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  • "Zycat" started this thread

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1

Wednesday, April 29th 2015, 2:22pm

Walk/Run speed with different weapons?

Any data on this? I noticed the .410 Jury is quite lightweight.

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2

Wednesday, April 29th 2015, 2:46pm

you go faster with sidearms and meele weapons, no exceptions, don't know about gadgets.
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

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Oscar

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3

Wednesday, April 29th 2015, 3:05pm

Handguns are 110% movespeed IIRC.
Bro of Legion, the lurker ninja mod | Tesla FTW | RNG is evil.

Quoted from "MsMuchLove"

I find majority of the complaints I hear about this game somehow never appear in my games.

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4

Wednesday, April 29th 2015, 4:26pm

Interesting, I thought something was up but I just figured I was crazy.

Miffyli

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5

Wednesday, April 29th 2015, 4:33pm

and melee is 130% of original speedIIRC. SAGA posted these a while ago but can't recall where they are.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

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6

Wednesday, April 29th 2015, 5:22pm

Is that 130% melee run speed affected by the type of melee? For instance, would a heavy melee (hammer/sledge) reduce it?
Been waiting for that TACHANKA BUFF for much longer than BF1.

Miffyli

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7

Wednesday, April 29th 2015, 5:24pm

Is that 130% melee run speed affected by the type of melee? For instance, would a heavy melee (hammer/sledge) reduce it?

Like I mentioned I am not the one who digged it up but my wild guess is no. They are still melee weapons, but this needs a confirmation.
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included