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Hey! If this is your first visit on symthic.com, also check out our weapon damage charts.
Currently we have charts for Battlefield 3, Call of Duty: Black Ops 2, Medal of Honor: Warfighter and Call of Duty: Modern Warfare 3

  • "Yasharel" started this thread

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31

Wednesday, November 25th 2015, 7:41pm

You right for the teach :)
I've something else, the heavy barrel make the min and max ads better moving and standing, and the potato make the ads better too but much better than the heavy barel for the max ads (it's what it is right in the data base of symthinc) but one the picture of accuracy the heavy barrel is better in every level (min and max)
Here some pictures
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  • image.jpg

  • "Yasharel" started this thread

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Wednesday, November 25th 2015, 7:44pm

At left the heavy barrel, right potato
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NoctyrneSAGA

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Wednesday, November 25th 2015, 7:54pm

The charts here show a 5 round burst.

The Hbar chart shows a green area of 0.15 spread, a yellow area of 0.2 spread + Hrecoil, an orange area of 0.25 spread + Hrecoil, a red area of 0.3 spread + Hrecoil, and a redder area of 0.35 spread + Hrecoil. The maximum spread of an Hbar ARM is 1.2 degrees. 0.35 spread is nowhere close to that so you are not going to see that reflected in the chart until the 21st shot.

The Stubby chart shows a green area of 0.3 spread, a yellow area of .325 spread + Hrecoil, an orange area of .35 spread + Hrecoil, a red area of .375 spread + Hrecoil, and a redder area of .4 spread + Hrecoil. The maximum spread of a Stubby ARM is 0.75 degrees. 0.4 spread is only a little over halfway there. It'll take 18 shots in total to reach maxSpread.

TL;DR - Charts show weapons starting from minSpread. Hbar improves minSpread. Stubby improves maxSpread. Neither chart reaches maxSpread. The Stubby will only start showing better results than the Hbar after the 7th bullet, where both weapons would have .45 spread.
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With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


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34

Wednesday, November 25th 2015, 8:03pm

Waa 7th bullet, thank you a lot my friend

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35

Wednesday, November 25th 2015, 8:44pm

How do you know how much bullets to arrive at the max spread ?
And I think you should write this on symthic, I played 2 years witout this knowledg.

Zer0Cod3x

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36

Thursday, November 26th 2015, 8:21am

How do you know how much bullets to arrive at the max spread ?
And I think you should write this on symthic, I played 2 years witout this knowledg.

It's pretty simple maths.

MaxSpread / SIPS + 1

In essence, the formula is the value of the max spread divided by how much spread is added every shot. Round up. There is a "+1" at the end because the first shot is fired at min spread.
something something Model 8 bestgun


How to ice an A-91

Next, wanna try adding a guy that you KNOW is bad, and just testing to see that? Example: PP-2000 (god I so wanna love this gun, and yet...)

Example: PP-2000 (god I so wanna love this gun, and yet...)

PP-2000 added. Y'know, it's not that bad....

Yes, it comes in last so far, but that is mostly because I'm making it shoot at 100m ADS - Not Moving as one of the criteria. Even then, between 50-100m Not Moving, when you include Useability, it is only 1.37% worse than the MTAR-21. Within 50m then it even beats the A-91.

Have a look, vs. the A-91 Carbine:




Using it with Muzzle Brake and Compensator is a wash in terms of overall performance. Comp is SLIGHTLY more accurate, while MB is SLIGHTLY more easy to use. Their overall scores are basically tied, with MB just ahead. I guess either can be recommended.

But... You can't be counting for the fact that it takes 9 bullets to kill at "long" range... Don't you dare tell me my A-91 is worse than a 9 BTK 650 RPM mediocre PDW.

Also. Just go heavy barrel. The recoil is low enough.

Well, technically...

Comparing a PP2K with HB and an A-91 with comp and stubby (as you suggested in an earlier post), at 50m not moving, the A-91 is only better by 4 damage per hitrate. While at 75m and 100m, surprisingly the PP2K does better than the A-91 (I'm pretty damn surprised as well).

And 10m and 50m moving the PP2K also does more damage per hitrate than the A-91. At 25m the A-91 is only better by about half a bullet's damage as well.

In addition, the PP2K has a much larger mag size and substantially less recoil. And it looks hella awesome. So comparing the A-91 to a PDW is of some worth after all, as the PP2K is better (technically, not practically) than the A-91.

Mind blown.

I... I...

*cries in a corner*

Zer0Cod3x explained it very well. If you look at the raw numbers right here on Symthic Comparison, you can see how that happened:

A-91 vs PP-2000 | BF4 Weapon Comparison | Symthic

A-91's "23%" RPM advantage only afforded it 1 extra round.

Reload times are wash.

Velocities are wash.

V-Recoil are wash (and this is HBar on PP2k vs. A-91 without).

Hipfire and ADS - Moving are better on the PP2k, but it's a PDW and not the surprising part.

The surprising part is that, as equipped (and we see above that PP2k HBar has almost same V-Recoil as A-91 without HBar so why not?), the PDW performs better at 50 - 100m than a bloody Carbine. Why?

H-Recoil Spread, 0.525 vs. 0.45, advantage PP2k.

SIPS, 42% better on the PP2k.

And here is the most important part. ADS - Not Moving Spread, 0.35 vs. 0.2, 43% improvement.

Without HBar then of course the PP2k loses, which is why when I add all the attachments together for an Overall Ranking, it would slot below the A-91. Run HBar on it, though, then... I'm sorry

@Veritable
@Zer0Cod3x
I... I...
But...
Wha...
I AM HAVING AN EXISTENTIAL CRISIS IN SCHOOL BECAUSE OF YOU TWO.

FUCK YOU NERDS AND YOUR FANCY NUMBERS

SEXY RUSSIAN BULLPUPS FTW.

In all seriousness, thank you both so much for giving me the numbers. I still don't want to accept them. You have led the horse to water. I still need to drink.

This post has been edited 1 times, last edit by "Zer0Cod3x" (Nov 26th 2015, 8:49am)


  • "Yasharel" started this thread

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37

Thursday, November 26th 2015, 4:10pm

Please, what does exactly the magnum 338 bullet ?
Thanks

NoctyrneSAGA

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38

Thursday, November 26th 2015, 7:37pm

t's pretty simple maths.

MaxSpread / SIPS + 1


No.

It's (maxSpread - minSpread) / SIPS

Your method only works for small minSpreads.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

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: Nov 26th 2015

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39

Thursday, November 26th 2015, 7:56pm

Gun with attachments comparison

Hey everybody, but especially the technical guy from this site,

I would like to compare my guns, for example the rpk, mdc and the m416 from hardline. But i would like to compare them with attachments on.
I know there's an option for that, but when i want to click on which barrel and grip i use, the attachments are not clickable for the first 2 guns.
Any idea how to solve this or no?

Daniel
mrdaantje2 PSN

  • "Yasharel" started this thread

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40

Thursday, November 26th 2015, 9:09pm

It's because symthic didn' put yet the data of few weapons (news one I think like the famas, the rpk...)