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Miffyli

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21

Tuesday, November 17th 2015, 10:34am

Is the suppressor make the bullet go down faster ?

Nope. However it indirectly affects it because it lowers muzzle velocity and thus bullet has more time to drop before reaching target.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

  • "Yasharel" started this thread

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22

Tuesday, November 17th 2015, 7:20pm

However I saw it in the game, a man was at like 100 meters or less, I shooted with the scout elite and the bullet was 10 meters under, I didn't understood lol

  • "Yasharel" started this thread

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23

Tuesday, November 17th 2015, 7:29pm

They also say it
(Wiki battlefield)
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Sheepnub

I pity the wool

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24

Tuesday, November 17th 2015, 7:45pm

They also say it
(Wiki battlefield)

The bullet becomes slower, and thus takes more time to cross the same amount of distance. Because of this, gravity has a longer period of time to "pull" the bullet down. The result: over the same 100 meter, it will experience a lot more bullet drop because it took more time to reach its target while the gravity remained to be a constant factor.

This is different from an increase in gravity, where the bullet would experience a higher amount of vertical drop per time unit.

The increase in bullet drop is an indirect effect, related to the reduction in velocity. It is not a separate multiplier.
"I put aside a few sceptics, the types of decency in the history of philosophy: the rest haven't the slightest conception of intellectual integrity."
Friedrich Nietzsche


Best of epic quotes :D

Spoiler Spoiler

Just realized it's 4/20 tomorrow


Thanks for the heads up!
*Logs out of Symthic in preparation*

Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.

>littlebird passanger, semi-auto frag rounds
>gunship OP

Meanwhile at DICE-headquarters during BF4's release:

I'm pretty sure there's a massive post-it on every desk "DON'T FUCKING TOUCH ANYTHING THAT IS ACTUALLY DOING WHAT IT'S SUPPOSED TO BE DOING"

UCAV:
"Hey guys remember how stupid prenerf mav was?"

"Lets add c4 to it."

The World Champion went to China once.

They called me a Gweilo.

So I kicked a big fucking hole in their wall and let all the Mongolians in.

just thought I'd share.


The thought of Assaults running out of ACE 23 rounds mid firefight, Engineers facing the rear of an unaware MBT with no rockets left, Recons unable to...Whatever the fuck they do. These are the things that keep me up at night ;(


About hunturk:
I don't know what's funnier, the video itself of the fact that an unlisted video has more views than most of your normal videos :P

...


You just live to hit people upside the noggin with a Math Bomb, don't you?

[context] Maybe it's the UK's overly aggressive porn filter at work. After all, it does have the word "monkey" in it and monkeys have been known to have sex so...


Previously, at DICE HQ:
"Ok guys, the password is "epic dream worlds"; everyone take a letter and do your best to turn it into into something random that we can put into a picture!"


I assume a functional game (BF4) also.

Aww!
*pinches cheeks*
So cute!


But but but

He's a Youtuber ;(

There's no way he doesn't know what he's talking about


  • "Yasharel" started this thread

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25

Wednesday, November 18th 2015, 3:05am

Ahhh ok anderstood, perfect answer thank you

  • "Yasharel" started this thread

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26

Sunday, November 22nd 2015, 9:51pm

Is the bullet drop here, per second ? (9 meters in one second)
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Miffyli

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27

Sunday, November 22nd 2015, 10:12pm

Is the bullet drop here, per second ? (9 meters in one second)

It's meters per second squared, meaning it starts with 0 m/s drop but after 1 second it's 9.81m/s drop and so on. Wikipedia on acceleration should help
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

  • "Yasharel" started this thread

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: Oct 9th 2015

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28

Monday, November 23rd 2015, 4:18pm

Thanks again and again :p

  • "Yasharel" started this thread

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29

Monday, November 23rd 2015, 4:31pm

For example, the AWM bullet drop is 9,81m/s squared, muzzle velocity suppressed is 300 meters per second.
I shoot, after one second the bullet is 300 meters away, and 9.81 meters down, right?
I shoot, after an half second, the bullet is 150 meters away, and 4,4 meters down?

Miffyli

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30

Monday, November 23rd 2015, 4:47pm

For example, the AWM bullet drop is 9,81m/s squared, muzzle velocity suppressed is 300 meters per second.
I shoot, after one second the bullet is 300 meters away, and 9.81 meters down, right?
I shoot, after an half second, the bullet is 150 meters away, and 4,4 meters down?

Ummm no. After one second the drop would be 9.81m/s, not the "drop". If you shoot completely horizontally then after one second the bullet has dropped 0.5*9.81*1^2 = 4.9m.
However since one often shoots slightly upwards or downwards this doesn't apply anymore. You should focus on "learning" how much the drop is ingame and going with that.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included