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ToTheSun!

Be Creative.

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Posts: 7,811

Date of registration
: Mar 9th 2012

Platform: PC

Location: Portugal

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11

Tuesday, September 30th 2014, 6:07pm

it got a reduction in horizontal recoil from 0.4/0.5 down to 0.375/0.275.

FTFY

Posts: 843

Date of registration
: Dec 9th 2011

Platform: PC

Location: brookyln

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12

Tuesday, September 30th 2014, 6:14pm

it got a reduction in horizontal recoil from 0.4/0.5 down to 0.375/0.275.

FTFY

Thanks, that's a pretty significant buff. Where did you get that data, in a post somewhere or straight from the game files?

Posts: 3,252

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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13

Tuesday, September 30th 2014, 6:27pm

it got a reduction in horizontal recoil from 0.4/0.5 down to 0.375/0.275.

FTFY

Thanks, that's a pretty significant buff. Where did you get that data, in a post somewhere or straight from the game files?

Probably here:

Copy of Changelog - Google Docs

F2000

Horizontal recoil 0.375/0.275 (0.4/0.5)
Vertical recoil 0.3 (0.24)
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

Source code

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

Source code

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 843

Date of registration
: Dec 9th 2011

Platform: PC

Location: brookyln

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14

Tuesday, September 30th 2014, 7:12pm

it got a reduction in horizontal recoil from 0.4/0.5 down to 0.375/0.275.

FTFY

Thanks, that's a pretty significant buff. Where did you get that data, in a post somewhere or straight from the game files?

Probably here:

Copy of Changelog - Google Docs

F2000

Horizontal recoil 0.375/0.275 (0.4/0.5)
Vertical recoil 0.3 (0.24)

Thanks. Just noticed Miffyli made a thread here with the data as well: 30th September BF4 Patch notes - Symthic style

Posts: 185

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: Aug 22nd 2014

Platform: PC

Location: Germany

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15

Tuesday, September 30th 2014, 7:21pm

This is rediculous.

C0llis

Up and down. Bounce all around

(3,334)

Posts: 3,100

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: Apr 15th 2013

Platform: PC

Location: Sweden

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16

Tuesday, September 30th 2014, 7:23pm

This is rediculous.
How do you mean? The pre-patch F2K had horizontal recoil coming out of it's ass (I'm sure the F2K has one) and it was completely disproportionate to it's other stats.

Things people said

And reading Youtube comments still gives me Turbo Cancer.

It really is quite frustrating when Helen Keller sets up her LMG in the only doorway in/out of an area.

What kind of question is that? Since when is cheese ever a bad idea?

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

ToTheSun!

Be Creative.

(5,050)

Posts: 7,811

Date of registration
: Mar 9th 2012

Platform: PC

Location: Portugal

Reputation modifier: 19

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17

Tuesday, September 30th 2014, 7:56pm

This is rediculous.

You can now change your ADS sensitivity independently of your hipfire sensitivity. This is reticulous.

Witchalok

Grounded in reality

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Posts: 945

Date of registration
: Mar 6th 2012

Platform: PC

Location: Bucharest - Romania

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18

Tuesday, September 30th 2014, 10:22pm

This is rediculous.

You can now change your ADS sensitivity independently of your hipfire sensitivity. This is reticulous.



So.... Did you?

I was pondering on setting my hip-fire sensitivity a tad higher than it is now and go completely nuts with mega-low ADS sens.
But I got lost on trying out some assault load-outs (liking the AUG with HB and stubby so far...)

ToTheSun!

Be Creative.

(5,050)

Posts: 7,811

Date of registration
: Mar 9th 2012

Platform: PC

Location: Portugal

Reputation modifier: 19

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19

Wednesday, October 1st 2014, 12:02am

So.... Did you?

No. I was just being silly with wordplay.

In fact, i set my ADS sensitivity and FOV to be the same as my hipfire sensitivity and FOV for maximum consistency. Consequently, i ended up increasing my overall sensitivity because of that, which is always steps towards being a better shot. Still getting used to it in ADS and sucking at aiming, but endgame and whatnot.