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Posts: 3,276

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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11

Friday, October 10th 2014, 5:52am

What the hell, I didn't even know such an unlock existed. I always just hit E to get the UCAV to explode in mid air but kept wondering why my results were so inconsistent.

I'm sorry, but this desrves the biggest facepalm. I'll dredge up the UCAV and its Airburst code when I get home. :thumbup:
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


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: May 18th 2014

Platform: PC

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12

Friday, October 10th 2014, 6:02am

Wat... cruise missile I've unlocked and didn't even know how to use...

Man a couple of these unlocks are pretty obscure, I remember when I unlocked that too and thought, "wtf is that?"
Figured it was some jet weapon or something.

Been using the UCAV finally. God its so hard to use on cramped maps... on open maps like parcel though I was getting boat loads (huehuehue) of kills.
Once it levels out its easy enough to fly but if you're having to pull the mouse down off your desk to get it to arc like a mortar its been basically impossible for me to make any adjustments.

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: Sep 3rd 2013

Platform: PC

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13

Friday, October 10th 2014, 9:02am

It was such a pain in the butt unlucking the air burst. Nice to know how to use it finally. So I just fire/arm it immediately upon launch?
I'm a bit confused: to explode the UCAV in the air (the airburst function), you just press the fire button. That's all there is to it. Press the button and it goes boom.

Now, I think there's a slight arming delay, which means that you cannot press it immediately after firing. Somewhere on the HUD it tells you when you can use the airburst (a safety precaution to avoid exploding yourself if you press fire accidentally a split second after launching the UCAV).

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14

Friday, October 10th 2014, 9:06am

Been using the UCAV finally. God its so hard to use on cramped maps... on open maps like parcel though I was getting boat loads (huehuehue) of kills.
Once it levels out its easy enough to fly but if you're having to pull the mouse down off your desk to get it to arc like a mortar its been basically impossible for me to make any adjustments.
Here's a tip I discovered: the UCAV uses the jet controls for pitch up/down.

Bind a key to Pitch Down
(I use [Ctrl]), and when you launch the UCAV you immediately press and hold that button. This ensures the UCAV will level out quickly after its steep ascent, and you don't have to wreck your mouse arm from flailing around. However, be wary of holding it down too long as that will then bring the UCAV into the ground faster than you think.

You can also bind a key to pitch up and then hold this key when you want the UCAV to do sharp banking turns (just like a jet).

This post has been edited 1 times, last edit by "Jais" (Oct 10th 2014, 9:13am)


Posts: 3,276

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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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15

Friday, October 10th 2014, 9:35am

Here we go:

Standard UCAV

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DetonationEffect FX/Vehicles/Weapons/FX_Explosion_AirDroppedBomb/c3d386a9eb69f21b34282404d402b5c7
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        MaskVolume *nullGuid*
        DestructionMaskVolume *nullGuid*
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            Packed 0
        DamageIndicationType DamageIndicationType_ExplosionCenter
        EmpTime 0.0
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        InnerBlastRadius 2.0
        BlastDamage 400.0
        BlastRadius 5.0
        BlastImpulse 15000.0
        ShockwaveDamage 1.0
        ShockwaveRadius 6.0
        ShockwaveImpulse 5000.0
        ShockwaveTime 0.14
        CameraShockwaveRadius 0.0
        SpawnDelay 0.0


Airburst

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DetonationEffect FX/Vehicles/Weapons/FX_Vehicles_Missile_Airburst/86b4039ecbad9e4ab9ef6e82a14ca990
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        DamageIndicationType DamageIndicationType_GiverPlayer
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        InnerBlastRadius 2.0
        BlastDamage 200.0
        BlastRadius 5.0
        BlastImpulse 500.0
        ShockwaveDamage 1.0
        ShockwaveRadius 15.0
        ShockwaveImpulse 100.0
        ShockwaveTime 0.25
        CameraShockwaveRadius 0.0
        SpawnDelay 0.0


Now, if what I understand is true, the standard damage values combine with the Airburst damage values if you have the Airburst effect unlocked and, obviously, triggered.

My reasoning:

A straight brick does 400 damage. A Scout Helicopter, along with an Attack Helicopter, can withstand 500 damage. Before I unlocked the Airburst, I remember inflicting a maximum of 80 damage to these choppers and 400/ 500 = 0.8, multiplied by 100 to give us a percentage. Combining a straight brick with the Airburst leaves us with 600 potential damage. This is enough to instantly destroy a full health heli (not Transport though) with one UCAV which is consistent with my experience using it. I'm sure ViperFTW can vouch for the same allegation. The inner blast radius is 2.0 meters, but since we only need output 500 points of damage we have a little bit more room for error. I do not know how to calculate the exact radius though.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 579

Date of registration
: Sep 3rd 2013

Platform: PC

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16

Friday, October 10th 2014, 9:56am

@JSLICE20

That makes little sense to me, personally. You will always do a maximum of 400 damage to tanks and IFVs with the UCAV, no matter if you airburst it or not. So I don't think these two combine for a potential 600 damage, unless there's some 'armor variable' that I'm not aware of.

Also, does anyone know what determines whether the tank/IFV will get a mobility hit or a mobility kill? It seems kind of random to me, and again it doesn't seem to be affected by using the airburst function.

Posts: 3,276

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: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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17

Friday, October 10th 2014, 10:14am

'armor variable'

There's definitely an armor multiplier on tanks, LAVs, Mobile AAs, and FACs. But I don't know what those are or how to find them. Think of it like like the minuguns. They damage helis, but not tanks or LAVs. I think the same mindset works for the Airburst.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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    AccelerationDamping 4.0
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    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
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    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
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    CheckBoneCenterOnlyDistance 40.0
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Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho

This post has been edited 1 times, last edit by "JSLICE20" (Oct 10th 2014, 10:26am)


Posts: 174

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: Mar 25th 2014

Platform: Xbox One

Location: Wisconsin, USA

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18

Friday, October 10th 2014, 6:14pm

Used the UCAV this morning for the first time with Air Burst. I did not notice that it was noticeably more deadly than when I used it without. You do need to time the air burst with when the UCAV hits the ground. An early deploy of air burst really hurts the effectiveness of taking out multiple infantry at once.

I've yet to kill 5 or 6 dudes at once on E of Lumphini at the beginning of the round.

Lennox 203

Slow Learner

(306)

Posts: 1,274

Date of registration
: Dec 11th 2011

Platform: 360

Location: The Newest of Englands

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19

Friday, October 10th 2014, 7:05pm

The cruise missile will make it easier to get a bomber delivery ribbon, having extra ordinance just increases your chances... but holy shit is a bomber delivery ribbon a complete matter of luck, especially on consoles where we only have 12v12, not enough little ants to squash.

Can someone summarize how the UCAV airburst works? Do I have to arm it, then trigger it? or just trigger it once it has auto-armed when it travels a certain distance/time.
"Ain't nothin' soft or sweet, I lift you off your feet
When I cock back the heat, whole crews retreat"



Posts: 3,276

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

Reputation modifier: 15

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20

Friday, October 10th 2014, 7:39pm

Can someone summarize how the UCAV airburst works?

You can detonate the UCAV whenever you want within its life. When you have the Airburst unlocked, there will be a prompt on the screen showing you which button is mapped to the Airburst trigger. When you approach a potential target, try to smack it with the UCAV itself (a direct hit will not cause the UCAV to explode on impact, so you have time to enage the Airburst) and then immediately use the Airburst function to ensure maximum damage output. That is all there is to it. No pre-arm necessary, just press the button when you encroach upon your prey. :thumbsup:
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

Source code

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho