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Posts: 63

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: Feb 1st 2017

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61

Friday, April 28th 2017, 3:45pm

So here is the thing about high ping. Some of the player don't have server in their region ie. Mainland China. There is no way to have a low ping server. Either Hongkong or Japan still have a 100+-ping with a decent VPN or network setting(It is worse on console,Since no hongkong server avaliable). So Now most of the people drop playing it completely.

VincentNZ

Holy War? No Thanks.

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Friday, April 28th 2017, 3:57pm

I still do not see the issue, and especially not how it affects my game if there is a guy with a ping of 100 on my server. How does it affect me now, if it did not affect me one bit in BF3 and 4. I ask again: What changed in this game that this suddenly becomes an issue that they need to be actively hindered in playing?

Is it cumulative where 6 guys with a ping of 100 will make your game lag, or do they overload the server, I have little understanding of these things, the only thing I notice is when I play with a higher ping, my performance gets worse. Naturally because I am "lagging" behind a bit. Then if there is a guy from India on a German server with a ping of 350, then the game starts to rubberband for everyone, but it must be hell for him as well, so I really do not know.

I might have seen it three or four times were my game was laggy due to a guy that had a 400 ping and it was never the whole round, these guys will notice something is wrong and will likely quit.

If this is somewhat more relevant now, it is DICE own fault for killing custom servers and therefore reducing the available local servers in the process. However, as noone uses the server browser either and everybody joins through quick match then maybe there is something wrong there, if so many people join not local servers.

I still think that players deliberately playing with a high ping to stat pad is a myth, or at the very most a miniscule problem.

Posts: 72

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: Jul 18th 2013

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63

Friday, April 28th 2017, 3:58pm

If you seriously believe someone between 100-160ms has an obnoxious high ping advantage, I honestly don't know what to say.


No, I don't think those pings are obnoxiously high; I don't know what the number is, what threshold you should either lock people out or change their hit registration to server side, but I think it is indisputable that when the ping of each player in a server is low (low average ping) and the amount of variation of pings in the lobby are also low (low standard deviation), its a better experience for everyone. Client-side hit detection can be good, but when the variation in pings is extreme, then you have all of these problematic game play situations (getting shot behind cover, etc.,). What the solution is? I don't know, but for me, these standards actually make the game more enjoyable. I wasn't neccessarily complaining before, but it is better now (for me).

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64

Friday, April 28th 2017, 4:06pm

I still think that players deliberately playing with a high ping to stat pad is a myth, or at the very most a miniscule problem.



I agree with this assertion, but when you have client side hit detection, variation in pings isn't good. I think it can advantage either party (the low ping player or the high ping player), but there is still, what really amounts to, unnecessary lag between what your screen shows and what is happening on the server. One way to elimination some variation is pings is to force (whether through what DICE has done with this patch, incentivizing players to play on servers in their region (or with servers to which they have low pings), or blocked them). But, keeping ping variation low is good for everyone.

VincentNZ

Holy War? No Thanks.

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Friday, April 28th 2017, 4:20pm

I still think that players deliberately playing with a high ping to stat pad is a myth, or at the very most a miniscule problem.



I agree with this assertion, but when you have client side hit detection, variation in pings isn't good. I think it can advantage either party (the low ping player or the high ping player), but there is still, what really amounts to, unnecessary lag between what your screen shows and what is happening on the server. One way to elimination some variation is pings is to force (whether through what DICE has done with this patch, incentivizing players to play on servers in their region (or with servers to which they have low pings), or blocked them). But, keeping ping variation low is good for everyone.


Yeah this makes sense. The game does feel a bit snappier than before, but I can not be too certain. There must be something wrong though with their quick matching. I played a round an hour ago and it must have been a german server, as I had a ping of 23. Yet there were about 6-8 guys with a ping of 100, and that would likely relate to russians or even East Coast Americans playing on the server. Or well guys from North Africa or somewhat. So therein lies the real issue.

I am all for ping locks on custom servers and educating the player to play in their region, but then it is DICE's responsibility to offer these services.

However the dev on Reddit made it sound like there are guys, similar to hackers out there that will exploit a high ping for personal advantage, but that is just not the case. People play on non-local servers, because of their friends, out of sheer accident, because there are no appropriate servers available, or because their connectivity is not the best. You need to take geographical and economic things into consideration as well. A country like Russia or USA is too big to offer good servers for everyone there. There are a plethora of other reasons for this as well, but not one of them is people wanting to start mischief.

Posts: 274

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: Dec 2nd 2013

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Friday, April 28th 2017, 4:28pm

Please, as if everyone here doesn't want a nice server populated with low ping. The way DICE is setting about to accomplish this smacks of ignorance and callousness torwards the community, instead of providing solutions that better assauge the problem.


And again, if you think its annoying to die as a 30ms player against a 130ms one, you have a seriously skewed perception of why you're dying in the first place or experiencing issues that most people aren't. It's when players enter of something like well over 200ms that people have a problem with, and that's thanks to illiterate people who don't know how to pick a server in their own region. The system now will barely stop them, and the unfortunate players with >100ms to the closest server simply cannot play the game in its current state

Miffyli

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: Mar 21st 2013

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67

Friday, April 28th 2017, 6:10pm

I might have forgotten some scripts on my main computer and now I am stuck on a laptop for the weekend, sooooo Symthic update / changelog is going to be delayed by few days <.<
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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: Mar 2nd 2017

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68

Friday, April 28th 2017, 7:02pm

*pulls out pitchfork*

Zer0Cod3x

Can't get a title

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: Dec 23rd 2013

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69

Saturday, April 29th 2017, 1:08am

I was planning on playing with some of the guys from Discord who lived in America. Guess that won't be happening now.


When there are literally people in your own country who can't actually join without a >100 ping (Australia, America), that's when you know you've set the limit way too low.

I'm interested to see if BNS is going to make a video about this.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.


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: Mar 19th 2014

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70

Saturday, April 29th 2017, 1:51am

I really wish I saved the post/comment, but I swear I saw today that they're going to hotfix it to 150 in the next few days.

Here's the post.
Who has fun, wins.

This post has been edited 1 times, last edit by "BleedingUranium" (Apr 29th 2017, 2:16am)