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  • "Afromelon" started this thread

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Friday, September 12th 2014, 2:33am

Complete CTE weapon stats changelog as of sept 11th?

Surprised there isnt a thread that simply lists and updates all the stat changes thats stickied somewhere. Come on symthic :V anyways can anyone post those?


EDIT: i think i found what i was looking for Copy of Changelog - Google Docs

but is it complete?

ToTheSun!

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Friday, September 12th 2014, 9:23am

EDIT: i think i found what i was looking for Copy of Changelog - Google Docs

but is it complete?

Most complete on the market or money back guaranteed!

This post has been edited 1 times, last edit by "ToTheSun!" (Sep 12th 2014, 5:26pm)


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Friday, September 12th 2014, 5:49pm

Am I reading that muzzle break correctly? Its going to be nerfed from a 25% reduction in vertical recoil to only 10%?


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Friday, September 12th 2014, 5:53pm

Am I reading that muzzle break correctly? Its going to be nerfed from a 25% reduction in vertical recoil to only 10%?

Yup. But the added spread increase has also been drastically lowered. So basically, it doesn't help or harm you very much now.

Personally, I'd go for either the heavy barrel or suppressor now, unless the weapon really needs a compensator (very few do).

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Friday, September 12th 2014, 5:54pm

Am I reading that muzzle break correctly? Its going to be nerfed from a 25% reduction in vertical recoil to only 10%?

Yes, and the penalty was adjusted accordingly. So it's less good and less bad now :D
This is where I'm coming from: Clicky

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Friday, September 12th 2014, 5:55pm

Am I reading that muzzle break correctly? Its going to be nerfed from a 25% reduction in vertical recoil to only 10%?
Yeah seems like it. That and the Bolldog nerf are kind of annoying. Let's see how all those changes will play out...

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Friday, September 12th 2014, 6:02pm

hmm ok thanks guys, as you say, we'll see how this turns out.....


ViperFTW

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Friday, September 12th 2014, 6:39pm

Ah, I've been looking for this!
Now I can see exactly how much of the game they're ruining...

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Pheo

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Friday, September 12th 2014, 6:40pm

Always an optimist, eh Viper?

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Friday, September 12th 2014, 6:50pm

I am sure ruining the game was the intention of all the changes.
[Aristocrat's Shoes]
TLDR -
Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"