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  • "Arekan" started this thread

Posts: 191

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: Aug 11th 2013

Platform: PC

Location: SM, WI

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1

Sunday, June 15th 2014, 4:08am

Battlefield Hardline [Beta] Audio Files w/ DL

I have beaten Element to it. This is a personal accomplishment that never actually existed. xD

TOTAL
havana.zip - 6.86 gigabytes total

SEPERATE FILES
_warsaw - 422 MB - Re-used Battlefield 4 content.
Bullet_Craft - 1.50 MB - Sounds that a client hears when hit. Does not include any pain vox sounds.
Character - 173 MB - Sounds only one or two select clients usually hear. IE; Footsteps, knife sounds, movement/foley.
Destruction - 142 MB - Destruction sounds.
Gadgets - 3.14 MB - Survivalist sounds / Distraction bullet sounds.
GameSounds - 16.0 MB - Alarms / Objectives. IE; the alarm that plays when the bomb is set for heist.
Impacts - 3.13 MB - Bullet impact sounds on various surfaces.
Levels - 4.24 GB - Levolution / ambience.
Maoism - 75.3 MB - More descriptive impact sounds from various things. Melee, vehicles, etc.
Music - 125 MB - Contains all music-esque files. The winning / losing tracks have 8 channels, each pair of two can be combined in stereo to form what is actually played.
Objects - 57.7 MB - Physics sounds when objects move around.
ui - 233 MB - Sounds played on a client when accessing UI elements, like spawning in and getting promoted.
Vehicles - 53.8 MB - Vehicle sounds. Don't expect the actual engine sounds, for some reason those would refuse to extract.
VO - 2.27 GB - Voice audio files.
Weapons - 78.5 MB - Weapon audio files.




ToTheSun!

Be Creative.

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: Mar 9th 2012

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Location: Portugal

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2

Sunday, June 15th 2014, 2:10pm

You only beat him because he's busy h4x0ring other shit, like people's minds and the government.



But, you know, thanks and all.

Posts: 6

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: Oct 8th 2013

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3

Wednesday, June 18th 2014, 1:19am

Whoot thank you for the upload! =D

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: Feb 3rd 2015

Platform: PC

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4

Tuesday, February 3rd 2015, 9:05pm

I have beaten Element to it. This is a personal accomplishment that never actually existed. xD

TOTAL
havana.zip - 6.86 gigabytes total

SEPERATE FILES
_warsaw - 422 MB - Re-used Battlefield 4 content.
Bullet_Craft - 1.50 MB - Sounds that a client hears when hit. Does not include any pain vox sounds.
Character - 173 MB - Sounds only one or two select clients usually hear. IE; Footsteps, knife sounds, movement/foley.
Destruction - 142 MB - Destruction sounds.
Gadgets - 3.14 MB - Survivalist sounds / Distraction bullet sounds.
GameSounds - 16.0 MB - Alarms / Objectives. IE; the alarm that plays when the bomb is set for heist.
Impacts - 3.13 MB - Bullet impact sounds on various surfaces.
Levels - 4.24 GB - Levolution / ambience.
Maoism - 75.3 MB - More descriptive impact sounds from various things. Melee, vehicles, etc.
Music - 125 MB - Contains all music-esque files. The winning / losing tracks have 8 channels, each pair of two can be combined in stereo to form what is actually played.
Objects - 57.7 MB - Physics sounds when objects move around.
ui - 233 MB - Sounds played on a client when accessing UI elements, like spawning in and getting promoted.
Vehicles - 53.8 MB - Vehicle sounds. Don't expect the actual engine sounds, for some reason those would refuse to extract.
VO - 2.27 GB - Voice audio files.
Weapons - 78.5 MB - Weapon audio files.



Can you do that again with second beta?

  • "Arekan" started this thread

Posts: 191

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: Aug 11th 2013

Platform: PC

Location: SM, WI

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5

Tuesday, February 3rd 2015, 10:27pm

Can you do that again with second beta?

Already on it the second it started downloading.

ToTheSun!

Be Creative.

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: Mar 9th 2012

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6

Tuesday, February 3rd 2015, 10:33pm

Can you do that again with second beta?

Already on it the second it started downloading.


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: Apr 4th 2014

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7

Friday, February 6th 2015, 7:52pm

Can you do that again with second beta?

Already on it the second it started downloading.
Whohoo!

  • "Arekan" started this thread

Posts: 191

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: Aug 11th 2013

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Location: SM, WI

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8

Saturday, February 7th 2015, 7:26am

nvm forget it

I either am doing the procedure wrong or there's some new shit that I don't know how to fix. It exports maybe a tenth of what it's saying it can see.

elementofprgress

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: Jun 28th 2012

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9

Saturday, February 7th 2015, 11:01am

nvm forget it

I either am doing the procedure wrong or there's some new shit that I don't know how to fix. It exports maybe a tenth of what it's saying it can see.


Most likely its some new shit the tools aren't accustomed to. I got some errors while converting EBX files to text. Granted they were all UI and persistence(unlocks, battlepacks, scoring, etc) file but it shows that there are small changes floating around. I will take a crack at the audio files some time this weekend.

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  • "Arekan" started this thread

Posts: 191

Date of registration
: Aug 11th 2013

Platform: PC

Location: SM, WI

Battlelog:

Reputation modifier: 3

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10

Saturday, February 7th 2015, 4:49pm


Most likely its some new shit the tools aren't accustomed to. I got some errors while converting EBX files to text. Granted they were all UI and persistence(unlocks, battlepacks, scoring, etc) file but it shows that there are small changes floating around. I will take a crack at the audio files some time this weekend.
I know for a fact that the vehicle engine sounds are under a different system because they're copying Need for Speed (and general racing game) style techniques for the sounds.
They may have even done it CoD style; CoD used to bake their weapon sounds INTO the weapon instead of on the game's sound files directory.