available for everyone.

Miffyli

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12

Wednesday, February 25th 2015, 10:39am

Fair enough. I'll add this on to-do list. The problem is that chart wasn't intended to be a dynamic thing in the first place (we were about to add attachment support but something got into, can't recall what), but charts for Hardline at least require quite a bit re-coding so why not add this stuff too.
Just getting torn apart by two of these things :v. Some people request raw values for personal calculations but at the same time (like noted here) it should be transparent enough not to confuse anybody.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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13

Wednesday, February 25th 2015, 11:16am

Just getting torn apart by two of these things :v. Some people request raw values for personal calculations but at the same time (like noted here) it should be transparent enough not to confuse anybody.
Feel free to correct me if I'm wrong, but doesn't the 'real' moving spread come down to two essential values: moving (forward) and strafing? So on the weapon chart overview you'd have standing, moving (forward) and strafing. Attachment modifiers change this of course, but so do they with the basic ADS value and this could be incorporated in the comparison section.

Miffyli

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14

Wednesday, February 25th 2015, 1:32pm

Just getting torn apart by two of these things :v. Some people request raw values for personal calculations but at the same time (like noted here) it should be transparent enough not to confuse anybody.
Feel free to correct me if I'm wrong, but doesn't the 'real' moving spread come down to two essential values: moving (forward) and strafing? So on the weapon chart overview you'd have standing, moving (forward) and strafing. Attachment modifiers change this of course, but so do they with the basic ADS value and this could be incorporated in the comparison section.

I am not the one who knows everything 100% about the game, but IIRC the strafing modifier is just applied to any stance if you strafe instead of moving back/forward. This just brings another dimension to the spread stats and it should be kept somewhat compact. I could add way more values on the weapon-info page tho as there is plenty of room for different stuff.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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15

Wednesday, February 25th 2015, 10:56pm

Doesn't the 'real' moving spread come down to two essential values: moving (forward) and strafing? So on the weapon chart overview you'd have standing, moving (forward) and strafing. Attachment modifiers change this of course, but so do they with the basic ADS value and this could be incorporated in the comparison section.

IIRC the strafing modifier is just applied to any stance if you strafe instead of moving back/forward. This just brings another dimension to the spread stats and it should be kept somewhat compact.

We also run into the problem with bullpups having different moving speeds for different sights. I agree with there being too many variables to include all combinations of them directly, but clearer directions to the formulas wouldn't hurt.

I tested it today with a few bullpups - SAR-21, Bulldog, M-TAR and QBU-88. Irons and 1X sights (excluding IRNV) give them 75% speed.
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Nope. Deleted so only mods can see the contents. It has some... interesting stuff there... *squints @Riesig <.< *

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Miffyli

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16

Wednesday, February 25th 2015, 11:19pm

I think we should forget the moving variable alltogether as it's "same" for every weapon / sight. Not because it's not an affecting thing but because adding it on site would make it too messy for just one aspect of weapon, especially if the moving speed changes per sight etc.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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17

Thursday, February 26th 2015, 12:01am

How about just relisting Woopsy's numbers in a separate tab as 'the official' Symthic list? His post has everything essential IMO.
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Miffyli

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Posts: 3,694

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: Mar 21st 2013

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Location: __main__, Finland

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18

Thursday, February 26th 2015, 8:31am

How about just relisting Woopsy's numbers in a separate tab as 'the official' Symthic list? His post has everything essential IMO.

It should preferably be more tidyed up and linking straight to forum posts can scare off some random users (then again, I have link to recoil and/or some spread explanation on forums somewhere on this site).
Decisions decisions D:
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included