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Miffyli

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1

Monday, February 9th 2015, 7:22pm

9th February BF-Hardline Patch notes - Symthic style

I am just going to paste the script output here with coloring.

Like BF-Hardline the stats are somewhat betaish, so take these changes with a pinch of salt! Mostly it seems okey tho compared to the offical changelog list they posted on battlelog.

Also site database is not updated yet.
Updated. Find them here.



ACWR: EDmg - from 18.5 to 15
ACWR: SDmg - from 28 to 24
AugA3: EDmg - from 18.5 to 15
AugA3: SDmg - from 28 to 24
ARM: EDmg - from 18.5 to 15
ARM: SDmg - from 28 to 24
Uzi: SDmg - from 34 to 33
Uzi: ADSRecoilUp - from 0.22 to 0.12
Uzi: ADSRecoilRight - from 0.25 to 0.1
Uzi: HIPProneBaseMin - from 0.75 to 0.5
Uzi: HIPStandBaseMin - from 1 to 0.5
Uzi: HIPCrouchBaseMin - from 0.75 to 0.5
Uzi: ADSStandBaseSpreadInc - from 0.108 to 0.3
Uzi: ADSStandBaseMin - from 0.4 to 0.2
Uzi: ADSRecoilLeft - from 0.25 to 0.1
L85A2: EDmg - from 18.5 to 15
L85A2: SDmg - from 28 to 24
M16A3: SDmg - from 28 to 24
M16A3: ADSRecoilUp - from 0.34 to 0.5
M16A3: HIPStandBaseSpreadInc - from 0.104 to 0.15
M16A3: ADSRecoilRight - from 0.15 to 0.225
M16A3: HIPRecoilRight - from 0.15 to 0.2
M16A3: HIPRecoilUp - from 0.34 to 0.63
M416: SDmg - from 28 to 24
M416: ADSRecoilUp - from 0.32 to 0.525
M416: ADSRecoilRight - from 0.3 to 0.2
M416: ADSRecoilDec - from 18 to 12
M416: ADSRecoilLeft - from 0.1 to 0.05
M/45: SDmg - from 34 to 33
MP5K: SDmg - from 34 to 33
P90: HIPStandBaseSpreadInc - from 0.11 to 0.4
Rem870P: DOEnd - from 25 to 20
Rem870P: DOStart - from 12 to 10
RO933: ADSRecoilUp - from 0.525 to 0.32
RO933: HIPProneMoveMin - from 2 to 2.5
RO933: ADSProneBaseSpreadInc - from 0.118 to 0.098
RO933: HIPStandBaseSpreadInc - from 0.15 to 0.098
RO933: HIPProneBaseSpreadInc - from 0.118 to 0.098
RO933: HIPStandMoveMin - from 2.5 to 3.5
RO933: ADSStandMoveMax - from 1.75 to 1.5
RO933: HIPProneBaseMax - from 3 to 7
RO933: ADSProneBaseSpreadDec - from 19.2 to 15
RO933: ADSRecoilRight - from 0.4 to 0.3
RO933: ADSProneBaseMin - from 0.3 to 0.2
RO933: HIPCrouchBaseSpreadInc - from 0.15 to 0.098
RO933: HIPProneBaseMin - from 0.6 to 2
RO933: ADSStandBaseMax - from 3 to 1.5
RO933: HIPRecoilRight - from 0.4 to 0.3
RO933: ADSCrouchBaseMin - from 0.6 to 0.2
RO933: ADSCrouchBaseSpreadDec - from 16 to 15
RO933: ADSStandBaseSpreadDec - from 16 to 15
RO933: ADSProneMoveSpreadInc - from 0.117 to 0.098
RO933: HIPStandBaseMin - from 2 to 3
RO933: ADSCrouchMoveSpreadInc - from 0.118 to 0.098
RO933: ADSCrouchMoveMin - from 0.8 to 1
RO933: ADSStandMoveSpreadInc - from 0.117 to 0.098
RO933: HIPProneBaseSpreadDec - from 16 to 15
RO933: ADSProneMoveMin - from 0.8 to 1
RO933: ADSCrouchBaseMax - from 3 to 1.5
RO933: HIPCrouchBaseMin - from 1.5 to 2.5
RO933: HIPCrouchMoveSpreadInc - from 0.3 to 0.098
RO933: HIPProneMoveSpreadInc - from 0.3 to 0.098
RO933: HIPRecoilUp - from 0.63 to 0.32
RO933: ADSStandBaseSpreadInc - from 0.118 to 0.098
RO933: ADSCrouchBaseSpreadInc - from 0.118 to 0.098
RO933: HIPStandMoveSpreadInc - from 0.15 to 0.098
RO933: ADSStandMoveMin - from 0.8 to 1
RO933: HIPRecoilDec - from 16 to 18
RO933: ADSCrouchMoveSpreadDec - from 17.6 to 15
RO933: ADSStandBaseMin - from 0.6 to 0.2
RO933: ADSRecoilDec - from 16 to 18
RO933: HIPCrouchMoveMin - from 2 to 3
SPAS12 hav: DOEnd - from 25 to 20
SPAS12 hav: DOStart - from 12 to 10
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

elementofprgress

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Monday, February 9th 2015, 7:36pm

I think we set a record for how fast this got done.

As for the actual changes...idk the 416. That is a good amount of vertical recoil but that h-recoil buff. Vertical recoil can be managed. So outside the damage nerf(which seemed like global AR nerf) the M416 got buffed to me.

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Monday, February 9th 2015, 7:49pm

so basically the uzi has no recoil.

anyway, the game is far from being balanced, but at least it now makes sense.


oh and right, still no nerf to akm and buff to battle rifles...
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




Miffyli

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4

Monday, February 9th 2015, 7:51pm

@Krolman

Could you put this on twitter/fb?
Links to users' thread list who have made analytical/statistical/mathematical/cool posts on Symthic:
  • 3VerstsNorth - Analysis of game mechanics in BF4 (tickrates, effects of tickrate, etc)
  • leptis - Analysis of shotguns, recoil, recoil control and air drag.
  • Veritable - Scoring of BF4/BF1 firearms in terms of usability, firing and other mechanics.
  • Miffyli - Random statistical analysis of BF4 battlereports/players and kill-distances. (list is cluttered with other threads).
Sorry if your name wasn't on the list, I honestly can't recall all names : ( . Nudge me if you want to be included

Posts: 1,420

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Location: Germany, Bavaria

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5

Monday, February 9th 2015, 7:53pm

I think we set a record for how fast this got done.

As for the actual changes...idk the 416. That is a good amount of vertical recoil but that h-recoil buff. Vertical recoil can be managed. So outside the damage nerf(which seemed like global AR nerf) the M416 got buffed to me.

Yeah, it's also quite strange that it didn't receive a SIPS nerf but the M16A3 did - it had the lower SIPS (0.098) to begin with.

Still, the balancing was improved a LOT, although it's still far from done.

TTK nerfs for most guns is fine, I think. Also the shotgun nerf could be just about right. Not too much, not too little.

so basically the uzi has no recoil.

anyway, the game is far from being balanced, but at least it now makes sense.


oh and right, still no nerf to akm and buff to battle rifles...


They were not all that horrible on their own, just in comparison to other guns. Now that said other guns got quite the dampener they might not need that much buffing up anymore. A Nerf to one thing always shifts the balance in favor of other things, despite them not being explicitly buffed.
Zormau - Battlelog / Battlefield 4

Memorable quotes not taken yet:


Of course, this ignores the non-constant cross-sectional first moment of area across the chest as well as non-constant material properties of the boob; it would be difficult to perform a more detailed analysis (as in, I'd have to have a shape function AND I'd need to derive a function for elastic modulus as a function of lateral breast coordinate) but whatever. It's 2am and I'm lazy.


I always believed science should be very hands on experience.

You should also answer this question I had posed in that thread: Would you be willing to pay your surgeon more if he was going to use a chainsaw for the opening incision of surgery? Clearly using a chainsaw isn't truly suited for surgery but that doesn't really matter. If he's "skilled" enough to be able to use the wrong tools of the trade, he should be rewarded for that skill right?


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6

Monday, February 9th 2015, 7:55pm

P90: HIPStandBaseSpreadInc - from 0.11 to 0.4

Uzi: ADSStandBaseSpreadInc - from 0.108 to 0.3


also, what's up with those lines?
"I'm just a loot whore."


stuff mostly unrelated to BF4 that interests nobody



bf4
on 13/05/2016
23rd M320FB user on pc(13/05/16)
rush mode score RANK:2794 TOP:2% OUT OF:215398
obliteration mode scoreRANK:994 TOP:1% OUT OF:159466
handgun medals RANK:2236 TOP:2% OUT OF:143874
longest headshot RANK:9512 TOP:4% OUT OF:257589
recon score RANK:10871 TOP:4% OUT OF:274899
general score per minute RANK:10016 TOP:4% OUT OF:294774

bf3
31/3/2012 4:58:

Headshot distance RANK:493* TOP:0%
Revives per assault minute RANK: 6019 TOP: 3%
Headshots / kill percentage RANK:25947 TOP:13%
MVP ribbons RANK:18824 TOP:11%

*= 6 if we not count the EOD BOT headshots

@kataklism

ARGUMENT DESTROYED 100

ENEMY KILLED [REASON] JSLICE20 100


WRITING SPREE STOPPED 500

link to full-size old avatar:
http://i.imgur.com/4X0321O.gif




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7

Monday, February 9th 2015, 7:57pm

P90: HIPStandBaseSpreadInc - from 0.11 to 0.4

Uzi: ADSStandBaseSpreadInc - from 0.108 to 0.3


also, what's up with those lines?

more microbursting or you won't hit shit? Use the stubby grip? Not sure if that's a good change, yeah.
Zormau - Battlelog / Battlefield 4

Memorable quotes not taken yet:


Of course, this ignores the non-constant cross-sectional first moment of area across the chest as well as non-constant material properties of the boob; it would be difficult to perform a more detailed analysis (as in, I'd have to have a shape function AND I'd need to derive a function for elastic modulus as a function of lateral breast coordinate) but whatever. It's 2am and I'm lazy.


I always believed science should be very hands on experience.

You should also answer this question I had posed in that thread: Would you be willing to pay your surgeon more if he was going to use a chainsaw for the opening incision of surgery? Clearly using a chainsaw isn't truly suited for surgery but that doesn't really matter. If he's "skilled" enough to be able to use the wrong tools of the trade, he should be rewarded for that skill right?


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8

Monday, February 9th 2015, 7:58pm

If they nerfed the damage of all the ARs BUT the AKM, wouldn't there be absolutely no reason to use anything but the AKM? Dafuq?

Also Battle Rifles weren't changed. Neither was the K10.

Yeah I have no hope for these people.




PS weren't Magnum rounds nerfed? And 9mm pistols as well?

Krolman

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Monday, February 9th 2015, 7:59pm

@Krolman

Could you put this on twitter/fb?


Done, would have been earlier but the vampires wanted some blood, and I wanted brunch.
Apparently we do have a facebook... You should go ahead and like it

Oh look and a twitter... Yeah follow us there too pls

If only people would talk back it wouldn't be so lonely.[In B4 I get overwhelmed]


"Talk sense to a fool and he calls you foolish." - Euripides, Bacchae

"You are not entitled to your opinion. You are entitled to your informed opinion. No one is entitled to be ignorant."- Harlan Ellison



Things that I support


Hardline is a fun and sometimes silly Cops and Robbers sorta thing and I think that's great. Or it would be if it didn't suck.


intel best ethernet controllers


ammo regen pls


TL;DR: all vehicles in BF4 are screwed up in some way or another.



I know I shouldn't be surprised that something like that even exists but.... 8|


You're just a spreadsheet baddie.




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10

Monday, February 9th 2015, 8:06pm

If they nerfed the damage of all the ARs BUT the AKM, wouldn't there be absolutely no reason to use anything but the AKM? Dafuq?

let's assume the AKM is cheaper / easier to produce in masses :thumbup: