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Posts: 1,085

Date of registration
: Jun 24th 2012

Platform: Xbox One

Location: The Winner's podium

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21

Thursday, April 27th 2017, 3:05pm

Martini-Henry is broken. DICE must have not included the bug fix where it had the Campaign damage model in the CTE. It one hit kills well within 30m.

You have just read a Post by The World Champion and now feel smarter for doing so.
-------
Cham·pi·on
noun \ˈcham-pē-ən\

1 : Warrior, Fighter
2 : a militant advocate or defender <a champion of civil rights>
3 : one that does battle for another's rights or honor <God will raise me up a champion — Sir Walter Scott>
4 : a winner of first prize or first place in competition; also : one who shows marked superiority <The champion of the World>

  • "JSLICE20" started this thread

Posts: 3,257

Date of registration
: Apr 26th 2013

Platform: PS4

Location: Arizona, USA

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22

Thursday, April 27th 2017, 3:07pm

You're welcome, Drake. It's especially bad because everyone and their mother will be using the Martini-Henry to unlock the Sniper variant. I was really excited for this patch specifically for the Stick Acceleration slider and Ranken Dart changes, but I won't be playing much at all until this garbage gets sorted out. I'm no masochist.
To Aim Assist or not to Aim Assist, that is the question.

Nope. Aim Assist or bust; here's why:

Default Aim Assist Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.2
    SnapZoomPostTime 0.2
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput 0.2
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 1.2
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0

No Slowdown Data

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AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.0
    AttractUserInputMultiplier 1.0
    AttractUserInputMultiplier_NoZoom -1.0
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.0
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.0
    AttractMoveInputCap 0.0
    AttractYawStrength 0.0
    AttractPitchStrength 0.0
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0


No Auto Rotation Data

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 AccelerationInputThreshold 0.98
    AccelerationMultiplier 5.0
    AccelerationDamping 4.0
    AccelerationTimeThreshold 0.15
    SquaredAcceleration 0.0
    MaxAcceleration::Vec2
        x 2.0
        y 2.0
    YawSpeedStrength 1.0
    PitchSpeedStrength 1.0
    AttractDistanceFallOffs::Vec2
        x 1.0
        y 1.2
    AttractSoftZone 0.75
    AttractUserInputMultiplier 0.45
    AttractUserInputMultiplier_NoZoom 0.5
    AttractOwnSpeedInfluence 0.0
    AttractTargetSpeedInfluence 0.85
    AttractOwnRequiredMovementForMaximumAttract 0.0
    AttractStartInputThreshold 0.1
    AttractMoveInputCap 0.0
    AttractYawStrength 1.0
    AttractPitchStrength 0.34
    MaxToTargetAngle 45.0
    MaxToTargetXZAngle 45.0
    ViewObstructedKeepTime 0.0
    SnapZoomLateralSpeedLimit 1000.0
    SnapZoomTime 0.2
    SnapZoomPostTimeNoInput 0.0
    SnapZoomPostTime 0.0
    SnapZoomReticlePointPriority 999
    SnapZoomAutoEngageTime 0.0
    SnapZoomBreakTimeAtMaxInput -1.0
    SnapZoomBreakMaxInput 0.2
    SnapZoomBreakMinAngle 90.0
    SnapZoomSpamGuardTime 0.5
    SoldierBackupSkeletonCollisionData *nullGuid*
    CheckBoneCenterOnlyDistance 40.0
    DisableForcedTargetRecalcDistance 7.0

Prepare your laughbox

the Sebstalder is quiet good since it can 3hit kill at any distanc ,but In my opinion i actually thikn the sweeper is better, its got a really really fast firerate that can beat alll those Noobmaticos, Helregall adn shitguns in close quarters , and its also really accurate out to like l;ong range,. overall great allround gun, jsut my 2$ tho


Posts: 63

Date of registration
: Mar 27th 2012

Platform: Xbox One

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23

Thursday, April 27th 2017, 3:12pm

You're welcome, Drake. It's especially bad because everyone and their mother will be using the Martini-Henry to unlock the Sniper variant. I was really excited for this patch specifically for the Stick Acceleration slider and Ranken Dart changes, but I won't be playing much at all until this garbage gets sorted out. I'm no masochist.
Yep, i expect to see Martini's galore when i get on tonight. Its now a shotgun.

This post by "The World Champion" (Thursday, April 27th 2017, 3:19pm) has been deleted by user "Miffyli" (Thursday, April 27th 2017, 4:13pm) with the following reason: Rule 5

This post by "oba" (Thursday, April 27th 2017, 3:34pm) has been deleted by user "Miffyli" (Thursday, April 27th 2017, 4:13pm) with the following reason: Rule 5

Posts: 63

Date of registration
: Feb 1st 2017

Platform: PS4

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26

Thursday, April 27th 2017, 4:39pm

Seems like DICE cancel Ping reduction(whatever it should be). Many of my friends have a hard time to play the game after patch due to the high Ping They have. That wasn't a problem before. Before this patch It was playable,now it wasn't anymore.. I probably will have a hard time to convice my friends to bf1 now...

Posts: 68

Date of registration
: Mar 2nd 2017

Platform: PS4

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27

Thursday, April 27th 2017, 4:40pm

I think I see what you were on about, @JSLICE20.

I reduced the stick acceleration thingy to 0 and I suddenly couldn't aim anymore. It's at 25% now and it feels quite good. Haven't been Martini'd yet though.

This post by "CaptaPraelium" (Thursday, April 27th 2017, 7:29pm) has been deleted by user "Miffyli" (Thursday, April 27th 2017, 7:43pm) with the following reason: Rule 3 & 5

Posts: 1,085

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: Jun 24th 2012

Platform: Xbox One

Location: The Winner's podium

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29

Thursday, April 27th 2017, 9:54pm

Martini-Henry is broken. DICE must have not included the bug fix where it had the Campaign damage model in the CTE. It one hit kills well within 30m.

Not seeing it. Considering this squashed until further proof is provided.

Also @Mufly.

Tonight.

You.
You have just read a Post by The World Champion and now feel smarter for doing so.
-------
Cham·pi·on
noun \ˈcham-pē-ən\

1 : Warrior, Fighter
2 : a militant advocate or defender <a champion of civil rights>
3 : one that does battle for another's rights or honor <God will raise me up a champion — Sir Walter Scott>
4 : a winner of first prize or first place in competition; also : one who shows marked superiority <The champion of the World>

Labby

Moderator

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: Sep 26th 2012

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30

Thursday, April 27th 2017, 10:00pm

Martini-Henry is broken. DICE must have not included the bug fix where it had the Campaign damage model in the CTE. It one hit kills well within 30m.

Not seeing it. Considering this squashed until further proof is provided.

Also @Mufly.

Tonight.

You.

Same, getting normal damage.
[Aetherblade Medium Boots]

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