Welcome to symthic forums! We would love if you'd register!
You don't have to be expert in bit baking, everyone is more than welcome to join our community.

You are not logged in.

  • "Ho_Kogan" started this thread

Posts: 19

Date of registration
: Aug 17th 2014

Platform: PC


Reputation modifier: 1

  • Send private message


Saturday, January 24th 2015, 12:37am

Can enabling Motion Blur help players with low FPS?

So this is what I know of Motion Blur. It is a streaking of images when the image itself is changed in a single frame. This is commonly used in Movies and Television. Most players probably won't use it because they don't like how the effect looks, or just plainly do not know what it does so they turn it off.

Here is the thing, movies and television shows commonly only use 23-24 FPS and in order to avoid a slideshow of a show, they use the Motion Blur effect to help smooth out the film. That being said, can the same be done in video games?


Symthic Developer


Posts: 3,719

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

Reputation modifier: 17

  • Send private message


Saturday, January 24th 2015, 12:45am

I am going to go with 99% no.
1. While you have a good point there, the difference is that in games motion blur is applied per frame and can change rapidly (depending on implementation) between frames, just making the visible 'jitter' worse
2. Post processing motion blur is often quite heavy, so if one is running low fps (say, <50fps) turning it on would just drop that with five fps (throwing a number here, but should be quite visible effect)
3. It may help with output to user but input part still stays bad, eg. turning is jittery and clumsy. Also motion blur could possibly add visible "delay" between input and frame update.
and finally 4. AFAIK motion blur in games is done with quick hacks vs. "real" motion blur, not giving us visually smooth image like it does with cinematic videos.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 630

Date of registration
: Jan 27th 2013

Platform: PC


Reputation modifier: 5

  • Send private message


Monday, January 26th 2015, 2:31am

It can make the frame rate appear to be more smooth, but it's just an optical illusion and won't actually help.