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  • "trapezountios" started this thread

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Monday, May 12th 2014, 4:16pm

Supression

Can sb pls tell me what supression is ??????????????????

Miffyli

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Monday, May 12th 2014, 4:24pm

Moved to Q&A section. I'll let somebody with more knowlage to answer.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • InterimAegis - Weapon comparisons/scoring.
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • pmax - Statistical analysis of BF4 players/games.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Monday, May 12th 2014, 4:24pm

''In military science, suppressive fire
(commonly called "covering fire") is "fire that degrades the
performance of an enemy force below the level needed to fulfill their
mission. Suppression is usually only effective for the duration of the
fire".[1]
It is one of three types of fire support, which is defined by NATO as
“the application of fire, coordinated with the manoeuvre of forces, to
destroy, neutralize or suppress the enemy.”

Before NATO defined the term, the British and Commonwealth armies
generally used “neutralisation” with the same definition as suppression.
NATO now defines neutralization as “fire delivered to render a target
temporarily ineffective or unusable.”''
Suppressive fire - Wikipedia, the free encyclopedia

In Battlefield 4, it kindof works just that. The sniper rifles (if used in conjuction with other sniper rifles) and LMG's excel at giving suppressive fire.

Not sure when the suppressive fire effect (the violent uncontrollable swaying) kicks in with LMG's and other auto weapons, I once read it kicks in after 8 bullets landing or wizzing near you.

Suppressive fire, once properly applied by teammates, can be a lifesaver and can win or lose you the game. Suppressive fire is very common in real life military doctrine, and is, unfortunately, a very rare thing to see in video games, not in the last place because players simply dont comprehend the concept (because the game does not explain it to them).

However, there are games out there that do explain in their tutorials how suppressive fire works. Close combat, for example:

Close Combat 2 - How To Take Veghel Bridge, Tactics - YouTube


An other reason why players dont want to give suppressive fire in Battlefield 3+4 is because the accuracy stat is valued more than giving suppression itself.
Therefore, I have to state: ''Accuracy means nothing, teamplay (suppressive fire) is everything''.
RIP Sraw

This post has been edited 3 times, last edit by "Iwo_Jima" (May 12th 2014, 4:38pm)


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Monday, May 12th 2014, 11:21pm

That...Wasn't particularly helpful :P

Ok, I'll give it my best shot. If anyone who comes along feels I've gotten something wrong then please say so cos you'll be helping me as well as the OP that way!
In BF4, Suppression occurs when you come under fire (getting shot or having rounds pass close by will cause suppression). What this does in-game is lower your accuracy by adding some level of scope sway and increasing the recoil your gun experiences whilst firing. Its supposed to mimic the panic your in-game soldier would be experiencing due to being under fire.
Suppression has (or at least it did in BF3) differing amounts and depending on how suppressed you are means you'll experience these effects in greater volumes. I like to think of it as there being an invisible meter, when that meter is, say, 50% full you'll experience pretty severe scope sway and pretty severe recoil however if the meter is at 100% then you'll experience wild scope sway and extremely hard-to-manage recoil.

As for numbers I'm afraid I can't help you there, Iwo is right about certain weapons delivering more suppression per shot than others but again I don't know the technical details.

Hope I helped in some way :)
And I don't mean to sound like I'm having a go Iwo, you are right however I just thought I'd try and hone it in a bit more ;)

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Monday, May 12th 2014, 11:31pm

more on the topic here
here's how suppression works


although it's been found on that

(edit:)

suppression Vrecoil = base Vrecoil * modifiers + base Vrecoil*0.5

suppression Hrecoil = base Hrecoil * modifiers + base Hrecoil*1.0
Moving ADS spread values

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I have been playing Battlefield since 1942 (the original PC game, not the year).
now I'd jerk off a hobo
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This post has been edited 2 times, last edit by "WoopsyYaya" (May 13th 2014, 12:53pm)


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Tuesday, May 13th 2014, 7:54am

more on the topic here
here's how suppression works


although it's been found on that

suppression Vrecoil = base Vrecoil * modifiers + base Vrecoil*0.5
suppression Hrecoil = base Hrecoil * modifiers + base Hrecoil*1.0


FTFY ^^
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Tuesday, May 13th 2014, 11:15am

And don't forget the copious amount of sniper scope sway effect added as well.

Basically, suppression makes your gun have drastically greater recoil, and makes your gun wander randomly.