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  • "Iammeatt" started this thread

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Saturday, February 21st 2015, 12:29pm

Flash hider question

I was wondering if there was a glitch or something in which the flash hider increases recoil some how? Someone told me they noticed a slight increase in horizontal recoil with it equipped. Is this the case or is this a placebo effect?

NoctyrneSAGA

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Saturday, February 21st 2015, 12:31pm

Placebo
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With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


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Zer0Cod3x

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Saturday, February 21st 2015, 1:36pm

Placebo. The flash hider does what the name suggests and that only.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


  • "Iammeatt" started this thread

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Sunday, February 22nd 2015, 7:23am

OK thanks

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Sunday, February 22nd 2015, 8:11am

Hypothesis for an explanation?

Less flash might mean a clearer view of the weapon and the target and thus it may appear to be moving about more, when really it isn't and it just was always obstructed before.
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NoctyrneSAGA

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Sunday, February 22nd 2015, 9:01am

Hypothesis for an explanation?

Less flash might mean a clearer view of the weapon and the target and thus it may appear to be moving about more, when really it isn't and it just was always obstructed before.


Or... just a hilarious case of the placebo effect. Like this one.

So i'm at least 95% positive laser sight increases your ADS zoom in speed. Is there something new going on with attachments or a secondary passive to certain weapon stats? : battlefield_4

Everything about it just makes me lol
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Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


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Sunday, February 22nd 2015, 9:40am

What a coincidence; I have a flash hider question too! May I borrow your thread , lammeatt ?

Is there any reason to use the flash hiders effect of hiding the muzzle flash ? It appears to me that the muzzle flash aint even useful on Hardcore Mode. This question cant be answered from in game files, its more about battle tested.

Probably its just useful if used with iron sights. I used the flash hider before the Visual Recoil fix, where the Standard Barrel was an option and I just used the flash hider because it added something to the standard barrel.
still playin' Motorstorm

NoctyrneSAGA

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Sunday, February 22nd 2015, 11:09am

Is there any reason to use the flash hiders effect of hiding the muzzle flash ? It appears to me that the muzzle flash aint even useful on Hardcore Mode. This question cant be answered from in game files, its more about battle tested.


Technically, it can.

Both the Flash Hider and Suppressor share the same flash animation. The difference is that the Suppressor comes with an extra bag of tricks, namely lower muzzle velocity, worse stationary hipfire minspread, reduced sound, and minimap concealment.

If your primary concern is hiding flash, then use the Flash Hider. Lower muzzle velocity and worse hipfire are simply going to get in the way.

But if your goal is stealth, the Suppressor is clearly the better choice.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


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Sunday, February 22nd 2015, 12:48pm

The thing that confuses me about the Flash Hider is that you can still see the tracers from your gun barrel. I've never really looked heavily into it, but I assume everyone can see them in the same way you can, meaning the Flash Hider is pretty useless at visual concealment anyway?

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Sunday, February 22nd 2015, 3:37pm

@NoctyrneSAGA

Thank you for your answer, but that wasnt what I was going for. I try to phrase my question better: Why would I want a hidden flash? In which scenarios will it be useful?
still playin' Motorstorm