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21

Tuesday, October 28th 2014, 5:09am

You say bananas and the recoil disappears.
[Aristocrat's Shoes]
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Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

NoctyrneSAGA

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22

Tuesday, October 28th 2014, 5:50am

You say bananas and the recoil disappears.


No way!

Tell me more please.
Data Browser

Passive Spotting is the future!

"Skill" may indeed be the most magical of words. Chant it well enough and any desire can be yours.

Are you a scrub?

If it flies, it dies™.

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23

Tuesday, October 28th 2014, 3:38pm

You say bananas and the recoil disappears.

EETZ NOOT WERKEEENG!

I must be doing it wrong! I tried EVERYTHING!

I typed it in chat, small and capital letters as well.
I tried using it as a console command, small and capital letters alike.
I even tried yelling it into my microphone at the top of my voice but

EETZ NOOOT WWEEEEERKEEEEEEEENG!

Teech me senpai!
Zormau - Battlelog / Battlefield 4

Memorable quotes not taken yet:


Of course, this ignores the non-constant cross-sectional first moment of area across the chest as well as non-constant material properties of the boob; it would be difficult to perform a more detailed analysis (as in, I'd have to have a shape function AND I'd need to derive a function for elastic modulus as a function of lateral breast coordinate) but whatever. It's 2am and I'm lazy.


I always believed science should be very hands on experience.

You should also answer this question I had posed in that thread: Would you be willing to pay your surgeon more if he was going to use a chainsaw for the opening incision of surgery? Clearly using a chainsaw isn't truly suited for surgery but that doesn't really matter. If he's "skilled" enough to be able to use the wrong tools of the trade, he should be rewarded for that skill right?


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24

Tuesday, October 28th 2014, 6:45pm

You say bananas and the recoil disappears.

EETZ NOOT WERKEEENG!

I must be doing it wrong! I tried EVERYTHING!

Teech me senpai!


You have to burst-type it in capitals on PS3 chat.
Army pro. Battlefield noob. Jack of all trades.

DeathOfTheDodo

Veni, SMAW, Vici

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25

Sunday, November 2nd 2014, 1:26am

As resident M[LG]4 Expert, here is my advice:

Learn 2 headshot. What's the benefit of a burst weapon over a bullethose? Accuracy. What can you do with that accuracy? Get double damage and one-burst people in the forehead.


As much as you might be tempted to try your luck hipfiring in some situations, if you can make accurate shots instead you can win the firefight if the other guy is spraying/hipfiring.


You can still try to hipfire, but chances are you'll lose against AEKs/PDWs/FAMASsholes
[SYM]Deathofthedodo
BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED

"AK Attachment Guide"

No.

Zer0Cod3x

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26

Sunday, November 2nd 2014, 4:49am

I don't know if I'm completely right here, but the way I figure it, 800 rpm means 13.3 repeater bullets/second. Since burst fire weapons in bf4 shoot three round bursts, you can potentially pull the trigger 4.4 repeater times/second, or to make it easier, since humans can't pull the trigger 4.4… times/second I think of it as just over 4 times/second. This is how I think about shooting the M16/M4 and personally it's quite successful. Just get a watch and practise pressing right bumper/clicking m1 4 times a second and you'll have mastered how to shoot burst weapons. Although make sure you practise this in game.

With the AK12/AKU12 on burst fire it shoots 12.5 bullets/second, so that's also 4 times a second.

Note these calculations are based off the rpm of the guns and take no other factors into consideration. If someone could affirm this it would be great, although I've tested this out in the test range and in game (490 kills with M16, 121 kills with M4) and it seems pretty accurate to me.

Also a lot of people oversample, and this causes the jamming (IT'S NOT A BUG). This is caused by pulling the trigger faster than 4 times/second. Slow down and pace your shots and with a bit of practice you can shoot these at nearly full rpm. Burst fire guns are really fun to use once you know how to use them. They have a decent enough rpm to get you out of a lot of CQB situations and they're pretty damn accurate.

BANANANANANANASSSSSS
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


DeathOfTheDodo

Veni, SMAW, Vici

(863)

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27

Sunday, November 9th 2014, 12:39am

shoot these at nearly full rpm.


If you're trying to hit maximum RPM with the M4/M16 outside of hipfire range you're using them wrong.

Burst weapons' advantage is being more accurate for the shots in a burst, not over sustained fire/chained bursts. Burst, let recoil/spread settle, burst again. If you need to panic hipfire, THEN you aim for max RPM but otherwise yer doin it rong.

And as I said before, it's more beneficial to go for headshots at close range with burst weapons anyway, otherwise you're going to lose to actual CQB guns.
[SYM]Deathofthedodo
BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED BE ADVISED

"AK Attachment Guide"

No.

Zer0Cod3x

Can't get a title

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: Dec 23rd 2013

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28

Sunday, November 9th 2014, 10:40am

shoot these at nearly full rpm.


If you're trying to hit maximum RPM with the M4/M16 outside of hipfire range you're using them wrong.

Burst weapons' advantage is being more accurate for the shots in a burst, not over sustained fire/chained bursts. Burst, let recoil/spread settle, burst again. If you need to panic hipfire, THEN you aim for max RPM but otherwise yer doin it rong.

And as I said before, it's more beneficial to go for headshots at close range with burst weapons anyway, otherwise you're going to lose to actual CQB guns.

I know, I never said always shoot at full rpm, I only said it's beneficial to actually know how to. I was just asking whether I've got the numbers correct. Have I?
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


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29

Sunday, November 9th 2014, 10:34pm

shoot these at nearly full rpm.


If you're trying to hit maximum RPM with the M4/M16 outside of hipfire range you're using them wrong.

Burst weapons' advantage is being more accurate for the shots in a burst, not over sustained fire/chained bursts. Burst, let recoil/spread settle, burst again. If you need to panic hipfire, THEN you aim for max RPM but otherwise yer doin it rong.

And as I said before, it's more beneficial to go for headshots at close range with burst weapons anyway, otherwise you're going to lose to actual CQB guns.

I know, I never said always shoot at full rpm, I only said it's beneficial to actually know how to. I was just asking whether I've got the numbers correct. Have I?

Look at the BF4 Shooting Mechanics thread for getting the correct click rate. ;)
"Less is more? How can that be? How could less be more, that's impossible. More is more." Yngwie Malmsten
"Many bullets help." WoopsyYaya
"most rhetorically legitimate ad hominem 2015" ToTheSun!

Zer0Cod3x

Can't get a title

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: Dec 23rd 2013

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30

Monday, November 10th 2014, 9:06am

shoot these at nearly full rpm.


If you're trying to hit maximum RPM with the M4/M16 outside of hipfire range you're using them wrong.

Burst weapons' advantage is being more accurate for the shots in a burst, not over sustained fire/chained bursts. Burst, let recoil/spread settle, burst again. If you need to panic hipfire, THEN you aim for max RPM but otherwise yer doin it rong.

And as I said before, it's more beneficial to go for headshots at close range with burst weapons anyway, otherwise you're going to lose to actual CQB guns.

I know, I never said always shoot at full rpm, I only said it's beneficial to actually know how to. I was just asking whether I've got the numbers correct. Have I?

Look at the BF4 Shooting Mechanics thread for getting the correct click rate. ;)

Your thread is great but there are no stats for the M4/M16A4. Could you add them? It'd be appreciated.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.