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Posts: 181

Date of registration
: Jun 9th 2012

Platform: PC

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11

Wednesday, June 28th 2017, 11:39am

At this stage of the game, I have to admit that I do not have much faith in DICE to fix any of the air-infantry, armor-infantry, gunplay etc balance. It seems to me that this kind of gameplay is what DICE had envisioned, almost Battlefront like.

Posts: 423

Date of registration
: Mar 25th 2014

Platform: PC

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12

Wednesday, June 28th 2017, 2:27pm

I kindof lost hope with this game.

DICE seems to be neglecting fundamental game mechanics in how they work out balance-wise. As sid-tai mentioned, BF1 indeed has too much of...that Battlefront flavour. It leaves a bad taste in my mouth.
RIP Sraw

Posts: 3,200

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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13

Wednesday, June 28th 2017, 2:44pm

Well CQ and Operations are pretty much ass unless you play in vehicles or snipe, but TDM, Dom, Rush, Frontlines, and War Pigeons (I suppose) are really good for gunplay. Mainly the infantry only modes though. Who knew.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 1,791

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: Jan 12th 2014

Platform: PC

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14

Thursday, June 29th 2017, 12:06am

How will it be shit for planes when they've always respawned in 3 minutes pre-patch?

Sounds like pilots are getting too comfortable bombing out AAs now and expecting them to be down the entire duration of the map, so that they can free farm peacefully. Exactly the AA "buff" they've been wanting


I guess that's what you ought to expect from someone with around 16,000 Plane kills.

An analogue game with extremely limited tools was always going to be a balancing nightmare. The fewer the counters the more exploitable things become for a cunning user. That is until the counter is subsequently made OP to thwart vehicle exploitation.

Infantry expect to bring down every Pilot with AA and Pilots expect the AA to always give them a chance to stay in the air. There aren't really secondary or tertiary methods to add to the mix that allow ingenuity to skew the balance.

I know that I exploit the Light Flanker Tank in Operations. It's far too easy to accumulate a score of 100-1 as the British in Oil of Empires if I was so inclined to try hard in a tank throughout. That would be unthinkable in BF4.


No it isnt?

The biggest impediments to getting to 100 kills in BF4 is that ticket drain usually ended the round before you made it to the triple digits. I have tons of ~80/1 rounds in BF4 on firestorm, Oman and caspian.

I have trouble breaking 60 in typical conqest games in BF1 just because of typical round durations versus realistic average KPMs.

Posts: 91

Date of registration
: Dec 14th 2016

Platform: PS4

Location: UK

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15

Thursday, June 29th 2017, 12:37am

No it isnt?

The biggest impediments to getting to 100 kills in BF4 is that ticket drain usually ended the round before you made it to the triple digits. I have tons of ~80/1 rounds in BF4 on firestorm, Oman and caspian.

I have trouble breaking 60 in typical conqest games in BF1 just because of typical round durations versus realistic average KPMs.


You may have a selection of counterexamples. But I mean that I'd fully expect to get 100-1 over the Operation every time I attacked with that intention. There's virtually nothing to stop you chewing through infantry like there was in BF4.

Did those BF4 matches require a repair monkey?

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16

Thursday, June 29th 2017, 12:50am

No it isnt?

The biggest impediments to getting to 100 kills in BF4 is that ticket drain usually ended the round before you made it to the triple digits. I have tons of ~80/1 rounds in BF4 on firestorm, Oman and caspian.

I have trouble breaking 60 in typical conqest games in BF1 just because of typical round durations versus realistic average KPMs.


You may have a selection of counterexamples. But I mean that I'd fully expect to get 100-1 over the Operation every time I attacked with that intention. There's virtually nothing to stop you chewing through infantry like there was in BF4.

Did those BF4 matches require a repair monkey?


Operations are shit for balance though so who cares? Is anyone even playing them anymore?

You're not trivially going 100-1 in any conquest setting in BF1.

Posts: 3,302

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: Mar 19th 2014

Platform: Xbox One

Location: Canada

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17

Thursday, June 29th 2017, 12:52am

I don't play anything but Conquest and Ops (mainly CQ, but a lot of that is Ops' godawful loading times, which sometimes net you empty servers, and lack of working continuation post-game), with the occasional War Pigeons when I really needed to grind out weapon/melee kills. Which I'm thankfully done with now!
Who has fun, wins.

Posts: 91

Date of registration
: Dec 14th 2016

Platform: PS4

Location: UK

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18

Thursday, June 29th 2017, 12:57am

Operations are shit for balance though so who cares? Is anyone even playing them anymore?


We never stopped playing them on console.

BF1 is a casual game built around a casual game mode. The thought of people playing Conquest on BF1 deeply saddens me.

I'd be curious to see if returning to the old ticket system would be enough to make it playable and inject SOME life into it.

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: Jan 12th 2014

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19

Thursday, June 29th 2017, 12:59am

I don't play anything but Conquest and Ops (mainly CQ, but a lot of that is Ops' godawful loading times, which sometimes net you empty servers, and lack of working continuation post-game), with the occasional War Pigeons when I really needed to grind out weapon/melee kills. Which I'm thankfully done with now!


Conq is 82% of the playerbase score. I think it's safe to say that statistically none of the modes outside of the conquest are really at all relevant.

But what interests me is if anyone is really playing them at all? My sneaking suspicion is that they got a lot of play very early when there was like 200,000 PS4 players online. But that they basically aren't played at all as the playerbase suffered attrition. So the ~10% score is basically historical.

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: Jan 12th 2014

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20

Thursday, June 29th 2017, 5:27am

Operations are shit for balance though so who cares? Is anyone even playing them anymore?


We never stopped playing them on console.

BF1 is a casual game built around a casual game mode. The thought of people playing Conquest on BF1 deeply saddens me.

I'd be curious to see if returning to the old ticket system would be enough to make it playable and inject SOME life into it.


The core of BF1 is conquest, it has always been conquest and is likely to always be conquest. The only two times alternative game modes were really relevant was Titans (barely) in 2142 and Rush in BC2.

across all platforms most people play conquest. Overwhelmingly so (82% of all game points are scored in conq).

I don't understand how Conquest isn't "casual". It's a vanishingly simple game system. It's just a weak implementation in BF1.

One of the biggest issues in BF1 is the Operations oriented maps poorly translating to conquest. They made a major mistake pouring dev time into a "Flagship" new game mode that ultimately no one really wanted to play.