Welcome to symthic forums! We would love if you'd register!
You don't have to be expert in bit baking, everyone is more than welcome to join our community.

You are not logged in.

Hey! If this is your first visit on symthic.com, also check out our weapon damage charts.
Currently we have charts for Battlefield 3, Call of Duty: Black Ops 2, Medal of Honor: Warfighter and Call of Duty: Modern Warfare 3

Miffyli

Symthic Developer

(6,088)

  • "Miffyli" started this thread

Posts: 3,650

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

Reputation modifier: 16

  • Send private message

1

Wednesday, June 17th 2015, 9:34pm

16th June BF-Hardline Patch notes - Symthic style

Exact patch changes - Battlefield Hardline Patch 17th June 2015 Official Symthic Patch notes

Site database hasn't been updated yet! It still shows old data till its changelog updates! Also shotguns might be missing some changes!
Here's a full list of weapon changes in the 16th June patch for BF: Hardline.

Table of contents
Weapon changes



Weapon changes:
ACWR: ADSProneRecoilUp - from 0.2 to 0.25
ACWR: ADSProneRecoilUp - from 0.2 to 0.25
ACWR: ADSStandBaseSpreadInc - from 0.052 to 0.08
ACWR: ADSCrouchRecoilUp - from 0.225 to 0.3
ACWR: ADSStandRecoilUp - from 0.25 to 0.38
ACWR: ReloadThrs - from 0.83 to 0.68
ACWR: ADSCrouchBaseSpreadInc - from 0.052 to 0.08
ACWR: ADSRecoilUp - from 0.25 to 0.38
ACWR: ADSProneBaseSpreadInc - from 0.052 to 0.08
AKM: ReloadThrs - from 0.8 to 0.57
AKS-74u: HIPProneRecoilLeft - from 0.041 to 0.042
AKS-74u: ReloadThrs - from 0.85 to 0.63
AKS-74u: ADSProneRecoilLeft - from 0.041 to 0.042
CAR-556: ADSProneRecoilUp - from 0.1 to 0.15
CAR-556: ADSStandBaseSpreadInc - from 0.07 to 0.15
CAR-556: ADSCrouchRecoilUp - from 0.18 to 0.28
CAR-556: ADSStandRecoilUp - from 0.25 to 0.35
CAR-556: ReloadThrs - from 0.8 to 0.65
CAR-556: ADSCrouchBaseSpreadInc - from 0.07 to 0.15
CAR-556: ADSRecoilUp - from 0.25 to 0.35
CAR-556: ADSProneBaseSpreadInc - from 0.07 to 0.15
CZ-75: ReloadThrs - from 0.95 to 0.65
FMG9: ReloadThrs - from 0.8 to 0.6
G17: ReloadThrs - from 0.9 to 0.7
G18C: ReloadThrs - from 0.9 to 0.75
G36C: EDmg - from 15 to 18
G36C: ReloadThrs - from 0.8 to 0.58
ARM: Ammo - from 556x45mmNATO to 556x45mmNATO_LongRange
ARM: SDmg - from 25 to 28
ARM: DOEnd - from 50 to 60
ARM: EDmg - from 15 to 18
ARM: DOStart - from 25 to 40
ARM: ReloadThrs - from 0.8 to 0.73
45T: SDmg - from 40 to 45
45T: DOEnd - from 15 to 25
45T: ReloadThrs - from 0.9 to 0.68
HK51: ReloadThrs - from 0.85 to 0.62
TEC-9: ReloadThrs - from 0.75 to 0.55
K10: DOStart - from 10 to 5
K10: ReloadThrs - from 0.75 to 0.6
L85A2: ADSRecoilDec - from 4 to 20
L85A2: ADSStandBaseSpreadInc - from 0.104 to 0.9
L85A2: ADSStandRecoilDec - from 4 to 20
L85A2: ADSProneRecoilDec - from 4 to 20
L85A2: ADSStandBaseSpreadDec - from 15 to 20
L85A2: ADSStandRecoilUp - from 0.43 to 0.4
L85A2: ReloadThrs - from 0.9 to 0.67
L85A2: ADSCrouchBaseSpreadInc - from 0.104 to 0.9
L85A2: ADSStandRecoilRight - from 0.25 to 0.2
L85A2: ADSRecoilUp - from 0.43 to 0.4
L85A2: ADSRecoilRight - from 0.25 to 0.2
L85A2: ADSCrouchBaseSpreadDec - from 15 to 20
L85A2: ADSProneBaseSpreadInc - from 0.104 to 0.9
AWM: DOStart - from 12.5 to 30
AWM: ReloadThrs - from 0.75 to 0.68
M16A3: ADSStandRecoilLeft - from 0.05 to 0.28
M16A3: ADSStandBaseSpreadInc - from 0.104 to 0.11
M16A3: ADSProneBaseSpreadDec - from 21.6 to 15
M16A3: ADSCrouchRecoilRight - from 0.18 to 0.2
M16A3: ADSProneRecoilRight - from 0.1 to 0.15
M16A3: ADSCrouchBaseSpreadInc - from 0.104 to 0.11
M16A3: ADSProneRecoilLeft - from 0.03 to 0.14
M16A3: ADSCrouchRecoilLeft - from 0.04 to 0.14
M16A3: ADSStandRecoilRight - from 0.225 to 0.25
M16A3: ADSRecoilRight - from 0.225 to 0.25
M16A3: ADSCrouchBaseSpreadDec - from 19.8 to 15
M16A3: ADSProneBaseSpreadInc - from 0.104 to 0.11
M16A3: ADSRecoilLeft - from 0.05 to 0.28
M1911: SDmg - from 45 to 55
M1911: DOStart - from 8 to 4
M416: ADSStandRecoilLeft - from 0.05 to 0.22
M416: ADSStandBaseSpreadInc - from 0.098 to 0.13
M416: ADSCrouchRecoilRight - from 0.18 to 0.21
M416: ADSProneRecoilRight - from 0.1 to 0.18
M416: ReloadThrs - from 0.85 to 0.55
M416: ADSCrouchBaseSpreadInc - from 0.098 to 0.13
M416: ADSProneRecoilLeft - from 0.03 to 0.15
M416: ADSCrouchRecoilLeft - from 0.04 to 0.18
M416: ADSStandRecoilRight - from 0.2 to 0.3
M416: ADSRecoilRight - from 0.2 to 0.3
M416: ADSProneBaseSpreadInc - from 0.098 to 0.13
M416: ADSRecoilLeft - from 0.05 to 0.22
MPX: DOEnd - from 30 to 25
MPX: EDmg - from 15 to 10
MPX: DOStart - from 15 to 8
MPX: ADSProneRecoilUp - from 0.16 to 0.18
MPX: ADSStandRecoilLeft - from 0.15 to 0.28
MPX: ADSStandBaseSpreadInc - from 0.108 to 0.13
MPX: ADSCrouchRecoilLeft - from 0.15 to 0.23
MPX: ADSRecoilLeft - from 0.15 to 0.28
P226: DOEnd - from 30 to 25
P226: EDmg - from 15 to 10
P226: DOStart - from 15 to 8
P90: ReloadThrs - from 0.8 to 0.7
R700 LTR: DOStart - from 12.5 to 30
870P Magnum: DOStart - from 12 to 20
RO933: DOStart - from 30 to 15
RO933: ReloadThrs - from 0.85 to 0.55
SCAR-H: ReloadThrs - from 0.8 to 0.58
Saiga .308: ReloadThrs - from 0.75 to 0.7
SG553: EDmg - from 15 to 18
SG553: ReloadThrs - from 0.8 to 0.7
SOCOM16: ReloadThrs - from 0.8 to 0.65
SPAS-12: SDmg - from 15 to 20
SPAS-12: DOStart - from 12 to 20
37 Stakeout: SDmg - from 15.4 to 20
37 Stakeout: EDmg - from 5.2 to 6
37 Stakeout: DOStart - from 12 to 20
.40 Pro: DOEnd - from 30 to 25
.40 Pro: EDmg - from 15 to 10
.40 Pro: DOStart - from 15 to 8
UMP-45: ReloadThrs - from 0.75 to 0.65
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 7,793

Date of registration
: Feb 25th 2012

Platform: PC

Location: italy

Battlelog:

Reputation modifier: 19

  • Send private message

2

Wednesday, June 17th 2015, 9:40pm

L85A2: ADSStandBaseSpreadInc - from 0.104 to 0.9

lol, that's all i can say to this.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




Miffyli

Symthic Developer

(6,088)

  • "Miffyli" started this thread

Posts: 3,650

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

Reputation modifier: 16

  • Send private message

3

Wednesday, June 17th 2015, 9:45pm

L85A2: ADSStandBaseSpreadInc - from 0.104 to 0.9
lol, that's all i can say to this.
That can't be right but it is according to files, unless their system is very exceptional at this point :'D. l2tapfire?
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 4,259

Date of registration
: Apr 6th 2012

Platform: PC

Location: From the heart of Europe.

Battlelog:

Reputation modifier: 16

  • Send private message

4

Wednesday, June 17th 2015, 9:55pm

"Accuracy Battlepack"

Also, what is up with recoil depending on stance A LOT?
[Aristocrat's Shoes]
TLDR -
Teamwork is where players function by themselves, but their effectiveness is multiplied when they work together. Not a checklist of "did we bring a healer so we can start playing?"

Miffyli

Symthic Developer

(6,088)

  • "Miffyli" started this thread

Posts: 3,650

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

Reputation modifier: 16

  • Send private message

5

Wednesday, June 17th 2015, 10:56pm

Also, what is up with recoil depending on stance A LOT?
Been like that since beta, sooo they might be just trying it out? I am not an experienced shooter but I guess it makes sense that proning makes recoil control easier.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 1,379

Date of registration
: Jun 23rd 2012

Platform: PC

Location: Germany, Bavaria

Battlelog:

Reputation modifier: 11

  • Send private message

6

Wednesday, June 17th 2015, 10:59pm

Good grief, the "balancing by feeling" is strong with this game. Still, there are finally some marked improvements (looking at recoil for M416/M16A3), but they might have overshot the mark here and there and I think it's still pretty messed up overall.

G17 vs P226 is hilarious.

Also just a side note: in some cases (e.g. L85) buffs are marked in red and nerfs in green (spread/recoil stats)
Zormau - Battlelog / Battlefield 4

Memorable quotes not taken yet:


Of course, this ignores the non-constant cross-sectional first moment of area across the chest as well as non-constant material properties of the boob; it would be difficult to perform a more detailed analysis (as in, I'd have to have a shape function AND I'd need to derive a function for elastic modulus as a function of lateral breast coordinate) but whatever. It's 2am and I'm lazy.


I always believed science should be very hands on experience.

You should also answer this question I had posed in that thread: Would you be willing to pay your surgeon more if he was going to use a chainsaw for the opening incision of surgery? Clearly using a chainsaw isn't truly suited for surgery but that doesn't really matter. If he's "skilled" enough to be able to use the wrong tools of the trade, he should be rewarded for that skill right?


Miffyli

Symthic Developer

(6,088)

  • "Miffyli" started this thread

Posts: 3,650

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

Reputation modifier: 16

  • Send private message

7

Wednesday, June 17th 2015, 11:24pm

Also just a side note: in some cases (e.g. L85) buffs are marked in red and nerfs in green (spread/recoil stats)
Ffff again?! I thought I fixed this and my brain missed them in quick check before posting... I will fix this at some point. Edit: Fixed bunch of wrongs colors.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 13

Date of registration
: May 15th 2015

Platform: PC

Battlelog:

Reputation modifier: 1

  • Send private message

8

Thursday, June 18th 2015, 12:00am

Where are the UZI and M45 changes?

Miffyli

Symthic Developer

(6,088)

  • "Miffyli" started this thread

Posts: 3,650

Date of registration
: Mar 21st 2013

Platform: PC

Location: __main__, Finland

Reputation modifier: 16

  • Send private message

9

Thursday, June 18th 2015, 12:17am

Where are the UZI and M45 changes?

Ahaa good catch. these files are, once again, getting some wonky exceptions so I need to tweak around them. I'll try to remember to fix this tomorrow!
Seems like they now use Heavy bullet instead of original one. Damage models is following:

Source code

1
2
3
4
StartDamage 34.0
EndDamage 18.0
DamageFalloffStartDistance 20.0
DamageFalloffEndDistance 35.0


The old one is:

Source code

1
2
3
4
StartDamage 34.0
EndDamage 12.0
DamageFalloffStartDistance 8.0
DamageFalloffEndDistance 20.0
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 13

Date of registration
: May 15th 2015

Platform: PC

Battlelog:

Reputation modifier: 1

  • Send private message

10

Thursday, June 18th 2015, 12:26am

Where are the UZI and M45 changes?

Ahaa good catch. these files are, once again, getting some wonky exceptions so I need to tweak around them. I'll try to remember to fix this tomorrow!
Seems like they now use Heavy bullet instead of original one. Damage models is following:

Source code

1
2
3
4
StartDamage 34.0
EndDamage 18.0
DamageFalloffStartDistance 20.0
DamageFalloffEndDistance 35.0


The old one is:

Source code

1
2
3
4
StartDamage 34.0
EndDamage 12.0
DamageFalloffStartDistance 8.0
DamageFalloffEndDistance 20.0
Thanks, as expected major buff, uzi with HB and Stubby is beastly.