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  • "HybridTheory85" started this thread

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Wednesday, March 11th 2015, 5:55pm

Battlefield Hardline Changes Following Beta

  • WEAPON TUNING
    • One hit kill range reduced for 870 and SPAS
    • Fire rate reduced for 870
    • More vertical recoil for 870
    • Recoil reduced for RO933
    • Damage reduced for Ro933
    • Vertical recoil added to M16A3 and M416
    • Increased P90 spread per shot
    • Improved Uzi un-aimed fire accuracy
    • Magnum Ammo OHK range reduced
    • Magnum Ammo vehicle damage reduced 50%

    CLASS BALANCE
    • Moved G36C to Cops and M416 to criminals
    • Moved M/45 to cops and UMP to criminals

    METAGAME TUNING
    • Rank progression slowed down by 50%
    • Repriced Battlepacks to cost more in-game cash
    • Weapon license increased to 1250 kill
    • Gold camo increased to 1000 kills

    HACKER TUNING
    • GPS spotting and jamming range for Hacker mode reduced
    • Overclock timing reduced for Hacker mode



Thad Sasser Q&A:


GENERAL FEEDBACK:
"We had a ton of feedback both player-generated, as in, people sending us feedback on the forums or email or whatever," he said. "But also statistics that we collected. And a lot of this was based around things we're looking at specifically; things like the meta game or the weapon tuning; or even some of the other features like the class balance or the Hacker game mode tuning. So we got a lot of different statistics off all of those areas."
"I think one of the first things you look at is, 'What's attracting the most attention?' 'What are people complaining about the most.' That's usually a good indicator that you should look at this problem. It doesn't mean necesarrily that the expected resolution is what everybody thinks it should be, but usually it's a good indicator that where there's smoke there's probably a fire."
"When we see something generating a lot of heat or a lot of controversy or really polarizing the audience, we go and look at those things first."
"We've done a lot of tuning changes. We've made a lot of little changes to the way some of the features work based on player feedback like the authenticity on some of the weapons. We got some pretty observant feedback on some of that stuff; we've made some tweaks to how they work. I wouldn't say there was a feature designed from the feedback. It's mostly things that got modified."


CHANGES TO RANK PROGRESSION:
For the Hardline beta, Visceral issued what they thought would be an impossible challenge: reaching Rank 150 by the end of the five-day beta. The developer was surprised to learn that one dedicated gamer actually completed the challenge, leading Visceral to change the rank progression system to require more time to advance from rank to rank.
"One thing that was interesting is that players progressed through the Rank progression than we expected them to," Sasser said. "We thought that [Rank 150 challenge] might have been impossible, but he showed us otherwise, which was kind of the point of the challenge. As a result, we've adjusted the scale of the ranks approximately doubling the length of time it takes to get to each rank."


WEAPON BALANCE:
"We're not upsetting the apple cart. We're not making sweeping changes or doing anything like that," Sasser explained. "We are making very specific, targeted changes to bring things a little bit more in-line with the vision we have for the game."
The 870 Shotgun had too far of an effective range, Sasser said. In response to this, Visceral tweaked the gun to lessen its impact outside of 20 meters. "It was scoring one-shot kills at about 30 meters, which is about 10 meters too far," he said.


MAGNUM AMMO:
In short, Magnum ammo was too effective against vehicles. "We've increased the time it takes to bring down a vehicle with magnum ammo," Sasser said.
Was the Beta Released Too Close to Launch to Introduce Any Real Changes?
"There's some truth to that," Sasser said. "One of the reasons for the beta is to make sure the game is stable. And the more things you change after a beta, the more chances you have of introducing instability. And that's clearly fighting your own goal there. So it's not our intention to go out and change a whole bunch of code. But one of the safer things you can change is obviously data values and tuning, and that's where we focused our efforts. Things like the weapon tuning, the class balance, the meta game, tuning the Hacker game mode, things like that, are really where we focused our efforts."

Was the Beta Released Too Close to Launch to Introduce Any Real Changes?
"There's some truth to that," Sasser said. "One of the reasons for the beta is to make sure the game is stable. And the more things you change after a beta, the more chances you have of introducing instability. And that's clearly fighting your own goal there. So it's not our intention to go out and change a whole bunch of code. But one of the safer things you can change is obviously data values and tuning, and that's where we focused our efforts. Things like the weapon tuning, the class balance, the meta game, tuning the Hacker game mode, things like that, are really where we focused our efforts."

EA Lists Battlefield Hardline Changes Following Beta - GameSpot

This post has been edited 1 times, last edit by "elementofprgress" (Mar 11th 2015, 6:55pm) with the following reason: added source


Krolman

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Wednesday, March 11th 2015, 6:06pm

Weapon license increased to 1250 kill

fuck, well that's gonna be for me 12.5hrs per faction weapon... I don't really care for automatics but this will fuck with sniping for me unless both of the faction BA snipers are just reskins [which I wouldn't mind] .
Apparently we do have a facebook... You should go ahead and like it

Oh look and a twitter... Yeah follow us there too pls

If only people would talk back it wouldn't be so lonely.[In B4 I get overwhelmed]


"Talk sense to a fool and he calls you foolish." - Euripides, Bacchae

"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."- Harlan Ellison



Things that I support


Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.


intel best ethernet controllers


ammo regen pls


TL;DR: all vehicles in BF4 are screwed up in some way or another.



I know I shouldn't be surprised that something like that even exists but.... 8|


You're just a spreadsheet baddie.




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Wednesday, March 11th 2015, 6:23pm

i understand that 300 was kind of low for some people(not for me), but 1250? are you serious? how could they think that's balanced?
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stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
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rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

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elementofprgress

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Wednesday, March 11th 2015, 6:32pm

@HybridTheory85 can you link the source for that in your OP.


No change to K10 -.-

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Wednesday, March 11th 2015, 6:36pm

No change to K10 -.-


Hush

Spoiler Spoiler

Apparently we do have a facebook... You should go ahead and like it

Oh look and a twitter... Yeah follow us there too pls

If only people would talk back it wouldn't be so lonely.[In B4 I get overwhelmed]


"Talk sense to a fool and he calls you foolish." - Euripides, Bacchae

"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."- Harlan Ellison



Things that I support


Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.


intel best ethernet controllers


ammo regen pls


TL;DR: all vehicles in BF4 are screwed up in some way or another.



I know I shouldn't be surprised that something like that even exists but.... 8|


You're just a spreadsheet baddie.




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Wednesday, March 11th 2015, 6:46pm

At least they got 870 right.
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DeathOfTheDodo

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Wednesday, March 11th 2015, 6:49pm

Weapon license increased to 1250 kill


Fuck right off Visceral.

That's the dumbest shit I've heard in weeks.

I remember in an initial interview they said it was just supposed to be something you can buy for a weapon without it being a hassle. 1250 kills is ridiculous.
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Krolman

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Wednesday, March 11th 2015, 6:52pm

Apparently we do have a facebook... You should go ahead and like it

Oh look and a twitter... Yeah follow us there too pls

If only people would talk back it wouldn't be so lonely.[In B4 I get overwhelmed]


"Talk sense to a fool and he calls you foolish." - Euripides, Bacchae

"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."- Harlan Ellison



Things that I support


Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.


intel best ethernet controllers


ammo regen pls


TL;DR: all vehicles in BF4 are screwed up in some way or another.



I know I shouldn't be surprised that something like that even exists but.... 8|


You're just a spreadsheet baddie.




  • "HybridTheory85" started this thread

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Wednesday, March 11th 2015, 6:59pm

@HybridTheory85 can you link the source for that in your OP.


No change to K10 -.-
My bad. Thought i did.

EA Lists Battlefield Hardline Changes Following Beta - GameSpot

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Wednesday, March 11th 2015, 8:19pm

No AKM or Scout Elite? Visceral you got some splanning to do.
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noun \ˈcham-pē-ən\

1 : Warrior, Fighter
2 : a militant advocate or defender <a champion of civil rights>
3 : one that does battle for another's rights or honor <God will raise me up a champion Sir Walter Scott>
4 : a winner of first prize or first place in competition; also : one who shows marked superiority <The champion of the World>