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Miffyli

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1

Wednesday, March 2nd 2016, 4:47pm

[Updated 5.3] 1st March BF-Hardline Patch notes - Symthic style

Exact patch changes - Battlefield Hardline Patch 1st March 2016 Official Symthic Patch notes

Site database hasn't been updated yet! It still shows old data till its changelog updates!
Here's a list of weapon changes in the 1st March / Betrayal patch for BF: Hardline.
Do note that not every aspect of this patch is included this changelog, only bigger weapon ones. Also shotgun changes are not included

Edit 5.3: There weren't any attachment changes. List of attachment changes was a result of our mistake. Sorry!
Table of contents
Weapon changes



Weapon changes:
ACWR: EDmg - from 15 to 18
ACWR: DOStart - from 25 to 8
ACWR: DOEnd - from 50 to 55
AKM: EDmg - from 24 to 18
AKM: SDmg - from 36 to 28
AKS-74u: EDmg - from 14 to 12
AKS-74u: SDmg - from 28 to 24
AUG PARA: EDmg - from 12 to 10
AUG PARA: SDmg - from 34 to 24
AUG PARA: ADSStandMoveSpreadInc - from 0.11 to 0.108
AUG PARA: ADSStandMoveMin - from 0.71 to 0.725
AWS: EDmg - from 59 to 45
AWS: SDmg - from 90 to 60
CAR-556: EDmg - from 15 to 12
CAR-556: SDmg - from 25 to 24
CZ-75: EDmg - from 25 to 15
CZ-75: SDmg - from 34 to 25
F2000: EDmg - from 18 to 13
F2000: DOStart - from 40 to 35
F2000: SDmg - from 28 to 24
F2000: ADSStandMoveSpreadInc - from 0.11 to 0.1
F2000: ADSStandMoveMin - from 0.79 to 0.825
FAMAS: EDmg - from 15 to 18
FAMAS: DOStart - from 25 to 8
FAMAS: DOEnd - from 50 to 55
FAMAS: ADSStandMoveSpreadInc - from 0.138 to 0.098
FAMAS: ADSStandMoveMin - from 0.76 to 0.8
FMG9: EDmg - from 12 to 8
FMG9: SDmg - from 25 to 20
FN57: EDmg - from 15 to 12
FN57: SDmg - from 25 to 20
FN FAL: EDmg - from 25 to 22
FN FAL: SDmg - from 43 to 33
G17: EDmg - from 25 to 15
G17: SDmg - from 34 to 25
G17 RACE: EDmg - from 25 to 15
G17 RACE: SDmg - from 34 to 25
G18C: EDmg - from 12 to 10
G18C: SDmg - from 24 to 20
G36C: EDmg - from 18 to 12
G36C: SDmg - from 25 to 24
ARM: EDmg - from 18 to 13
ARM: DOStart - from 40 to 35
ARM: SDmg - from 28 to 24
HCAR: EDmg - from 25 to 22
HCAR: SDmg - from 43 to 33
45T: EDmg - from 28 to 20
45T: SDmg - from 45 to 34
HK51: EDmg - from 25 to 22
HK51: SDmg - from 43 to 33
Bald Eagle: EDmg - from 34 to 24
Bald Eagle: SDmg - from 68 to 45
TEC-9: EDmg - from 18 to 12
TEC-9: SDmg - from 30 to 24
Uzi: EDmg - from 18 to 12
Uzi: SDmg - from 34 to 24
Uzi: ADSProneBaseMin - from 0.4 to 0.5
Uzi: HIPProneBaseMin - from 0.5 to 0.8
Uzi: ADSProneMoveSpreadInc - from 0.097 to 0.2
Uzi: ADSStandBaseMin - from 0.2 to 0.5
Uzi: HIPStandBaseSpreadInc - from 0.108 to 0.2
Uzi: ADSProneBaseMax - from 1.5 to 2
Uzi: ADSCrouchMoveSpreadInc - from 0.102 to 0.2
Uzi: ADSCrouchBaseSpreadInc - from 0.102 to 0.2
Uzi: ADSStandMoveSpreadInc - from 0.108 to 0.3
Uzi: ADSProneMoveMax - from 1.5 to 2.5
Uzi: HIPProneBaseSpreadInc - from 0.097 to 0.2
Uzi: ADSCrouchBaseMin - from 0.4 to 0.5
Uzi: ADSCrouchBaseMax - from 1.5 to 2
Uzi: HIPStandBaseMin - from 0.5 to 0.8
Uzi: ADSProneBaseSpreadInc - from 0.097 to 0.2
Uzi: ADSCrouchMoveMax - from 1.5 to 2.5
Uzi: ADSStandMoveMax - from 1.5 to 2.5
Uzi: HIPCrouchBaseMin - from 0.5 to 0.8
Uzi: HIPCrouchBaseSpreadInc - from 0.102 to 0.2
Uzi: ADSStandBaseMax - from 1.5 to 2
K10: SDmg - from 33 to 20
KSG-12: DOStart - from 20 to 10
KSG-12: SDmg - from 100 to 75
L85A2: EDmg - from 15 to 13
L85A2: DOStart - from 25 to 35
L85A2: SDmg - from 25 to 24
L85A2: DOEnd - from 50 to 60
L85A2: RoF - from 675 to 900
L85A2: ReloadLeft - from 2.75 to 2.38
L85A2: ADSStandMoveSpreadInc - from 0.184 to 0.104
L85A2: BRoF - from 675 to 900
L85A2: ADSStandMoveMin - from 0.41 to 0.425
L85A2: ReloadThrs - from 0.67 to 0.55
AWM: SDmg - from 100 to 90
M110K5: EDmg - from 24 to 18
M110K5: DOStart - from 20 to 15
M110K5: SDmg - from 43 to 34
M110K5: ADSStandRecoilUp - from 1 to 0.7
M110K5: ADSCrouchRecoilDec - from 20 to 25
M110K5: FirstShotRecoilMul - from 2.5 to 2.2
M110K5: ADSCrouchRecoilUp - from 0.9 to 0.6
M110K5: ADSProneRecoilDec - from 20 to 25
M110K5: ADSStandRecoilDec - from 20 to 25
M110K5: ADSRecoilDec - from 20 to 25
M110K5: ADSProneRecoilUp - from 0.8 to 0.5
M110K5: ADSRecoilUp - from 1 to 0.7
M12S: EDmg - from 18 to 12
M12S: SDmg - from 34 to 24
RO933 M1: EDmg - from 24 to 18
M16A3: EDmg - from 18 to 13
M16A3: DOStart - from 40 to 35
M16A3: SDmg - from 28 to 24
M1: EDmg - from 15 to 13
M1: DOStart - from 30 to 20
M1: DOEnd - from 60 to 65
M240B: EDmg - from 25 to 22
M240B: SDmg - from 43 to 33
M39 EMR: EDmg - from 25 to 22
M39 EMR: SDmg - from 43 to 33
M39 EMR: InitialSpeed - from 550 to 700
M39 EMR: MaxDistance - from 825 to 1050
M416: EDmg - from 18 to 13
M416: DOStart - from 40 to 35
M416: SDmg - from 28 to 24
M45: EDmg - from 18 to 12
M45: SDmg - from 34 to 24
M82 .416: EDmg - from 55 to 34
M82 .416: DOStart - from 70 to 10
M82 .416: SDmg - from 90 to 50
93R: EDmg - from 12 to 10
93R: SDmg - from 24 to 20
92FS: EDmg - from 25 to 15
92FS: SDmg - from 34 to 25
MAC-10: EDmg - from 12 to 10
MAC-10: SDmg - from 25 to 19
MDC: EDmg - from 24 to 18
MDC: SDmg - from 36 to 28
MDC: ADSStandMoveSpreadInc - from 0.128 to 0.12
MDC: ADSStandMoveMin - from 0.76 to 0.8
MG36: SDmg - from 33 to 24
MP5K: EDmg - from 12 to 10
MP5K: SDmg - from 34 to 24
M5 NAVY: EDmg - from 12 to 8
M5 NAVY: SDmg - from 25 to 20
M5SD: EDmg - from 12 to 8
M5SD: SDmg - from 25 to 20
MP7: DOStart - from 20 to 18
MP7: SDmg - from 20 to 18
MPX: SDmg - from 34 to 25
MPX: ADSStandMoveSpreadInc - from 0.11 to 0.108
P226: SDmg - from 34 to 25
P90: SDmg - from 25 to 24
P90: ADSStandMoveSpreadInc - from 0.146 to 0.15
P90: ADSStandMoveMin - from 1.175 to 1.188
PTR-91: EDmg - from 34 to 25
PTR-91: DOStart - from 60 to 20
PTR-91: SDmg - from 43 to 34
.300 Knockout: SDmg - from 100 to 90
R700 LTR: SDmg - from 100 to 90
RO933: EDmg - from 16 to 12
RO933: SDmg - from 24 to 19
RO933 .300 BLK: EDmg - from 18 to 15
RO933 .300 BLK: SDmg - from 30 to 24
RPK: EDmg - from 24 to 18
RPK: SDmg - from 36 to 28
.357 RS: EDmg - from 30 to 20
.357 RS: SDmg - from 60 to 34
SA-58 OSW: EDmg - from 25 to 22
SA-58 OSW: SDmg - from 43 to 33
SAR-21: EDmg - from 18 to 13
SAR-21: DOStart - from 40 to 35
SAR-21: SDmg - from 28 to 24
SAR-21: ADSStandMoveSpreadInc - from 0.33 to 0.3
SAR-21: ADSStandMoveMin - from 0.41 to 0.425
SCAR-H: EDmg - from 25 to 22
SCAR-H: SDmg - from 43 to 33
Scorpion: EDmg - from 12 to 10
Scorpion: SDmg - from 24 to 20
Scout Elite: EDmg - from 51 to 34
Scout Elite: DOStart - from 45 to 10
Scout Elite: SDmg - from 75 to 50
Saiga .308: EDmg - from 35 to 25
Saiga .308: DOStart - from 8 to 15
Saiga .308: SDmg - from 45 to 34
SG 510: EDmg - from 25 to 22
SG 510: SDmg - from 43 to 33
SG553: EDmg - from 18 to 12
SG553: SDmg - from 25 to 24
SOCOM16: EDmg - from 34 to 25
SOCOM16: DOStart - from 60 to 20
SOCOM16: SDmg - from 43 to 34
SPAS-12: SDmg - from 100 to 75
SR-25 ECC: EDmg - from 34 to 25
SR-25 ECC: DOStart - from 60 to 20
SR-25 ECC: SDmg - from 43 to 34
388-RECON: SDmg - from 100 to 90
.38 Snub: EDmg - from 25 to 18
.38 Snub: SDmg - from 34 to 25
.40 Pro: SDmg - from 34 to 25
.44 Magnum: EDmg - from 37.5 to 22
.44 Magnum: SDmg - from 55 to 40
M1A1: EDmg - from 15 to 12
M1A1: SDmg - from 25 to 24
UMP-45: EDmg - from 20 to 16
UMP-45: SDmg - from 34 to 25
UMP-9: EDmg - from 18 to 12
UMP-9: SDmg - from 34 to 24

Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Wednesday, March 2nd 2016, 5:11pm

L85 900 ROF?!

Miffyli

Symthic Developer

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Wednesday, March 2nd 2016, 5:21pm

L85 900 ROF?!
Yeah it's a bug in parser, fixing atm.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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Wednesday, March 2nd 2016, 5:27pm

Ahww :(

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Wednesday, March 2nd 2016, 5:40pm

Damn... That's why in now takes forever to drop anyone. Great changes for a game that costs 1\5 of my salary(which is above average in Moscow).
I shoud consider to never buy anything from EA anymore.
P.S. sorry for my butthurt, but i like fast paced shooters and when they've got thanged to that SLOOOOW soap opera - that makes me unhappy.
Sorry for my bad english - it's not my native language and I have difficulties with acquiring speaking/writing practice in my country. If I accidently insult you or say something wrong - I'm sorry, you can feel free to correct me.

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Wednesday, March 2nd 2016, 5:46pm

Yea, this TTK patch is a mess.

Krolman

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Wednesday, March 2nd 2016, 5:52pm

I don't know, Fast paced shooters don;t need HIgh rpm weapons for example csgo the main weapons are sub 700 either 600rpm, 666, or 670(?). Only the smg's and LMG are over that but who uses those.
Apparently we do have a facebook... You should go ahead and like it

Oh look and a twitter... Yeah follow us there too pls

If only people would talk back it wouldn't be so lonely.[In B4 I get overwhelmed]


"Talk sense to a fool and he calls you foolish." - Euripides, Bacchae

"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."- Harlan Ellison



Things that I support


Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.


intel best ethernet controllers


ammo regen pls


TL;DR: all vehicles in BF4 are screwed up in some way or another.



I know I shouldn't be surprised that something like that even exists but.... 8|


You're just a spreadsheet baddie.




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Wednesday, March 2nd 2016, 6:07pm

But CS never had any high RPM guns to begin with.

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Wednesday, March 2nd 2016, 6:17pm

I don't know, Fast paced shooters don;t need HIgh rpm weapons for example csgo the main weapons are sub 700 either 600rpm, 666, or 670(?). Only the smg's and LMG are over that but who uses those.
Reducing RPM of all wepons like -10% sounds good. I don't like 1000+rpm weapons too. But increasing bullets to kill makes game looks like online free-to-play shooter.
Also, about CS - AK kills in one bullet to head. Actually, CS really encourages good aim, but it's too different to compare to Call of Duty series and BF.
Team Fortress 2 has long ttk, but it's got a very different mechanic, that I like, same situation with UT or Quake.
Call of Duty style shooter with long TTK - that's just stupid.
Sorry for my bad english - it's not my native language and I have difficulties with acquiring speaking/writing practice in my country. If I accidently insult you or say something wrong - I'm sorry, you can feel free to correct me.

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Wednesday, March 2nd 2016, 6:31pm

will the stats for the new weapons in near future?