Welcome to symthic forums! We would love if you'd register!
You don't have to be expert in bit baking, everyone is more than welcome to join our community.

You are not logged in.

## 4th shot accuracy

Hey! If this is your first visit on symthic.com, also check out our weapon damage charts.
Currently we have charts for Battlefield 3, Call of Duty: Black Ops 2, Medal of Honor: Warfighter and Call of Duty: Modern Warfare 3

Posts: 1,553

Date of registration
: Sep 4th 2013

Platform: PC

Location: Germany

Battlelog:

Reputation modifier: 7

Thursday, June 26th 2014, 3:21pm

### 4th shot accuracy

question guys:

currently for our some of our models we assume that after two consecutive horizontal recoil movement in the same direction, the third one has to be in the other.
this gives an interesting problem

possible movement after first two shots with equal probability (affecting 2nd and 3rd round)
LL
LR
RL
RR

but after the 3rd shot the probability of a direction switch is high (75% see table below). A direction switch reduces horizontal deviation by quite a bit and returns the aimpoint closer to the actual centre of target.
the resulting movements are
LLR (25%)
LRL (12.5%)
LRR (12.5%)
RLL (12.5%)
RLR (12.5%)
RRL (25%)

after the 4th shot the direction switch is less likely (62.5%).

implying that the difference in overall deviation (horizontal and spread) is not that big between 3rd and 4th shot ( which benefits from the direction reversal)

is this to be expected in-game also?

### Quoted from "Mofixil"

As a main hater on this forum, I say no, it's not worth it.

### Quoted from "Verse"

I have been playing Battlefield since 1942 (the original PC game, not the year).

### Quoted from "Bitework"

now I'd jerk off a hobo

### Quoted from "Hithel"

With a compensator and angled grip I click people to death like I was playing diablo.

### Quoted from "shinryu"

AKU-12 stomps it in the nuts and posts the video to WorldStarHipHop.

This post has been edited 1 times, last edit by "WoopsyYaya" (Jun 26th 2014, 3:29pm)

Skynet T100

Posts: 1,614

Date of registration
: Apr 12th 2013

Platform: PC

Location: Guilin Peaks, Finland

Battlelog:

Reputation modifier: 14

Tuesday, July 1st 2014, 1:54am

Interesting. I wonder if this leads to improved aim or overcompensation of H recoil.

Could you draw the distributions of the aimpoint locations after each shot? This needs to be assessed with appropriate random values coz H recoil magnitude randomness (like in your excel sheet).

We really need to get going with the video analyses of BF4 recoils to test the current ideas and models.
"Less is more? How can that be? How could less be more, that's impossible. More is more." Yngwie Malmsten
"Many bullets help." WoopsyYaya
"most rhetorically legitimate ad hominem 2015" ToTheSun!

PvF 2017 Champion

Posts: 7,160

Date of registration
: Apr 3rd 2012

Platform: PC

Battlelog:

Reputation modifier: 19

Tuesday, July 1st 2014, 3:20am

Didn't someone make a huge gallery of Hrecoil with the BF3 T88? Was it Rezal?

I'll try and find it.

I wonder if this dusty, old thread is still relevant?

Horizontal recoil analysis (recoil patterns)

Apparently not
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.

Are you a scrub?

### Quoted from "blahdy"

If it flies, it dies™.

This post has been edited 2 times, last edit by "NoctyrneSAGA" (Jul 1st 2014, 3:34am)

Rezmer

Posts: 4,259

Date of registration
: Apr 6th 2012

Platform: PC

Location: From the heart of Europe.

Battlelog:

Reputation modifier: 17

Tuesday, July 1st 2014, 3:24am

This assumption is no longer valid in BF4.
[Aristocrat's Shoes]

### Quoted from "Darktan13"

TLDR -
Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

PvF 2017 Champion

Posts: 7,160

Date of registration
: Apr 3rd 2012

Platform: PC

Battlelog:

Reputation modifier: 19

Tuesday, July 1st 2014, 3:35am

So we pretty much know nothing concrete about HRecoil?
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.

Are you a scrub?

### Quoted from "blahdy"

If it flies, it dies™.

Rezmer

Posts: 4,259

Date of registration
: Apr 6th 2012

Platform: PC

Location: From the heart of Europe.

Battlelog:

Reputation modifier: 17

Tuesday, July 1st 2014, 3:38am

I'd say it looks very uniform.
[Aristocrat's Shoes]

### Quoted from "Darktan13"

TLDR -
Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

PvF 2017 Champion

Posts: 7,160

Date of registration
: Apr 3rd 2012

Platform: PC

Battlelog:

Reputation modifier: 19

Tuesday, July 1st 2014, 3:40am

But it still doesn't mean Hrecoil can be compensated for does it?
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.

Are you a scrub?

### Quoted from "blahdy"

If it flies, it dies™.

Rezmer

Posts: 4,259

Date of registration
: Apr 6th 2012

Platform: PC

Location: From the heart of Europe.

Battlelog:

Reputation modifier: 17

Tuesday, July 1st 2014, 3:53am

of course not.
[Aristocrat's Shoes]

### Quoted from "Darktan13"

TLDR -
Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

Suidae cathexis

Posts: 9,736

Date of registration
: Jul 1st 2012

Platform: PC

Location: Newcastle upon Tyne, United Kingdom

Battlelog:

Reputation modifier: 20

Wednesday, July 2nd 2014, 1:43am

### Quoted from "NoctyrneSAGA"

So we pretty much know nothing concrete about HRecoil?

Well…We know its annoying

Everybody's Favourite Worthless Support and LMG Fan!

Song currently stuck in my head is: Red Cold River by Breaking Benjamin!

Skynet T100

Posts: 1,614

Date of registration
: Apr 12th 2013

Platform: PC

Location: Guilin Peaks, Finland

Battlelog:

Reputation modifier: 14

Wednesday, July 2nd 2014, 2:09am

### Quoted from "NoctyrneSAGA"

So we pretty much know nothing concrete about HRecoil?

Well…We know its annoying

The "Recoil" post in Algorithms for the Shooting Mechanics in BF4 has been updated with a permalink to this wisdom.
"Less is more? How can that be? How could less be more, that's impossible. More is more." Yngwie Malmsten
"Many bullets help." WoopsyYaya
"most rhetorically legitimate ad hominem 2015" ToTheSun!