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31

Friday, June 19th 2015, 8:44pm

Mag in is what is used for BF4. Look at how high thresholds are there. Things like 0.55 seem very low.
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Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

Miffyli

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32

Friday, June 19th 2015, 9:45pm

Mag in is what is used for BF4. Look at how high thresholds are there. Things like 0.55 seem very low.
Could be them using them to different things then, I have no idea honestly as I can't test it manually atm.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

REexpert44

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33

Saturday, June 20th 2015, 10:24pm

What are the stats on 338 magnum ammo and ap tracer rounds now? Do they offer any new modifiers?
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NoctyrneSAGA

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34

Saturday, June 20th 2015, 10:57pm

What are the stats on 338 magnum ammo and ap tracer rounds now? Do they offer any new modifiers?


AP tracers have a different multiplier. Raw damage values look to be the same.
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Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


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Miffyli

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35

Sunday, June 21st 2015, 4:15pm

AP tracers have a different multiplier. Raw damage values look to be the same.
Basing this assumption just to one quick check but I think APs actually do slightly less damage. For AKS74 the normal bullet has 28 max dmg but AP has 24.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

NoctyrneSAGA

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36

Monday, June 22nd 2015, 1:45am

AP tracers have a different multiplier. Raw damage values look to be the same.

Basing this assumption just to one quick check but I think APs actually do slightly less damage. For AKS74 the normal bullet has 28 max dmg but AP has 24.


I looked at the new DMR tracer and didn't see a diff and was too lazy to check others.
Data Browser

Passive Spotting is the future!

With this, I'll rid MGO3 of infestation. Sans bad gameplay MGO3 will be torn asunder. And then it shall be free. People will suffer, of course - a phantom pain.

Reddit and Konami will rewrite the records... And I will be demonized in human memory. But... The thirst for good gameplay that I have planted will infest MGO3. No one can stop it now. The Rebalance Mod will unleash that thirst unto the future.


Are you a scrub?

If it flies, it dies™.

REexpert44

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37

Monday, June 22nd 2015, 5:05am

If anyone is on ps4 and wants to test im down
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Pastafarianism

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38

Monday, June 22nd 2015, 4:04pm

Quoted

Funny how the UZI still has battle-rifle spread increase.

It's more funny how the battle rifles still have battle rifle spread increase

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You're into Chinese nowadays?
No, but i am into immature jokes about sexual intercourse with cats with a pinch of stereotypical asian accent. :D

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